Im going to single handedly reinvigorate the franchise since no one else will, there is two more parts untold. Or at least do my best. LOL I am not done just doing some fan art I guess... nothing new.
Hi guys!
What a nice community to stumble upon--I've been looking over (mostly) this thread for the past few days and it looks like everyone is very encouraging and helpful--just what I'm looking for!
Well--I'm brand new to modeling anything in 3D and right now the only software I own is Zbrush, so by way of starting off, I've done a (sorry, terribly boring, I know!) simple anatomy study of the male torso.
I know the anatomy isn't perfect by any means, and I gave myself a 3 hour time limit so I didn't have time to finish the back well enough to show off, but here's what I have for the front--I'd really appreciate some tips and pointers as to what I can do better. Don't be too harsh! This is my first real 3D study!
Been working on my first mini environment in UDK for the first time...nice exposure to the engine and was a good experience.
The result of my simple scene, there is definitely room for improvement from composition to quality with post processing as there really isn't any here, but I'm happy with the current result.
Swizzle, loving the look of that shader, but I agree with Ravenslayer; some exaggerated highlights would be welcome.
Strkl, those concepts are pretty sweet! Nice shapes and all.
Been working on an explosion FX thing, partly as a mental exercise. Wanted to approximate the look of the explosions in the Nvidia DX11 paper, where they used pyroclastic noise, raymarching, and tesselation+displacement, but I wanted sort of a cheapass version, with none of those fancy shader techniques. This uses spheres as well, but with screenspace cloud textures, uv distortion, and pulsing gradient mapping (also depth bias alpha to break up the edges if the sphere happens to be halfway into the ground).
Replies
more please :poly121:
Here is something I have been doodling at night. Based on the awesome concept by RobotPencil
some mp5k goodness
Just a fairly quick something I did to relax after a stressful day of packing up my apt & freelance work.
'Kay.
MORE FARTS!
http://i.imgur.com/hOLCD.jpg
EDIT: Now with TEXTURE!
Crosspost: http://www.polycount.com/forum/showthread.php?t=101445
Another doodle
that totally looks like darkness2 :P
I tried to go modeling with just this
But since it was more difficult than I expected, so I decided to detail a bit more the concept ( And make the task wayy more difficult?)
(still a wip of course)
Damn Gir, another sweet character.
I don't mean to spam, but here's another serving.
Really not sure if i'm going in the right direction. No concept, which I guess I should fix soon.
I'll be adding more rocky infected coverage on the arm and I'm thinking maybe clothing on the otherside? Hmmm.
mr ninjitsu love those proportions
swizz: good use of texture, would have been cool if you added a little more highlights
So i made this paint tonight (shameless repost because of last post on page )
What a nice community to stumble upon--I've been looking over (mostly) this thread for the past few days and it looks like everyone is very encouraging and helpful--just what I'm looking for!
Well--I'm brand new to modeling anything in 3D and right now the only software I own is Zbrush, so by way of starting off, I've done a (sorry, terribly boring, I know!) simple anatomy study of the male torso.
I know the anatomy isn't perfect by any means, and I gave myself a 3 hour time limit so I didn't have time to finish the back well enough to show off, but here's what I have for the front--I'd really appreciate some tips and pointers as to what I can do better. Don't be too harsh! This is my first real 3D study!
Thanks guys!
The result of my simple scene, there is definitely room for improvement from composition to quality with post processing as there really isn't any here, but I'm happy with the current result.
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Strkl, those concepts are pretty sweet! Nice shapes and all.
Been working on an explosion FX thing, partly as a mental exercise. Wanted to approximate the look of the explosions in the Nvidia DX11 paper, where they used pyroclastic noise, raymarching, and tesselation+displacement, but I wanted sort of a cheapass version, with none of those fancy shader techniques. This uses spheres as well, but with screenspace cloud textures, uv distortion, and pulsing gradient mapping (also depth bias alpha to break up the edges if the sphere happens to be halfway into the ground).
Unity web player
[ame="http://www.youtube.com/watch?v=dIWWtFsHYAw"]Explosion Test 4 - YouTube[/ame]
BringMeASunkist cool gun
Firefly - Zoe's Gun Hires
Here's an update on my Mixamo contest entry. Very early WIP yet, trying to get the medieval art look.
[vv]46558760[/vv]