Let's begin 2012 with some shots of the character I'm currently working on, the nudist ogre! I'm working right now on the concept so I can finally dress him.
Happy 2012 Polycount !
@ Jessica Looks really nice Great Work
@ itismario LoL
Everyone is starting the year with some kick ass art. Here is an environment I've been working on lately. It's still a WIP and got a bit more to do with it.
Happy New Year guys! My scene that I am getting close to finishing =D
I'm not sure about the red lighting. Maybe a bit less saturated, more natural tone? It feels very harsh, unrealistically so. Apart from that it's looking great!
I'm not sure about the red lighting. Maybe a bit less saturated, more natural tone? It feels very harsh, unrealistically so. Apart from that it's looking great!
Hey thanks! Yeah, I plan on working on the lighting some more, as I put in the particle effects =D
Minor update to the lighting, but more importantly I have a question for all the polycounters out there. I have been in a bit of a toss up as to if I should keep it in Marmaset or UDK. UDK I am using a RTT to get reflections but it seems like I am getting cleaner results with less hassle in Marmaset. Should I just stick with Marmaset or make it work with UDK you think?
Replies
[ame="http://www.youtube.com/watch?v=WQRg50YFcmA"]RMArena Black and White - YouTube[/ame]
@Wesley - WOW!! THAT'S REALLY COOL!!! Is it inspired by D9?
will be posting some works soon
happy 2012 polycounters
Happy new years people!
Trying to get this thing done before tonight!
@kelli - That is one fantastic prop :poly142: Great colors
Working on the ends of the wood at the moment:
Working on a few modular pieces getting this into a environment soon.
Right is a vent and the other is the floor... kinda random lol.
Working on a scene based on a concept from Deus Ex, rendered in marmaset toolbag.
jessica that's looking so awesome!
I'm also being immature and reserving a first page slot.
It's almost like everyone was saving their really awesome work to post as soon as 2012 hit, hehe...
XD A flamer bot for a game I am working on:
I've been baking maps for my Mutant League Challenge entry. If you're not following the contest you're really missing out on some great stuff.
Pdude - I seriously love that bot! Forms are so readable
Let's begin 2012 with some shots of the character I'm currently working on, the nudist ogre! I'm working right now on the concept so I can finally dress him.
@ Jessica Looks really nice Great Work
@ itismario LoL
Everyone is starting the year with some kick ass art. Here is an environment I've been working on lately. It's still a WIP and got a bit more to do with it.
Quick screenshot of the scene I'm working on, all is still pretty WIP.
The only thing I've made in 2012 so far
Awesome work Jessica, I've seen it on your portfolio yesterday and was wondering when you'd make your move
Bal: That's great progress man, that's the scifi I like
xvampire: Superb painting to start 2012. Saved in my inspiration folder
Shad0wForce: very cool hand painted textures!
I'm not sure about the red lighting. Maybe a bit less saturated, more natural tone? It feels very harsh, unrealistically so. Apart from that it's looking great!
Still trying to get the physique looking right so any C&C is welcome
Happy new years!
Pdude2K7: dude that bot ist goregous
first scifi floortile 2012
booya !
OH GOD
First speedie of 2012 for me;
UDK
Marmaset
Here's a shot of the guts, and its front/back:
First human head model in ZBrush, wooh!
great stuff minus penischopper
Im workin on some new googles for the HL2 mod Insurgency. Just a mod for the mod now but hopfully they want to add them to the mod.
Emil - Damn, nice work buddy!
biofrost - Your normals looked flipped in the marmoset screens.
~
I'm further along with this;
Trying make a original colossus. The the panels are just a noise layer while i get everything down.
Edit are the renders too bright? Seems photobucket is badly optimising images again.