fan-art ;D Damn I wanna play this game so badly...my fingers are aching. Soon....Sooon my child. Im not a creep...i'm not. Ughhhh *mind is blown* What class will you guys be playing? ;D
Here is a character bust I am working on - an remake of the Light Guard from Quake 2, one of my most favorite shooters of all time.
I call it remake instead of re-imagining because I want to capture the original feeling of the character. It is far more trickier than I thought because today't technologies tend to push artists to make stuff more "rounded". Older game characters has really elegant silhouettes "thanks" to the low poly-count.
I am still exploring and deciding if I should make it into a in-game assets or just leave it as a high-poly exercise. Would like to know what your guys think.
@duncan: are you sure that it is still a man in the suit? That could be Joker's long lost son.
Seriously, what do you want? You haven't changed anything besides the lightning on the three screenshot posted? I think it looks like a solid base, it's just no very interesting to look at atm. Try to tell a story with it.
But if you want some help, say so. Don't whine until someone stops and feel sorry for you. Not that anyone would have reason to do.
Seriously, what do you want? You haven't changed anything besides the lightning on the three screenshot posted? I think it looks like a solid base, it's just no very interesting to look at atm. Try to tell a story with it.
But if you want some help, say so. Don't whine until someone stops and feel sorry for you. Not that anyone would have reason to do.
Keep it up!
Agreed, it looks brand new, but everything has a story. scratches, bumps, deathmark, maybe a smiley sticked by his daughter, the lipstick of a hooker with whom the guy/gal was last night.
From a technical point of view, your specular is way too shiny, it gives the gun a feeling of plastic. Then again, the wood and the metal parts reflects light with the same intensity in your piece, something you won't see IRL. wood absorbs much more light than metal, so it's obvious its should be toned waaaay down
Some pic of my mercenary dude... Theres a lot of work left... Note this is my first ever gun I have made in 3D so be nice :poly122: ... Polycount on the dude is 12378 tris and the gun is 1600 tris weee :poly142:
Edit:// I would have posted some more progress on my texture for said AKS74U, but I had some surgery yesterday in my eye, so I can't really focus that well, thus haven't worked more on it yet.
Once again incredible work done by all. This was a project i have been working on for awhile, but then the files got corrupted, grrr silly laptop! Oh well time to move on to splash damage test. Skys a bit rubbish in it!
Here is the Pimp colored .So fun to make this guy as I dont get much chance to ever do any basic character modeling so i totaly jumped on modeling this guy .Sometimes doing low poly characters is so much fun .Totaly when you get concepts like this .:poly142:
working on a custom weapon in UDK. In the end it'll be a gun that absorbs health from players, then lets you shoot it into others to heal them.
[ame="http://www.youtube.com/watch?v=_l-cGztzd08"]UDK Weapon: Sapper - YouTube[/ame]
Got the healing aspect scripted but now I need to get the absorbing and effects done. Also I'm still working on the textures. there are two versions, I'm thinking they'll be for separate teams.
Cross-posting from my character thread; I joined the 1 of 8 paths contest at GA. I'm making a spy, he's wearing a cat-suit he's made himself to trick his enemies.. Still WIP;
Replies
Oh wow, i love it !!!
Here's a piece I'm working on involving my recent diablo 3 characters.. still very WIP
Ohhhhhhhhhh yeaaaaaaaahhhhhh....
Man I suck.
Seriously, what do you want? You haven't changed anything besides the lightning on the three screenshot posted? I think it looks like a solid base, it's just no very interesting to look at atm. Try to tell a story with it.
But if you want some help, say so. Don't whine until someone stops and feel sorry for you. Not that anyone would have reason to do.
Keep it up!
Agreed, it looks brand new, but everything has a story. scratches, bumps, deathmark, maybe a smiley sticked by his daughter, the lipstick of a hooker with whom the guy/gal was last night.
From a technical point of view, your specular is way too shiny, it gives the gun a feeling of plastic. Then again, the wood and the metal parts reflects light with the same intensity in your piece, something you won't see IRL. wood absorbs much more light than metal, so it's obvious its should be toned waaaay down
Otherwise, it's really neat
nicely done
Here a Ironlore - very Wip
only posting it cause i feel, that i didnt post anything in ages..
The OverDose project is really interesting. Can't wait to see the game in action.
You can get it here at www.gamebanana.com.
Edit:// I would have posted some more progress on my texture for said AKS74U, but I had some surgery yesterday in my eye, so I can't really focus that well, thus haven't worked more on it yet.
Made some progress on my character, working on her tool belt currently.
E: and on that note, early start on textures
Gawd BLESS!~!
Someone model that NOW!
*cough* plz fix that *cough*
Daily Speed-Sculpt of the Day :
Reduced the texture size from 512x512 to 256x512.
I ´m doing an small animation with it! I´ll post it soon...
what render settings are you using?
Rendered it in cycles with a custom material.
So good man! Really love the vibe.
more of the same from me.... was gonna record and timelapse this... but I didn't
Yea. You could do that or Dynamesh it at a lower rez.
[ame="http://www.youtube.com/watch?v=_l-cGztzd08"]UDK Weapon: Sapper - YouTube[/ame]
Got the healing aspect scripted but now I need to get the absorbing and effects done. Also I'm still working on the textures. there are two versions, I'm thinking they'll be for separate teams.