I have been working on this guy for a while now but haven't been able to give him my full attention because I'm in my last 5 months at Full Sail University. Still, it has come a long way...
Hey polycounters,
I am a recent immigrant to this forum from 4chan's /3/ board - the step up in quality is mind blowing and I hope being surrounded by such greatness will inspire and motivate me
I'm working on a character (my first) and would appreciate some general feedback on the design, proportions, and so on before I begin sculpting
this concept was a paintover of the Joan of Arc reference by the way
Hey Benji, I know this is an older forum but is there any progress or finished piece of your Joan of Arc variation? I would love to see this!
I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here . I decided to gather up my courage and start posting my own work in hope of getting some feedback and improving myself
This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.
I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated .
cheers!
update: just noticed i posted this in the wrong thread. Apologies!
Here's some Hi Res renders straight from UDK to give you guys more details. The whole map + package weights 24 Mo. I focused a lot on the optimisation. I might create a threat showing the making if people are interested.
Replies
http://dan-art.com/images/Consort.jpg
Model by Aundray Morris (Me
I have been working on this guy for a while now but haven't been able to give him my full attention because I'm in my last 5 months at Full Sail University. Still, it has come a long way...
make shoulders wider than hips.
Anyway, this is the last year thread, if you want to be seen, you should post here:
http://www.polycount.com/forum/showthread.php?t=92802
Cheers.
Hey Benji, I know this is an older forum but is there any progress or finished piece of your Joan of Arc variation? I would love to see this!
Heres some of the things I've added or changed:
- Added color grading
- Added a few key lights
- Textured a couple more props
- Add the smoke / fog particle
I've been lurking around on this thread for several days now and I'm amazed at the awesome stuff that's being made here
This is the work in progress of a cartoon headbust I'm making; I wanted to try out the Zbrush retopology tool and the whole project kinda got out of hand. Long story short, I normal mapped and textured the thing and I'm now working on morphs so I can animate different expressions.
I'm very aware of the non baked part under his neck, I'm removing that later and adding a shirt. It's presented with xoliul shader with a standard light and I'm at 1800 tris. Any feedback, hints or tips would be greatly appreciated
cheers!
update: just noticed i posted this in the wrong thread. Apologies!
Here's a link to a youtube video for those who did'nt see: https://www.youtube.com/watch?v=1MZbNIcZQOM
Wrong thread my friend. This is a 2011 Edition.
Here's the 2014 Edition: http://www.polycount.com/forum/showthread.php?t=129561