Hey guys first post here!... been lurking for awhile now but thought it was about time i got involved!!.. heres my latest sculpt.. currently working on the low poly and texture.. alot of amazing work on here!!
working on the low polys pose for ^^^
guys thoughts so far on the pose??...still have to pose the rest of the cloth and hair in.. and finish the rock thing shes sitting on
Just working on setting up a scene which has a collection of different hard-surface stuff. I will get around to modeling a crazy looking car (was thinking ariel atom V8) and putting it in a "clean garage". Anyway been a while so started off with barrels and away I went xD
Nice work, although, the skin looks yellow around his collar bone. Unless that's the shader.
I worked some more on my AK textures. Added more damage and wear.
had quite a bit going on recently, but managed to doodle away at this over the last couple of weeks
just goes to show, being undead doesnt have to get in the way of meeting someone you share common tastes with...like entrails, brains, disney movies etc...
had quite a bit going on recently, but managed to doodle away at this over the last couple of weeks
just goes to show, being undead doesnt have to get in the way of meeting someone you share common tastes with...like entrails, brains, disney movies etc...
Absolutely love it Aidan, amazing work. I guess I got a new desktop background now...
Working on this chica. Not sure if I can make a cool looking omni tool in marmoset . Played around with xoliul shader a little but I'm a total max noob.
Working on this chica. Not sure if I can make a cool looking omni tool in marmoset . Played around with xoliul shader a little but I'm a total max noob.
Not that I'm aware of, but 3PS Shader allows you to set the opacity to Fresnel, which will give the effect you're looking for.
had quite a bit going on recently, but managed to doodle away at this over the last couple of weeks
just goes to show, being undead doesnt have to get in the way of meeting someone you share common tastes with...like entrails, brains, disney movies etc...
Keep working on this piece for our short, ground is curently a placeholder, so don't considere it as finished, and it's someone else on my team that going to do the final ground anyway. Everything else is mostly done on this. Now gotta work on characters, going to post more soon.
havent given up on this kid. i WAS doing a tut in modo on him but my motherboard on my laptop died and i cant access those files anymore. Plus i ended up retopologizing like fuckin hell, reuving him, and retexturing him. i was realy unsatisfied with the uv layout and the resolution of certain things. Also his topology wasnt utilized for animation. This is a paint over of some stuff im going to give him to fit him within a certain gamer steampunk theme. gonna start modeling these thangs today.
(I failed and posted it in the low poly thread first!)
@Felix, Looking awesome man, not liking how green the grass is, its very saturated (but I guess as you said, its WIP!). Really liking how this stuff is progressing.
hm, i think i wont get this complete since i only have tomorrow and then iam off to my internship ( where i will only have my crappy laptop which cannot handle heavy renders like this)
PixelHerder, I love that so much.
Awesome Likeness Jaco.
Cross Post from my Tower Wars thread. Finished the mining towers.
and a quick video to show them in motion. Lots of polish still needs to be done on it (effects and less poppy) But wanted to show it in motion. (miners and animations by Brian Cairns)
Currently crunching on our thesis game, Souvenir. It's VVVVVV + Dear Esther + Portal + Psychonauts, and it's been about 8 months in the making, with Unity3D.
(also: if there are any NYC-area Polycounters here, come to my department's thesis show on May 6th, there'll be free beer / video games / crazy design pieces / glowing toilets! https://www.facebook.com/events/277230829032903/)
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kind of "tilable"
[vv]41213691[/vv]
Lookin' hawt, koola. The droplet effect really reads.
Also, creepin' on your vimeo a bit - love those city tests!
working on the low polys pose for ^^^
guys thoughts so far on the pose??...still have to pose the rest of the cloth and hair in.. and finish the rock thing shes sitting on
Started working on the top right building in this concept.
Still in the blockout stages at the moment but will most likely make a thread when i'm a bit further along.
Any crits would be great
Bust doodle with textures:
I worked some more on my AK textures. Added more damage and wear.
Basically, it's almost done. I think.
Bit of an update on our Game - Recruits and IndieDB
Beautiful!
Oh that is so much better! Nice one mate, really got the definition of the HP into it.
http://www.youtube.com/watch?feature=player_embedded&v=I9_zmcZaxkc
just goes to show, being undead doesnt have to get in the way of meeting someone you share common tastes with...like entrails, brains, disney movies etc...
Doesn't look bad but its a bit boring.
Here is over paint I did looks a bit more interesting and dirty.
Absolutely love it Aidan, amazing work. I guess I got a new desktop background now...
Shot of the fibermesh bake :http://imgur.com/S6pAs
Definitely not getting a likeness with that
Only things touched are the pants and shoes right now, rest is just polypaint bake with some added AO
that's going to be bestest Valentines ever.
Since calling it done with the semester, back to blocks, planes, and more block planes.
Working on this chica. Not sure if I can make a cool looking omni tool in marmoset . Played around with xoliul shader a little but I'm a total max noob.
modeled & rendered with blender
testing cycles and getting used to materials
only a quick render with 1 light
Still working on this when I get time, hoping to at least do a half body bust.
looking great jaco!
Pixelherder... so awesome. Adorable in a horrifying kind of way.
just about to call it quits for the night, but just wanted to say thanks for all the comments.
And yes, this *might* make it onto a card at some point in the not too distant future!
edit* head was def too big
Not that I'm aware of, but 3PS Shader allows you to set the opacity to Fresnel, which will give the effect you're looking for.
Saved!
(I failed and posted it in the low poly thread first!)
@Felix, Looking awesome man, not liking how green the grass is, its very saturated (but I guess as you said, its WIP!). Really liking how this stuff is progressing.
TIRE WARS
hm, i think i wont get this complete since i only have tomorrow and then iam off to my internship ( where i will only have my crappy laptop which cannot handle heavy renders like this)
Awesome Likeness Jaco.
Cross Post from my Tower Wars thread. Finished the mining towers.
and a quick video to show them in motion. Lots of polish still needs to be done on it (effects and less poppy) But wanted to show it in motion. (miners and animations by Brian Cairns)
[ame="http://www.youtube.com/watch?v=Y8tWpPCeFzM"]Tower Wars Mining Preview. - YouTube[/ame]
finished . cross post from my sketchbook
I made a head
Loving how this is coming, what kinda map sizes and tri counts are you using?
(also: if there are any NYC-area Polycounters here, come to my department's thesis show on May 6th, there'll be free beer / video games / crazy design pieces / glowing toilets! https://www.facebook.com/events/277230829032903/)
Added some textures.
@Pixelherder: Love the zombs! Very funny
@Jaco: That Tyrion is looking beast, I'd suggest giving his hair a little more poof to it.
@Campaignjunkie: I want to play that!
Pooped this out just in time for blizzard's portrait of a hero contest.
Here's the reference: [ame="http://www.youtube.com/watch?v=fFnGjyPYxjM"]BlizzCon 2010 - The Red Shirt Guy Pwns Blizzard Developers - YouTube[/ame]