Srsly thanks for the wallpaper Moof I need a break from these forms, cant tell if it looks good or shitty at the moment. Ill come back after a day and see
yo guys, kinda my first go at a whole detailed character, my main reference is from the berserk form gears and the abomination from the incredible Hulk, Just blocking in my forms, don't have a particular idea how he is going to go yet, want him to have massive stumpy/strong/rage type body.
Can't remember if I posted the "final"'ish version of this :
Somethings I will be going back to change/tweak but I'm a bit too busy with other things to finish all the effects I want in here. Seems a bit washed out due to the upload quality which sucks :S...
Free Custom Zbrush LightCaps
Here is a free set of HDRI probe images for download. Accompanying each HDRI is a corresponding ZBrush Light Cap made from the HDRI probe. The first set of 4 hdr images and light caps are Alley, Train tracks, City tunnel and the Atlanta Flat Iron building. All are free to use for personal or commercial projects. Click on the image above to get to the download page.http://kungfujackrabbit.com/2012/images/Set0001.jpg
I hope you like them. These were older HDRI I made, I'll be loading more Light caps this week!
Imma put together a thread at some point and put a bunch of goodies in there. Noticed I got like a billion layers on that one, so maybe I'l make a process movie too.
Imma put together a thread at some point and put a bunch of goodies in there. Noticed I got like a billion layers on that one, so maybe I'l make a process movie too.
Struggling to see this through to the end due to massive amounts of crunchy-crunch. Based on a Warhammer dish but I stripped out some of the cheese (spikes) and made some changes to the back end. Needs an unsharpen and some zbrush love before bake.
All of you guys rock. I'm specially digging the last posts by jmiles, alphavader, and duncan.
Now here's my undead warlock. Now with color but still no pants. I suck at making costumes. Any tips?
Almost calling it done,
Still looking for texture feedback and more details about the hand size
At first glance:
Hands are too small, especially the fingers.
Textures look pretty solid as far as wardrobe and original design, but your scuff marks are too "samey". You need more variation in size, spacing, and degree of damage. Also the scuffs seem to be fairly strong on the metal, but sparse on the clothing. It almost looks like the clothing is brand new under the old armor, except there are scrapes on the clothing in places - so its odd. Personally I'd like the see the clothing a little more "lived in", not to say that it needs to go sticky and gross, but dirt stains, grass stains, popped seams, ripped cloth, etc. could make this piece a lot more fun.
I heard a lot about the hands but i'm not sure if you guys meant the hands are too skinny or their long enoigh or proportionnaly too small?
when it come to clothing being more ''lived in'' i did it a bit, I will try to do it even more. Tho I'm trying to go with a very ''blizzard'' kind of texture wich are pretty clean and not too dirty up, hand painted look.
Replies
moof - I will like a wallpaper of that!
I need a break from these forms, cant tell if it looks good or shitty at the moment. Ill come back after a day and see
EDIT: cred to Gir for the basemesh, thanks brosef
love the LOL Stuff..
@ moof : make a wallpaper plz
Here my sawmill .. still wip - getting the style now.
and here the old animation : thinking about animate the new
like below
And I think I just had a little moofgasm...
more of the same sky riders tilesets from me, seeing how it works together.
So why not post my WIP :>
Based on russian gaz m20
~10ktri tex 2048
everything looks great except the bricks, they need to be more painterly.
Somethings I will be going back to change/tweak but I'm a bit too busy with other things to finish all the effects I want in here. Seems a bit washed out due to the upload quality which sucks :S...
many areas for improvement to be sure, but, feels good nonetheless
Here is a free set of HDRI probe images for download. Accompanying each HDRI is a corresponding ZBrush Light Cap made from the HDRI probe. The first set of 4 hdr images and light caps are Alley, Train tracks, City tunnel and the Atlanta Flat Iron building. All are free to use for personal or commercial projects. Click on the image above to get to the download page.http://kungfujackrabbit.com/2012/images/Set0001.jpg
I hope you like them. These were older HDRI I made, I'll be loading more Light caps this week!
Later,
Garry
@ BetelGeist: Always happy to see new rads from you. and I mean RADS!!!!!
Started making a thing.
Keep up the killer work peeps.
Shot at 2012-05-01
and my thread, hope yall enjoy it
http://www.polycount.com/forum/showthread.php?t=98636
and Duncan ive allways loved those things lol
Imma put together a thread at some point and put a bunch of goodies in there. Noticed I got like a billion layers on that one, so maybe I'l make a process movie too.
Yes, please!
but seriously this time it's looking GREAT
Hatred: Awesome, love the pits in the paint
[SF]Three9: That guy looks really cool, I like his character
Crosspost from my WIP thread!
Ive now moved the post over int the General discussion area.
http://www.polycount.com/forum/showthread.php?t=98667
Now here's my undead warlock. Now with color but still no pants. I suck at making costumes. Any tips?
Still looking for texture feedback and more details about the hand size
At first glance:
Hands are too small, especially the fingers.
Textures look pretty solid as far as wardrobe and original design, but your scuff marks are too "samey". You need more variation in size, spacing, and degree of damage. Also the scuffs seem to be fairly strong on the metal, but sparse on the clothing. It almost looks like the clothing is brand new under the old armor, except there are scrapes on the clothing in places - so its odd. Personally I'd like the see the clothing a little more "lived in", not to say that it needs to go sticky and gross, but dirt stains, grass stains, popped seams, ripped cloth, etc. could make this piece a lot more fun.
when it come to clothing being more ''lived in'' i did it a bit, I will try to do it even more. Tho I'm trying to go with a very ''blizzard'' kind of texture wich are pretty clean and not too dirty up, hand painted look.