@Nick Carver Your concept art's awesome, reminds me why I stick to 3D and textures. I'd love to see that tropical bridge in 3D, can't wait to see it develop.
urgh posting something after nick is like showing of your bicycle after someone just drove by with a Bugatti veyron or something ... Seriously awesome work Nick
hey nick these look really nice, would love to see a breakdown of how you painted the ice pillars
keep up the awesome work
Cheers! For those arches, and pretty much anything where I'm defining a strong silhouette, I tend to paint the shape's base colour with 100% opacity in order to create a mask. Then I create a new layer, ctrl+left click on the silhouette layer and then start to paint actual tone and colour variations while still keeping the original shape nice and clean. I'll also often group all the layers for a particular element together and then chisel the silhouette a bit more using a mask layer applied to the group.
I've learnt that it's really useful to try and keep all your elements as separate as possible in order to keep the image reading well as a whole and in order to give yourself the flexibility to change composition/palette/value groupings easily. I used to paint a lot of studies on pretty much a single layer, which is fine for something like that, but not so useful when working from imagination where it's much more likely you will want to alter elements as you go. So yeah, keep those elements separate and use masks as much as you need to.
Thanks, I've been busy with some unfortunately not-so-fun art stuff lately(photo retouching and product design stuff for the upcoming photography season) so I haven't had a whole lot of time to do personal stuff lately(or even commissioned stuff for that matter) so these 2 have been placed on the back-burner for a while. I hack away at them when I have the free time.
Bottom one's Contra. I'm assuming the top's Double Dragon?
Yup. I've been in an old-school 8-bit phase lately, wanting to put my own spin on them in greater detail. Really fun projects to work on, and I'd like to eventually piece them all together in a poster/print of some sort.
My first time sculpting for something intended for a smaller scale - a big change from going detail crazy:
A little sculpt I've been working on here and there for the Kingdom Death table top game. Really awesome guy to work with, really interesting flavour of horror - check it out: http://kingdomdeath.com/
SaferDan - Thanks man! This is done in 3ds Max. I use this material as a base and then open it up and play with the settings. Then I add some adjustments in Photoshop.
SaferDan - Thanks man! This is done in 3ds Max. I use this material as a base and then open it up and play with the settings. Then I add some adjustments in Photoshop.
Pah all the awesome renders are in Max! But that's awesome thanks the material! I look forward to the bot being textured
Really nice picture, good work :thumbup: By the way I just went on your portfolio site and noticed you have a video with nothing on it except text? Is that meant to be like that?
It would be nice to see you change up the composition slightly-- maybe drop the dutch angle and go full-length or something.
Thanks, and yeah this piece was inspired heavily by that one. I wanted to nail the intensity and composition that he had. Guess it came through too much. Maybe I'll come back to it eventually and make some changes, but unfortunately I have to move onwards.
Really nice picture, good work :thumbup: By the way I just went on your portfolio site and noticed you have a video with nothing on it except text? Is that meant to be like that?
Oh and my portfolio site is under a bit of construction as of today. Should be all done and squared away with everything that its supposed to have and not have by tomorrow.
Gav: Sweet! Cool that you're doing stuff for Kingdom Death, mass amounts of love for that project.
Medestruit: Loving the linework on that dragon. Very tattoo-ish.
Nick Carver: What else is there to say? Your work makes my eyes cum bucketloads.
Nothing special, but I finally found a small spec of time to finish up this little texture. Didn't even made a model for it, just a low res texturing exercise.
256x256
I think I am almost done with the high poly, just need to do the squareish part above the circle, kind of hard to tell what it is in the concept though.
@Maph
I put it on an old model for fun.
Should've been a lot better but it looks like Max 2012 decided that uv mapping is for chumps and slows down to a freeze everytime I move a vertex.
Scudz: Nothing much to say really. I just took a layer for each element (skin, hair, eyebrows), painted on them with locked transparency until it looked right and be done with it.
The hardest part was finding the right color balance I guess.
I like the proportions on your guy, but scale down the mouth man; it's pretty huge.
Slaught: Haha, awesome! I ought to get rid of the butterflying near the seams and the warpaint near his mouth looks odd, but you know; meh. Next one will be better. Did you have issues mapping the hair? I painted that a bit unorthodox imho.
MGrecke: That is pure awesome! Love the head on that critter.
eld: Awesome! Gonna keep an eye on your dev blog (and game of course).?
Replies
I'd post it here, but I don't want to flood the thread with images.
Any criticism would be greatly appreciated!
So, how is it going ? When will you start modeling, stuff and stuff ?
I'm tracking this for a while and love every piece of art you made !
something i started working on today
needs more blood :P
hey nick these look really nice, would love to see a breakdown of how you painted the ice pillars
keep up the awesome work
Bottom one's Contra. I'm assuming the top's Double Dragon?
Edit: Added a second energy-thingy at the bottom, between the tentacles...
Contra Awesomenes!
I missed your works Medestruit
I just saw this. Awesome Eld
This is amazing! I have this guys portfolio bookmarked he has some awesome stuff! Can I ask your render set up? It isn't maya by any chance?
Cheers! For those arches, and pretty much anything where I'm defining a strong silhouette, I tend to paint the shape's base colour with 100% opacity in order to create a mask. Then I create a new layer, ctrl+left click on the silhouette layer and then start to paint actual tone and colour variations while still keeping the original shape nice and clean. I'll also often group all the layers for a particular element together and then chisel the silhouette a bit more using a mask layer applied to the group.
I've learnt that it's really useful to try and keep all your elements as separate as possible in order to keep the image reading well as a whole and in order to give yourself the flexibility to change composition/palette/value groupings easily. I used to paint a lot of studies on pretty much a single layer, which is fine for something like that, but not so useful when working from imagination where it's much more likely you will want to alter elements as you go. So yeah, keep those elements separate and use masks as much as you need to.
Thanks, I've been busy with some unfortunately not-so-fun art stuff lately(photo retouching and product design stuff for the upcoming photography season) so I haven't had a whole lot of time to do personal stuff lately(or even commissioned stuff for that matter) so these 2 have been placed on the back-burner for a while. I hack away at them when I have the free time.
Yup. I've been in an old-school 8-bit phase lately, wanting to put my own spin on them in greater detail. Really fun projects to work on, and I'd like to eventually piece them all together in a poster/print of some sort.
A little sculpt I've been working on here and there for the Kingdom Death table top game. Really awesome guy to work with, really interesting flavour of horror - check it out: http://kingdomdeath.com/
Pah all the awesome renders are in Max! But that's awesome thanks the material! I look forward to the bot being textured
Pretty much ready for texturing. All low poly models with normals applied and ao maps in the diffuse channel. Rendered in CE3:
@Nick Carver - Those environments are beautiful, great color and brush work!
@SeanEG - your robots comin along nicely dude, cant wait to see it when its done.
nice glasses max, get back to work.
As for me just finished up this illustration. Cheers!
Really nice picture, good work :thumbup: By the way I just went on your portfolio site and noticed you have a video with nothing on it except text? Is that meant to be like that?
Nice picture, but it's really, *really* similar to a peice by OmeN (this one: http://omen2501.deviantart.com/art/Hardcore-115767952?q=gallery%3Aomen2501%2F12731360&qo=15).
It would be nice to see you change up the composition slightly-- maybe drop the dutch angle and go full-length or something.
Thanks, and yeah this piece was inspired heavily by that one. I wanted to nail the intensity and composition that he had. Guess it came through too much. Maybe I'll come back to it eventually and make some changes, but unfortunately I have to move onwards.
Oh and my portfolio site is under a bit of construction as of today. Should be all done and squared away with everything that its supposed to have and not have by tomorrow.
Medestruit: Loving the linework on that dragon. Very tattoo-ish.
Nick Carver: What else is there to say? Your work makes my eyes cum bucketloads.
Nothing special, but I finally found a small spec of time to finish up this little texture. Didn't even made a model for it, just a low res texturing exercise.
256x256
Concept
Gav, is that a fin made of hands on it's back? I bet he'd make a mean tennis player...
here's my little update,
Dado, that deltoid looks very wrong, it shouldn't occlude the clavicle like that nor cover the pectoral, great painting otherwise though.
Here's a piece of artwork from the artist on my dare to be digital team, he included some green tooths in the image, anyone see them?
Anyways, just thought I'd share
@Maph
I put it on an old model for fun.
Should've been a lot better but it looks like Max 2012 decided that uv mapping is for chumps and slows down to a freeze everytime I move a vertex.
Nice catch didnt notice it , ill be sure to fix it
Thanks! (to everyone else aswell )
I have a blog up for the project in case people are curious: http://eldrone.tumblr.com/
The hardest part was finding the right color balance I guess.
I like the proportions on your guy, but scale down the mouth man; it's pretty huge.
Slaught: Haha, awesome! I ought to get rid of the butterflying near the seams and the warpaint near his mouth looks odd, but you know; meh. Next one will be better. Did you have issues mapping the hair? I painted that a bit unorthodox imho.
MGrecke: That is pure awesome! Love the head on that critter.
eld: Awesome! Gonna keep an eye on your dev blog (and game of course).?
Yes. These are normal mapped low poly models.