Ladyknowles, your presentation is way to small to really make sense of anything, textures included. I'd recommend a lone beauty shot of your scene with a seperate page housing the textures.
Ladyknowles, your presentation is way to small to really make sense of anything, textures included. I'd recommend a lone beauty shot of your scene with a seperate page housing the textures.
You're right ErichWK, I apologise, here's a bigger picture, I'll upload the bigger textures tomorrow:
Hmm.. Your normal maps on the floor read like leather and lacks material definition. Your boxes look like a mix of wood and concrete. I'd work on your spec maps and toning down your normal map..
chances of this flying are none. Unless you are on pandora. In half it's gravity. Perhaps increase the size of the rotors? About twice as big should create enough lift in real-world physics.
A new scene I finished in Unity last week for a client, 79 hours work for a web based Pub Quiz game. The requirement was to only use basic diffuse materials so for my folio I spent a day or so porting it over to Unity 3.5 beta and took advantage of some of the post effects and used the hard surface shader pack from the unity asset store for the glass and refraction\reflection materials.
chances of this flying are none. Unless you are on pandora. In half it's gravity. Perhaps increase the size of the rotors? About twice as big should create enough lift in real-world physics.
Not necessarily true. It depends on the various variables such as, but not limited to; weight of the vehicle; the design, shape, number, and speed of the rotors; amount of power deliverable to the rotors; desired flying altitude (on earth); etc.
I'm not saying it will fly. I'm saying there are too many variables to come up with the confident opinion that it won't fly on earth. Let me put it this way. If you were to replace the two shrouded rotors with turbofan jet engines (the ones on commercial airlines), would it be capable of generating enough lift?
As for the design, if its powered by a turbine, i don't see an air intakes, outlets, or similar.
haha nice lil scene there brent. Has a magical christmas vibe to me aswell.
The post effects and shaders really boost it! "Make ALL the thing glass" lol
Cordell Felix: nice work on the scene, but the one major improvement you could make to having it look better is improving the audio that may sound funny but the cheap audio also makes the scene, which is pretty well turned, only as immersive as that junky sound is. which is to say, flat.
mix a creak for that trailer door swinging open, a little metal/wood sounds here and there, a big wind sound effect, and way better water on the roof/rain/water puddling sound effects. if you're needing source material look no further than freesound.org, get an account and get downloading. it's so easy to add sound effects in matinee you've little excuse not to make the scene that much more impressive in presentation
Woo more stuff from crazyfool! That always cheers me up! You gonna finish your Comicon entry or has been banished to the depths of your hard drive?
haha probably not, Im really bad at finishing stuff these days, think its as I only get a few days between contracts to do stuff and then I learn new techniques that make the old stuff redundant......or I just get bored and wanna do somet new haha
So following Snader's giveaway thing on Kotaku I thought the same could be done here in Polycount. We are giving away games and coupons and there's stuff up for trading as well, so yeah, let's participate!
chances of this flying are none. Unless you are on pandora. In half it's gravity. Perhaps increase the size of the rotors? About twice as big should create enough lift in real-world physics.
This is a light weight helicopter with a minimum armament. This helicopter can slide and fly just like a normal aircraft (e.g V-22 osprey). Maybe this images can explains its actual comparison.
Replies
Working on a 'cyber punk Western Bullfrog' for the polycount university challenge.
I added a vest and trench coat this morning before work but no time for pics. currently only 3,000, the limit is 12,000...long ways to go.
crits appreciated
model is finished and all inclusive at 1024 Tris.
Based on concept art by Brian Sum.
Do you possible got an wireframe?
totally love this man !
You're right ErichWK, I apologise, here's a bigger picture, I'll upload the bigger textures tomorrow:
Woo more stuff from crazyfool! That always cheers me up! You gonna finish your Comicon entry or has been banished to the depths of your hard drive?
Updates for the Harry Potter thing! Click for WIP thread!
I would hit giants with that! Fantastic job
chances of this flying are none. Unless you are on pandora. In half it's gravity. Perhaps increase the size of the rotors? About twice as big should create enough lift in real-world physics.
Is it a new meme to put the bathtowel guy from SF challenge in images now?
the wheels look waaaaaaaaaaaaaaaay too small imo
It's all finished now!
[ame="http://www.youtube.com/watch?v=kVx66GI0QSg&list=UUGPzHeHrpGM6bADAZTKbGmg&index=1"]Dream_Warehouse_Environment_Complete - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=cpm_mkNroyU"]Ye Olde English Pub[/ame]
Not necessarily true. It depends on the various variables such as, but not limited to; weight of the vehicle; the design, shape, number, and speed of the rotors; amount of power deliverable to the rotors; desired flying altitude (on earth); etc.
I'm not saying it will fly. I'm saying there are too many variables to come up with the confident opinion that it won't fly on earth. Let me put it this way. If you were to replace the two shrouded rotors with turbofan jet engines (the ones on commercial airlines), would it be capable of generating enough lift?
As for the design, if its powered by a turbine, i don't see an air intakes, outlets, or similar.
The post effects and shaders really boost it! "Make ALL the thing glass" lol
mix a creak for that trailer door swinging open, a little metal/wood sounds here and there, a big wind sound effect, and way better water on the roof/rain/water puddling sound effects. if you're needing source material look no further than freesound.org, get an account and get downloading. it's so easy to add sound effects in matinee you've little excuse not to make the scene that much more impressive in presentation
My song is the second one.
[ame="http://www.youtube.com/watch?v=ic21RGm4nNY"]Smile Christmas Charity Album Teaser - YouTube[/ame]
haha probably not, Im really bad at finishing stuff these days, think its as I only get a few days between contracts to do stuff and then I learn new techniques that make the old stuff redundant......or I just get bored and wanna do somet new haha
http://www.polycount.com/forum/showthread.php?p=1486843
tl;dr I'm giving away free games
Would love some advice before going any further.
Just a generic bust.
Almost done.
Hand Painting study based on 3d motive's tut. First post, hope I didn't run through any rules.
My first post here
hope you enjoy ;p
Any chance you can link this tutorial or where to buy it? Looks really nice dude
http://www.3dmotive.com/training/photoshop/hand-painted-weapon-texturing/
Very nice Christmas present , I'll have to subscribe to their things. Its got some neat tips, and some "Ohhh right ..." common sense sorta parts.
This is a light weight helicopter with a minimum armament. This helicopter can slide and fly just like a normal aircraft (e.g V-22 osprey). Maybe this images can explains its actual comparison.
[ame="http://www.youtube.com/watch?v=AXfN_bwtg9Q&list=UUFNbEql8A6thLqxIzpfLjDw&index=1&feature=plcp"]http://www.youtube.com/watch?v=AXfN_bwtg9Q&list=UUFNbEql8A6thLqxIzpfLjDw&index=1&feature=plcp[/ame]
I just started an artbook thread at http://www.polycount.com/forum/showthread.php?t=92436
Uploaded with ImageShack.us
cartoon robots!