That's really impressive. Can you share some workflow information? How did you do the basemesh for the highpoly? Is it the same as the lowpoly or is the lowpoly a retopo of the sculped highpoly?
Nice design so far. My functional brain is kicking in. Even though this is a fictional vehicle and how it works really doesn't matter. I think it needs forward thrust as well as downward. Heres what I mean. Just a thought.
as you can see on his upper lip the material has messed up because i moved the mesh with RGB selected still and saved out *DOH* anyone know how to restore the material? because im a nub and also forgot to export/save the material settings
Whoa, late reply :P
You inspired me to rework my spec map heaps (youknow, instead of doing my uni assignment that's due in 2 weeks, with still heaps of work to go :P )
You approached it very differently to how I did, the way I saw it it is intended to be modular, here's my horrible horrible paintover (excuse the roughness, just did it for myself at the start):
Basically, all the bits that are the same colour, I made the same geometry, and sharing the same UV space, so you get an overall higher texel density. Also allows you to do funky things like this:
the only thing that differs from my version is that I split up the big container in the middle into a front and a side part. The rest is really the same. If you send me a message I'll send you (or anyone else who is interested) the model + psd.
as it will take quite a while until we are able to update our portfolio with new production images we decided to produce some non NDA footage, to show our fields of service and to work further into the cryengine, thanks to efgeni (blitz i guess you have seen his croc) we have a bit of experience in that field but it would be good to have more of us beeing able to use the engine - i believe.
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
i think we will make her fit to the sheep i did a while back and move both into the cryengine. If that doesn't work out i guess we just going to use Marmoset or UDK to present the final asset ^^
Now lets just see if we can push this through before our current production is over
as it will take quite a while until we are able to update our portfolio with new production images we decided to produce some non NDA footage, to show our fields of service and to work further into the cryengine, thanks to efgeni (blitz i guess you have seen his croc) we have a bit of experience in that field but it would be good to have more of us beeing able to use the engine - i believe.
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
i think we will make her fit to the sheep i did a while back and move both into the cryengine. If that doesn't work out i guess we just going to use Marmoset or UDK to present the final asset ^^
Now lets just see if we can push this through before our current production is over
I really want to know what you guys are doing and what this whole airborn studio thing is :P
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
Awesome concept! I dont intend to sound like some anal knowitall here but from what i can gather in terms of historical accuracy is this: Armour finds from the viking era are extremely rare and from what i can gather there hasnt been a single find of leather armor like this anywere in scandinavia from the time period. Still looks fairly convincing to me however. If you want 100% historical accuracy i would ditch the armour both because all armour was so rare but it was most likely never worn by women. Looking forward to the finished model!
Awesome concept! I dont intend to sound like some anal knowitall here but from what i can gather in terms of historical accuracy is this: Armour finds from the viking era are extremely rare and from what i can gather there hasnt been a single find of leather armor like this anywere in scandinavia from the time period. Still looks fairly convincing to me however. If you want 100% historical accuracy i would ditch the armour both because all armour was so rare but it was most likely never worn by women. Looking forward to the finished model!
Oh its all right, we of course intended her to wear mans clothing, as a simple womens dress made of linen would be rather boring. We're not after 100% historical and overall realism, making her a believable fantasy character to suit our portfolio is the main goa, otherwise we would have to drop this kind of eagle owl as well
Ae. Yoou want to know what we are doing in general or what we are doing right now? Right now we just finished our first production Star Trek - Infinite Space and are currently working on Sacred 3 where the team has grown from 4 to 9 freelancers. Working mostly on graphical assets starting from concepts, going over to 3d characters to 3d env, which is mostly props, destructibles, weapons etc.
Overall what we do is joining our forces under the registered trademark i own to be able to get the bigger chunks of works as we would be able to get as individual contractors. The goal would be a core team with a network of skilled and experienced freelancers around to back us up and make us able to deliver larger productvolumes, the other goal would be to push our own productions further, which needs budget and as most of us are no fans of owing money to someone we want to fund it independently on our own by doing what we do best.
Just as a suggestion, you should make small images which link to your big images... instead of just resizing them through code. This way they don't take so long to load, and it'll save you some bandwidth.
Ae. Yoou want to know what we are doing in general or what we are doing right now? Right now we just finished our first production Star Trek - Infinite Space and are currently working on Sacred 3 where the team has grown from 4 to 9 freelancers. Working mostly on graphical assets starting from concepts, going over to 3d characters to 3d env, which is mostly props, destructibles, weapons etc.
Overall what we do is joining our forces under the registered trademark i own to be able to get the bigger chunks of works as we would be able to get as individual contractors. The goal would be a core team with a network of skilled and experienced freelancers around to back us up and make us able to deliver larger productvolumes, the other goal would be to push our own productions further, which needs budget and as most of us are no fans of owing money to someone we want to fund it independently on our own by doing what we do best.
Glad to hear that neox! sounds like alot of fun! keep up the amazing job im sure you guys wont have too much trouble funding your project with the amount of talent you have
Starting to bring the chaos back in this. Looked at several conversion forums for warhammer 40k and WordBearers seem to have a rather clean design. Just that i have to take the whole test stuff into the texturework later, since they like to write on their tanks.
TLDR for non warhammer nerds: here is the update of the tank im making.
Just as a suggestion, you should make small images which link to your big images... instead of just resizing them through code. This way they don't take so long to load, and it'll save you some bandwidth.
Replies
thanks man. i'm pretty shit at explaining my process, so have some pictures
http://www.iheartwells.com/Public/xwood01steps.jpg
http://www.iheartwells.com/Public/xstone02steps.jpg
That's really impressive. Can you share some workflow information? How did you do the basemesh for the highpoly? Is it the same as the lowpoly or is the lowpoly a retopo of the sculped highpoly?
loving this thread. Working on a comic book character created by http://vonkummant.blogspot.com/.
x
Nice design so far. My functional brain is kicking in. Even though this is a fictional vehicle and how it works really doesn't matter. I think it needs forward thrust as well as downward. Heres what I mean. Just a thought.
Ah..thought it might have been. Wasn't clear in the views. Ah well. Disregard my input.
p.s. My jet engines bigger than yours :P
as you can see on his upper lip the material has messed up because i moved the mesh with RGB selected still and saved out *DOH* anyone know how to restore the material? because im a nub and also forgot to export/save the material settings
Whoa, late reply :P
You inspired me to rework my spec map heaps (youknow, instead of doing my uni assignment that's due in 2 weeks, with still heaps of work to go :P )
You approached it very differently to how I did, the way I saw it it is intended to be modular, here's my horrible horrible paintover (excuse the roughness, just did it for myself at the start):
Basically, all the bits that are the same colour, I made the same geometry, and sharing the same UV space, so you get an overall higher texel density. Also allows you to do funky things like this:
On the other hand, great work guys, very inspiring and motivating, keep it up.
the only thing that differs from my version is that I split up the big container in the middle into a front and a side part. The rest is really the same. If you send me a message I'll send you (or anyone else who is interested) the model + psd.
So here we have Frenja, a viking girl on her daily hunt with Hugur her eagle owl.
It took quite some time to research and develop all the elements of clothing and while it may not appear overly viking, all the elements are, as far as we can say. I guess we would need to crawl more books to be entirely sure.
i think we will make her fit to the sheep i did a while back and move both into the cryengine. If that doesn't work out i guess we just going to use Marmoset or UDK to present the final asset ^^
Now lets just see if we can push this through before our current production is over
I really want to know what you guys are doing and what this whole airborn studio thing is :P
Awesome concept! I dont intend to sound like some anal knowitall here but from what i can gather in terms of historical accuracy is this: Armour finds from the viking era are extremely rare and from what i can gather there hasnt been a single find of leather armor like this anywere in scandinavia from the time period. Still looks fairly convincing to me however. If you want 100% historical accuracy i would ditch the armour both because all armour was so rare but it was most likely never worn by women. Looking forward to the finished model!
Djimon Hounsou, nice work.
Just gave me an interesting idea... Now that I've got a CNC router at my disposal... hmmmmm.
Yup, im also doing a GBC with pro sound backlight and a few other things for Little Sound DJ.
Oh its all right, we of course intended her to wear mans clothing, as a simple womens dress made of linen would be rather boring. We're not after 100% historical and overall realism, making her a believable fantasy character to suit our portfolio is the main goa, otherwise we would have to drop this kind of eagle owl as well
Ae. Yoou want to know what we are doing in general or what we are doing right now? Right now we just finished our first production Star Trek - Infinite Space and are currently working on Sacred 3 where the team has grown from 4 to 9 freelancers. Working mostly on graphical assets starting from concepts, going over to 3d characters to 3d env, which is mostly props, destructibles, weapons etc.
Overall what we do is joining our forces under the registered trademark i own to be able to get the bigger chunks of works as we would be able to get as individual contractors. The goal would be a core team with a network of skilled and experienced freelancers around to back us up and make us able to deliver larger productvolumes, the other goal would be to push our own productions further, which needs budget and as most of us are no fans of owing money to someone we want to fund it independently on our own by doing what we do best.
www.KenR3D.com
Looks good.
Just as a suggestion, you should make small images which link to your big images... instead of just resizing them through code. This way they don't take so long to load, and it'll save you some bandwidth.
What is that dammed symbol called! I seen it the other day and couldnt find it for the lide of me :S
It's the Triforce!
Ahhhhh! I knew about the triforce but i dodnt know about the whole symbol.
It's called the Hyrulean Crest. Or something.
Glad to hear that neox! sounds like alot of fun! keep up the amazing job im sure you guys wont have too much trouble funding your project with the amount of talent you have
Starting to bring the chaos back in this. Looked at several conversion forums for warhammer 40k and WordBearers seem to have a rather clean design. Just that i have to take the whole test stuff into the texturework later, since they like to write on their tanks.
TLDR for non warhammer nerds: here is the update of the tank im making.
wip thread here http://forums.3dtotal.com/showthread.php?t=81666
Doing that right now
tacit: Cool silhouette work as usual!
I'm working on some environment concept pieces for my project. Not really my forte, but learning as I go:
Cheers,
Nick.
great work man!