This is my first post here, I started this a while ago and feel like wrapping it up and doing something new, I rendered this with keyshot and liked the result, I'm not intending to make a game model or anything, just wanted to put him in a pose and create some images.
Sooo,
Some pokemon "fan art" kind of,
decided that I wanted to try to creat a human version of some pokemons, decided that charmander and his upgrades would be pretty fun!
Let me know if you would like to see more of them!
Leave a comment about it!
If so,
should I do squirtle and his upgrades,
ooor... bulbasaur and his upgrades!
I'd be really interested to see what you do with Bulbasaur and his evolutions, though all I can imagine is Venusaur being a big fat guy wearing leaves.
I'd really appreciate any thoughts on my modelling and textures, individual assets are in the link above, but here's a render of the plan for the overall scene:
I recreated a sword from Hellgate London. Sheath is pretty much new because I had no reference for it.
texture work I had help on from a friend (by help I mean he kinda did the whole thing even though I would have preferred he didn't.)
it's got alot of problems on the dragon head, but otherwise it went pretty well. will have to rebake the head to smooth it out I think.
Sooo,
Some pokemon "fan art" kind of,
decided that I wanted to try to creat a human version of some pokemons, decided that charmander and his upgrades would be pretty fun!
Let me know if you would like to see more of them!
Leave a comment about it!
If so,
should I do squirtle and his upgrades,
ooor... bulbasaur and his upgrades!
Doing the Jagex art test, did the easiest of 3 concepts first to get to grips with their style, still need to design a one handed weapon and make a troll. Here's the bookcase anyway
"Due to the engine providing our players with both textured and un-textured version of the game, all models need to look good without any textures. This means any intricate details will need to be present on the model itself."
this isnt much more than a study exercise - i've been doing a lot of colourising greyscale recently, which is fine!, but wanted to tackle something purely in colour. And thats when this happened
"they named it San Diago, which of course in German means "a whale's vagina"
Are you planning on animating him? The jiggler episode is my all time favorite episode of Adventure Time and I would love to see him come to life in 3d.
felipefranco: I had no idea that waviness was actually meant for the different angles that you look at it, I guess thats why it looks right from above and not from below. I read the thread by EQ by math escapes me and I never can understand ray projection well. Thanks for the heads up Ill fix it right away haha :thumbup:
Took your advice into account in the doors as well, added a modeled back and flipped them a couple times.
Yes, Another world's art direction is a strong influence for this game, along with alot of other silhouette style games. In fact now that I think about it, the main character, Bort (the demon in this pic) is heavily based on this character. I always did think that this beastie wasn't featured enough in Another world.
Tacit: I also cant wait to see some animation for this, I just dont know how i'm going to tackle it yet. :? probably in Maya
Coming along quite nicely, and I figured if I broke the airbox (?) in half I could better UV the damn thing when I start baking it (half is covered by glass, some is open, some is covered by metal).
Another tugboat inspired by Ian Mcque paintings. Been watching BelgianBoolean's thread for a while and got curious about how I would approach something like this. Not trying to recreate any of Ian designs in particular, just using similar general shapes and forms. wip. obviously.
3DS max screen grabs of the Low poly of my Sci-Fi incubator with Normals and a pass on AO. I'm using directX shader material set to standard FX.... Does anyone have a better suggestion on a material setup to view normals and AO in the viewport that will also render out nicely? When i render it, it looks like poo poo!
Awesome head Maph! i may give that sdk a go myself, looks fun!
Stinger88: that art style would be WIN! gogo
sltrOlsson: that wall texture looks damn nice man!
Steppenwolf: great work with matching the concept so far, good luck with the diffuse! :>
Dan!: love those textures!
tastyrice: !
ae.: really awesome atmosphere, i diggy dig the colours!
and a wee drawin from meh, no meaning just having a wee bit o fun!
Replies
Some pokemon "fan art" kind of,
decided that I wanted to try to creat a human version of some pokemons, decided that charmander and his upgrades would be pretty fun!
Let me know if you would like to see more of them!
Leave a comment about it!
If so,
should I do squirtle and his upgrades,
ooor... bulbasaur and his upgrades!
Hope you like it! : )
I'd really appreciate any thoughts on my modelling and textures, individual assets are in the link above, but here's a render of the plan for the overall scene:
Anyone else see Alf?
AWESOME!
Smashing hes got flaming pubes
"Due to the engine providing our players with both textured and un-textured version of the game, all models need to look good without any textures. This means any intricate details will need to be present on the model itself."
"1. Scenery – Bookshelf – Concept Art Attached: Bookcase_concept.jpg – Triangle limit: 500 "
The Jagex concept art:
You got those bottom teeth down to a T!
Anyhoo, Playing with the art direction of a game i'm developing. Heres a vector style.
OMG I LOVE YOU MAN
looks wicked ! love to see the full scene animated
Only reference pic I used
Not finished though...
WW2-ish
Took your advice into account in the doors as well, added a modeled back and flipped them a couple times.
I think it needs a few more cannons
new PC banner, yes?... Killer stuff Dan!
yeah... thats the day i stop coming to polycount. Fortunately the raw might of Ron Burgundy overpowered the bronyness of this page.
Great style! somehow reminds me of Another world .. I like it, keep it up.:thumbup:
Looks rad. Reminds me a little of Another World :thumbup:
Yes, Another world's art direction is a strong influence for this game, along with alot of other silhouette style games. In fact now that I think about it, the main character, Bort (the demon in this pic) is heavily based on this character. I always did think that this beastie wasn't featured enough in Another world.
Tacit: I also cant wait to see some animation for this, I just dont know how i'm going to tackle it yet. :? probably in Maya
Coming along quite nicely, and I figured if I broke the airbox (?) in half I could better UV the damn thing when I start baking it (half is covered by glass, some is open, some is covered by metal).
Maya Vector render (left) and screenshot (right).
Gonna call this one finished, about 2 hours in total I guess, maybe a bit more. Mostly photoshop with a modo paint pass.
The grip looks extremely small and uncomfortable.
Stinger88: that art style would be WIN! gogo
sltrOlsson: that wall texture looks damn nice man!
Steppenwolf: great work with matching the concept so far, good luck with the diffuse! :>
Dan!: love those textures!
tastyrice: !
ae.: really awesome atmosphere, i diggy dig the colours!
and a wee drawin from meh, no meaning just having a wee bit o fun!
I better not see no camels around here...
@ScudzAlmighty- Very Frazetta-esque.
Sculpt I finished a while back. I made a low for him... It, but I need to re do the uvs and rebake some shit.
Quick Transpose (Screwed up somethings hehe), but an idea of how he carris himself.
I call him grabby...
I just finished off my art test for Jagex HERE
high rez version here