I'm in the tweak zone now. Hopefully coming up to the end of this soon.
I'd maybe add some hair planes that stick directly out of her hair mesh. Right now it's all tousled in the texture but it's got a strangely perfect silhouette.
Skin and it's shading's looking great, though. You using any tricks for that?
@Nix: Awesome! I was looking forward to more stuff with that model! @Moof: That is too awesome. I had to share it with everyone I know. :O @Gillmeister: LOOKITCHU! And his Agumon hand. I really really like this character.
ERR MA GERRD URNS
thank you all, more praise than I ever expected. This work is for The Godfather: Five Families. free to play on Kabam.com https://www.kabam.com/the-godfather/play
Our illustrators are incredibly talented! quite challenging to get animation with their style, but fun too; here is another, my favorite fountain from Greenwich estate - tier III http://megaswf.com/serve/2453755/
the context of where it is located in game
Hey Guys, I'm new here and got recommended here by a fellow member I've already learned quite alot and I'm hoping with your future help I can get much better.
anyway, here's what I've been working on for the past week, it's part of a project I'm doing whilst interning at a studio. Opinions? I've not had much experience as other people on here when it comes to making models but I think I'm getting there..
(If some one can tell me how you guys get these lovely rendered images that would eb great too)
Char almost coming to an end, just need to make the high of her sword and tweak her hands. Started working on the hair. I dunno how you guys tackles alpha hair (specially long ones) but I think I found a pretty nifty method.
This should be done in no time now. I'm quite satified with the result (it's only alpha showing, don't need the diff for now)
This is a fantastic idea!
I think it would work well to have the lanterns shrink to nothing at the end of their life, rather than just disappearing as it looks a lot less jarring.
There should be some standard UDK assets use a similar technique in cascade for reference
Hey guys, never posted on the WAYWO before. I always love what I see here and am hesitant to post. So I guess I will jump in head first, with a X post -___-
Replies
Skin and it's shading's looking great, though. You using any tricks for that?
love it !
Link: http://www.polycount.com/forum/showthread.php?t=101923
This whole page is eyecandy galore!
Imma break that with an ugly basemesh xD
From this thread
Concept I am working from
Dude, what are these animatinos for, is it an actual game? Cause I wanna play this thing right NOW.
Reminds me of Transport Tycoon Deluxe! Awesome!
I can save a few poly's around but it's not enough me for to be bothered to go there :v
This character is from Magic the gathering.
recently I worked on and finished
will post up a thread for feedback when i get further into it!
some quick rock sculpts trying different techniques inside Zbrush:
could really use crits on this.
Rendered in UDK
Looks good Dan,
I'll give you my 1cent by sugesting a glossines map with brighter areas on the wounds to give it a wet/creepyer look :poly121:
gamefactory: damn that axe looks sweet.
Dan!: love the metal armor pieces on that guy.
Anyway, shameless crosspost:
12410 tris
http://www.polycount.com/forum/showthread.php?t=104118
Not really clear but its a Freeze Gun.
part of a larger portrait piece.
hey that gun seems to have a gun sticking out the bottom? or is that an ammo pod of some sort?
nothing much just a doodle :poly142:
Great work! make it a cs:go mac-10 replacement! Would be so sweet
Here's a small update on my coaster:
the sculpt is really cool gamefaczory
[ame="http://www.youtube.com/watch?v=I3RTVq4Gihk&hd=1"]Project Lanterns v0.4 - YouTube[/ame]
Still a fair way to go, but nearly all of the big systems are in place. Should be thread worthy soon!
Edit: Here are the previous videos edited together, 4 clips, 5 days work.
[ame="http://www.youtube.com/watch?v=pPCfbgMo13c"]Lantern Project WIP - YouTube[/ame]
http://www.polycount.com/forum/showthread.php?t=94037&page=13
http://www.polycount.com/forum/showthread.php?p=1652417#post1652417
I finished my dinosaur kid character. Thinking something corny like Tommy Rex for a name.
@Moof: That is too awesome. I had to share it with everyone I know. :O
@Gillmeister: LOOKITCHU! And his Agumon hand. I really really like this character.
ERR MA GERRD URNS
Cross post from the Dota thread!
Started working on a llama courier.
thank you all, more praise than I ever expected. This work is for The Godfather: Five Families. free to play on Kabam.com
https://www.kabam.com/the-godfather/play
Our illustrators are incredibly talented! quite challenging to get animation with their style, but fun too; here is another, my favorite fountain from Greenwich estate - tier III http://megaswf.com/serve/2453755/
the context of where it is located in game
this one is all traditional, no 3D
Here's a little concept of my version of Old Wolf(Belgarath from the Belgariad books)
anyway, here's what I've been working on for the past week, it's part of a project I'm doing whilst interning at a studio. Opinions? I've not had much experience as other people on here when it comes to making models but I think I'm getting there..
(If some one can tell me how you guys get these lovely rendered images that would eb great too)
Single texture, nDo2 only, CE3 Medical Facility
Just finished blocking out the main room, now onto corridors and props!
Char almost coming to an end, just need to make the high of her sword and tweak her hands. Started working on the hair. I dunno how you guys tackles alpha hair (specially long ones) but I think I found a pretty nifty method.
This should be done in no time now. I'm quite satified with the result (it's only alpha showing, don't need the diff for now)
I love stuff like this, the dota art style is so appealing and I think this guy'll fir right in
I think it would work well to have the lanterns shrink to nothing at the end of their life, rather than just disappearing as it looks a lot less jarring.
There should be some standard UDK assets use a similar technique in cascade for reference
This is AWESOME