Most of the demon is just color fills and cleaned up AO bake. The armor is started but some of the parts havent been touched yet (pants, horns, teeth) There is also some left over UV space for some cloth/cape/extra modeling I always end up doing.
have you got a thread for this? If you really want to improve your skills I have to admit the skull doesnt really look very much like a real skull, I think the kind people on here could show you reference and offer other general tips/pointers if you like?
Struggling to see this through to the end due to massive amounts of crunchy-crunch. Based on a Warhammer dish but I stripped out some of the cheese (spikes) and made some changes to the back end. Needs an unsharpen and some zbrush love before bake.
This is really awesome, love to see a finished model with a texture
Some work in progress on characters for our short. I'm prout of it, but i've got soooo much to learn on characters. If i remember, each one is under 10k poly. I just realized shadows are a bit noisy, but well, it's a work in progress haha.
have you got a thread for this? If you really want to improve your skills I have to admit the skull doesnt really look very much like a real skull, I think the kind people on here could show you reference and offer other general tips/pointers if you like?
I'd love to ! I do have a thread, but i don't usually post the daily speed sculpts on it. As far as it goes, yeah i'd really love some C&C, need to improve my skills and my speed ^^"
I like the 3rd img down best (the 1's). B3 is also pretty sweet. The ones with helmets are just a bit stupid if the brain's held in the midsection -- I realise there's some artistic license involved though.
never needed this before - any clues how to upload youtube video with better quality? [ame="http://www.youtube.com/watch?v=ygAOAGNLBQ4&feature=g-upl"]CM_Bum_06 - YouTube[/ame] thats still not the thing i have on hard drive, should I compress it before uploading, or format should be standardized?.
Almost calling it done,
Still looking for texture feedback and more details about the hand size
Heya Tits,
This is looking really pretty nice! It reminds me of some of the characters from Dragon Age. I do like it, but I think she could use some serious tweaking on the geo & texture of the face.
All your colors are really saturated and uniform. Try adding a little more wear and distressing towards the bottom of the skirting (unless this garment is new). She has weird skeleton hands/fingers and feet. Fix those pronto! You could stab somebody with those feet.
For the hair, its clear you are using alpha channel, but you don't seem to be using it to add to your silhouette, which is IMO a lost opportunity. More value variation in the hair would be welcome also.
You should consider adding eyelashes of some kind, even if they aren't alpha blended. Her cranium seemed a little flat so I brought that up, raised the ears, and dropped the eyes lower. I also widened the mouth.
Game art student from The Netherlands here, technically in my first year of the game art course at Grafisch Lyceum Rotterdam.
Made this thing as a portfolio piece.
Flava: Would you mind talking a bit about your "unsharpen" process?
Yeah its not really a process but cleaning up some of my old lazy. Parts of the model are smoothed in the stack twice, once by smoothing groups. This gives you great quick and dirty shape but can make angles a little sharp for the bake. I'll be dropping some of the subdivisions down a notch and replacing with edge loops if I loose the silhouette
after a long period almost exclusively in painter, i've been doing some concept work for my game in PS again. feels good man
concepts for cyborg chassis (head/brainstem is held protected in the midsection)
sick direction, would love to see some asymmetry in these. also love the feet, way more interesting than the boots imo. the proportions on d3 are pretty sweet and i think some thinner legs could really push it by directing the eye up
RKHansen
I like the original probably best. The exploration is good. Might just ask if the head tilts more down like the body is posed how does he move into other poses. Might explore that along with the head design. And if there is a vision issue then the head tilt is good, but possibly the brows would be higher and the eyes larger to see better.
Very nice design I would like to see more.
Getting there! Finished up that back building. Going to move on to its neighbor next. THEN PROP CREATION! So excited to populate this scene and really give it that lived in look!
Replies
you nailed it!
Diffuse only in maya.
Most of the demon is just color fills and cleaned up AO bake. The armor is started but some of the parts havent been touched yet (pants, horns, teeth) There is also some left over UV space for some cloth/cape/extra modeling I always end up doing.
I'm not sure what to do next.
i am really digging this, i would say separate out the finger joints
My 2d concept skill is pretty weak. I'm just going to go on and work with the zbrush sculpt.
creatures are looking killer dude.. I'd say render up a few more and then get some sculpys goin..
have you got a thread for this? If you really want to improve your skills I have to admit the skull doesnt really look very much like a real skull, I think the kind people on here could show you reference and offer other general tips/pointers if you like?
nearly done aside from some tweaks.
WIP on a SCAR-H, Still have the stock and mag to finish, crits appreciated
This is really awesome, love to see a finished model with a texture
Very awesome! Are you going to be modeling this too?
Tokusei: that's looking awesome man. I'd say the end of the barrel could use some more detail, but the angle of the gun makes it tough to say for sure
Fingus: That guy rocks!
uk_resistant: no crits here, I love the grunge on the wall tubings.
dii: fuckin crazy
zeezee: nice dude! his legs are a bit short though? I dunno, maybe not - I'm not exactly an expert
esquire: haha I love that little guy. If you're wondering where to go next, I would suggest making a full-fledged game with him at the centre.
nathdevlin: nice man. yeah, nice and clean. a nice and clean train
here's my thing. A doodle I've been working on intermittently:
hope you all like it
Another lil dude I started this evening to go with the lizard. This guy is more of a barbarian tank
Armadillo's ftw
just so I can see em off hand
I'd love to ! I do have a thread, but i don't usually post the daily speed sculpts on it. As far as it goes, yeah i'd really love some C&C, need to improve my skills and my speed ^^"
Edit : well, made one anyway
Workflow article I made at work. Step by step from UV to final texture for a weapon for BF Heroes
Thought i'd post it here as well. Cheers
concepts for cyborg chassis (head/brainstem is held protected in the midsection)
I love the idea of the single eye with minimal support frame. Also I like the chest plate and fat tubes on A2.
Heya Tits,
This is looking really pretty nice! It reminds me of some of the characters from Dragon Age. I do like it, but I think she could use some serious tweaking on the geo & texture of the face.
All your colors are really saturated and uniform. Try adding a little more wear and distressing towards the bottom of the skirting (unless this garment is new). She has weird skeleton hands/fingers and feet. Fix those pronto! You could stab somebody with those feet.
For the hair, its clear you are using alpha channel, but you don't seem to be using it to add to your silhouette, which is IMO a lost opportunity. More value variation in the hair would be welcome also.
You should consider adding eyelashes of some kind, even if they aren't alpha blended. Her cranium seemed a little flat so I brought that up, raised the ears, and dropped the eyes lower. I also widened the mouth.
Of course, this is all just my 2 cents...
Cheers
Lucas
Made this thing as a portfolio piece.
Wires and more here: http://dl.dropbox.com/u/3287242/Fleshplant/WebPlayer.html
Yeah its not really a process but cleaning up some of my old lazy. Parts of the model are smoothed in the stack twice, once by smoothing groups. This gives you great quick and dirty shape but can make angles a little sharp for the bake. I'll be dropping some of the subdivisions down a notch and replacing with edge loops if I loose the silhouette
@jimmypopali - Thanks man, I'm on the case
Some quick scribbles about what the character could look like underneath - just chiseling away with the clay brush.
[ame="http://www.youtube.com/watch?v=e6cRdnv2Ln0"]Bending material in UDK Material Editor - YouTube[/ame]
sick direction, would love to see some asymmetry in these. also love the feet, way more interesting than the boots imo. the proportions on d3 are pretty sweet and i think some thinner legs could really push it by directing the eye up
Thank you
I like the original probably best. The exploration is good. Might just ask if the head tilts more down like the body is posed how does he move into other poses. Might explore that along with the head design. And if there is a vision issue then the head tilt is good, but possibly the brows would be higher and the eyes larger to see better.
Very nice design I would like to see more.
Thank you :):)
this is really sexy!
Your anatomy is really getting strong dude, nice work keep it up!
WIP:
Really loving the Xoliul shader, so much fun to use