Started some details over the weekend. Didn't too far coz I was trying stuff out as I went :poly127: Not 100% sure the "claw cuffs" are working yet but this is the best they have looked. Also starting to toy with the idea of giving the hoodie a tail. Once the tail goes in the claw cuffs might sit a little bit better.
@duncan : Awww yeaaaaah, giving the living hoodie dat consistency ! i can totally see those teeth moving from time to time. I think the bottom part of your char deserves a little bit more details, but all around, great look !
One of my favorite games of all time was Kotor, so I've set out to re-make all their textures, well, most of them, so I can't spend a ton of time. So here is a few, I'd love some C&C.
I just wish there was an SDK, I would add so much to it. I'm trying to stay pretty close to the original. I want it to still be Kotor, just nicer looking, if only I could re-do some of their awful unwraps or make things higher res geo, I'd be so happy.
Here's an update on my knife. Any feedback? I'm mainly interested in how I can improve my metal. As for the look of the knife, I'm considering adding some text or something.
@Dustin : Man ! You did a lot of progress during the last couple of years ! Keep it up, your last piece looks awesome.
Here's the "low poly" for the toad I worked on. Well I don't know if I still call it low poly since it's around 60k tris now For my defense, I'm planning to put that in the cryengine, and separate each pieces with different materials ... I don't know if it was a silly thing to do
Hello there!!!
2 days ago I was in a little bar for drinking a cold beer after work and I saw a little frog at the bar sad, and near to cry.
I go to see what I could do to help him! And guess what!!! it's was Kermit, the movie star!!!
We talk a lot about why he was sad (Because of Piggy) I try to advised him, like a bro do for his bro!
2 hours after he decide to go to talk to Peggy and to thanks me he give me this picture.
And he told me that the picture was the first time he was on scene, before that Jim Henson made him a star!
Then for the first time I release this picture to the world!!!
I'm working on an enviroment based on this concept. I've already made the walls and now I'm finishing the high poly bridge. I think I'll make a thread soon but until then I'll post the concept that I made some time ago:
This is my first post here, even though Ive been lurking around here looking at all the awesomeness every day, that everyone post. Ive been working on phoenix force emma frost from AvX. Ive been loving the series so far and Emma is one of my Favorite marvel characters, so of course i had to give a shot. Its still very much a WIP so any criticism would be great.
Replies
Not bad, but, I'm not much of an animator. Anyone else got something more constructive to add?
http://www.polycount.com/forum/showthread.php?t=101656
link here
That metal and rust needs some work man.
THAT IS FANTASTIC.
I hope there is more.
@ tacit math : RAD!
@ Rapante : AWESOMENESS!!!
XPOST:
Started some details over the weekend. Didn't too far coz I was trying stuff out as I went :poly127: Not 100% sure the "claw cuffs" are working yet but this is the best they have looked. Also starting to toy with the idea of giving the hoodie a tail. Once the tail goes in the claw cuffs might sit a little bit better.
Keep up the rads everyone.
@Duncan - I love the anatomy/proportions you got on her!!:) it looks awsome!
so here goes an update!:)
If anyone has some feedback, you can always send me a pm
...new avatar too
Some people wanted me to make a CSGO compiling tutorial, so here goes!
I just wish there was an SDK, I would add so much to it. I'm trying to stay pretty close to the original. I want it to still be Kotor, just nicer looking, if only I could re-do some of their awful unwraps or make things higher res geo, I'd be so happy.
I'm practicing some hard surface modelling, lighting and rendering in this little project. Still very WIP...
also a bit late of a svu anim
https://www.youtube.com/watch?v=WXxj59aT2is
Each character has a separate mesh/texture
Duncan: Loving the progress. Hope you do some nice hi-res renders when she's finished that I can use for my wallpaper
A couple more lunchtime speedpaints:
Subject: DESERT NOMAD
subject: GEE, LOOK AT THE SIZE OF THAT THING!
Paintovers/critique always welcome/encouraged!
Worked a bit on the "belly" today.
I love the style that you got in this one. Really good sense of size too
Still working on this :
Think I'm about to call the high-poly done.
Here's an update on my knife. Any feedback? I'm mainly interested in how I can improve my metal. As for the look of the knife, I'm considering adding some text or something.
Cheers.
alright, got some good crits so I'm calling this one done
Here's the "low poly" for the toad I worked on. Well I don't know if I still call it low poly since it's around 60k tris now For my defense, I'm planning to put that in the cryengine, and separate each pieces with different materials ... I don't know if it was a silly thing to do
Hello there!!!
2 days ago I was in a little bar for drinking a cold beer after work and I saw a little frog at the bar sad, and near to cry.
I go to see what I could do to help him! And guess what!!! it's was Kermit, the movie star!!!
We talk a lot about why he was sad (Because of Piggy) I try to advised him, like a bro do for his bro!
2 hours after he decide to go to talk to Peggy and to thanks me he give me this picture.
And he told me that the picture was the first time he was on scene, before that Jim Henson made him a star!
Then for the first time I release this picture to the world!!!
Here a video showing all the process I did to build the picture of Kermit :
https://vimeo.com/47481470
Any questions? It will be a pleasure to answer !!!
I used 3dsmax for the modeling, maya for the shader, light, render, fur,
and photoshop for the compositing.
Cheers,
Lucas
cross-posting from my Juggernaut Thread
I sure wish free Unity had realtime shadows...
I just finished to texture this shit, will start to rig, animate and code it in LUA... *sigh*
and of course, the reference:
Check out http://www.conceptruin.com and http://www.conceptruin.com/ruin-still-images. A lot of flavour you can use as reference.
Ibanez S470!!! Looks great!
...waiting for my copy of Darksiders II! Semi quick sculpt/paintover I did on my tablet