I have been working on this guy for a while now but haven't been able to give him my full attention because I'm in my last 5 months at Full Sail University. Still, it has come a long way...
Hey polycounters,
I am a recent immigrant to this forum from 4chan's /3/ board - the step up in quality is mind blowing and I hope being surrounded by such greatness will inspire and motivate me
I'm working on a character (my first) and would appreciate some general feedback on the design, proportions, and so on before I begin sculpting
this concept was a paintover of the Joan of Arc reference by the way
Hey Benji, I know this is an older forum but is there any progress or finished piece of your Joan of Arc variation? I would love to see this!
I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here . I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving myself
This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.
I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated .
cheers!
update: just noticed i posted this in the wrong thread. Apologies!
Here's some Hi Res renders straight from UDK to give you guys more details. The whole map + package weights 24 Mo. I focused a lot on the optimisation. I might create a threat showing the making if people are interested.
Replies
http://dan-art.com/images/Consort.jpg
Model by Aundray Morris (Me )
I have been working on this guy for a while now but haven't been able to give him my full attention because I'm in my last 5 months at Full Sail University. Still, it has come a long way...
make shoulders wider than hips.
Anyway, this is the last year thread, if you want to be seen, you should post here:
http://www.polycount.com/forum/showthread.php?t=92802
Cheers.
Hey Benji, I know this is an older forum but is there any progress or finished piece of your Joan of Arc variation? I would love to see this!
Heres some of the things I've added or changed:
- Added color grading
- Added a few key lights
- Textured a couple more props
- Add the smoke / fog particle
I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here . I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving myself
This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.
I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated .
cheers!
update: just noticed i posted this in the wrong thread. Apologies!
Here's a link to a youtube video for those who did'nt see: https://www.youtube.com/watch?v=1MZbNIcZQOM
Wrong thread my friend. This is a 2011 Edition.
Here's the 2014 Edition: http://www.polycount.com/forum/showthread.php?t=129561