Dan! Gorgeous work man! Totally love that bottom wall tile with the ornamental stone! Nice hue variations overall on this sheet. Again, excellent work.
Although, if I may give one crit; have the stolled lava pick up some red glow from the molten rock.
BelgianBoolean: Great work mate! Love the plating.
Anyway, though I'd give one of Bobo's SDKs a spin. Some old chinese wiseguy dude, or whatever. 256*128 and very WIP.
They are good, but the little emotional details make a good character.
Hmm Id have to disagree. The white of the teeth is too close to the colour of the beard, so it just looks like the mouth pixels are translating down for no reason and changing colour. But I do like what you did with the shield.
this isnt much more than a study exercise - i've been doing a lot of colourising greyscale recently, which is fine!, but wanted to tackle something purely in colour. And thats when this happened
"they named it San Diago, which of course in German means "a whale's vagina"
And thank you guys for the support.
Did a little more work today, changed the back room to something a bit more interesting. Almost like a church or something, I have no idea what's going on :P But it makes for a more interesting scene I think. Still a few UT textures that I will swap for my own...
this isnt much more than a study exercise - i've been doing a lot of colourising greyscale recently, which is fine!, but wanted to tackle something purely in colour. And thats when this happened
"they named it San Diago, which of course in German means "a whale's vagina"
Nothing special, but I finally found a small spec of time to finish up this little texture. Didn't even made a model for it, just a low res texturing exercise.
256x256
How does this work? You paint the texture and fit the mesh to it?
two things ive been working on lately. bathroom from harry potter and a utility pole. thoughts?
Nice texturing on the post. There's some waviness on the generator but since it's not supposed to be seen at eye level that it actually desirable, but I do think it's waving in the wrong direction. If I'm not wrong the way it it now makes it optimal to be seen from above, but for such a prop I believe it would be seen mostly from below.
Also, nice modeling on the HP scene, just make sure to add some variation to the stall doors later. o/
I recreated a sword from Hellgate London. Sheath is pretty much new because I had no reference for it.
texture work I had help on from a friend (by help I mean he kinda did the whole thing even though I would have preferred he didn't.)
it's got alot of problems on the dragon head, but otherwise it went pretty well. will have to rebake the head to smooth it out I think.
And thank you guys for the support.
Did a little more work today, changed the back room to something a bit more interesting. Almost like a church or something, I have no idea what's going on :P But it makes for a more interesting scene I think. Still a few UT textures that I will swap for my own...
Daaaamn, looks great! It's just three textures, isn't it? If so, great reusage! The light looks super so far to!
You wouldn't be the first to tell me that, but it doesn't make it any less true, ahaha!
also gonna say that this is pretty much the only model I've ever finished. I need to change that.
Haha, hey man, for your first finished model, it's not bad; well done infact. The rest of your textures have a great feel overall so don't be too disgruntled about your alf-head sword. It's still funny though.
Replies
ABOUT HOW I FELT TODAY
love it!
nice concept!
ok here's my take on that shield one:
They are good, but the little emotional details make a good character.
thats an amazing edit :poly142:
Yes :thumbup:
That's nice.
I'd add a frame around the entrance, it looks a bit oldschool like this.
here's what i mean:
http://www.polycount.com/forum/showthread.php?t=85548
High res minecraft texture pack? ^_^
Although, if I may give one crit; have the stolled lava pick up some red glow from the molten rock.
BelgianBoolean: Great work mate! Love the plating.
Anyway, though I'd give one of Bobo's SDKs a spin. Some old chinese wiseguy dude, or whatever. 256*128 and very WIP.
Hmm Id have to disagree. The white of the teeth is too close to the colour of the beard, so it just looks like the mouth pixels are translating down for no reason and changing colour. But I do like what you did with the shield.
"they named it San Diago, which of course in German means "a whale's vagina"
Enginepart for a Dunebuggy inspred by Manx Meyers.
Good idea! i shall put that in my next update
Cheers.
Quaggs: I like that very much
And thank you guys for the support.
Did a little more work today, changed the back room to something a bit more interesting. Almost like a church or something, I have no idea what's going on :P But it makes for a more interesting scene I think. Still a few UT textures that I will swap for my own...
I Love it... just like how I love Scotch.
That's looking great, Steppenwolf. Can't wait to see those materials!
working on the textures atm. currently at 15k tris. Hope to knock him down a fair bit tho, still wip.
man you need to get out more.
How does this work? You paint the texture and fit the mesh to it?
I belong in the SDK thread damnit!
He mentions it's just a painting exercise. No model. :]
Nice texturing on the post. There's some waviness on the generator but since it's not supposed to be seen at eye level that it actually desirable, but I do think it's waving in the wrong direction. If I'm not wrong the way it it now makes it optimal to be seen from above, but for such a prop I believe it would be seen mostly from below.
Also, nice modeling on the HP scene, just make sure to add some variation to the stall doors later. o/
thanks for the that, cheers!
Como estan, beetches?
texture work I had help on from a friend (by help I mean he kinda did the whole thing even though I would have preferred he didn't.)
it's got alot of problems on the dragon head, but otherwise it went pretty well. will have to rebake the head to smooth it out I think.
also gonna say that this is pretty much the only model I've ever finished. I need to change that.
Awesome, just awesome!!!!
Can't wait to see the rest. I miss my old Meyers Manx :,(
Daaaamn, looks great! It's just three textures, isn't it? If so, great reusage! The light looks super so far to!
Haha, hey man, for your first finished model, it's not bad; well done infact. The rest of your textures have a great feel overall so don't be too disgruntled about your alf-head sword. It's still funny though.
Yes Please
All Marmoset
[ame]http://www.youtube.com/watch?v=zjBCkLwfomI[/ame]
http://www.polycount.com/forum/showpost.php?p=1364093&postcount=143
Oh man, complete the study and make the box and you win 10 internets.
winnity win win win !!! h aha h. so good man
Shameless repost from my WIP thread.
@BelgianBoolean- I kinda like the tower plating more. Doesnt feel as soft.
@BrontoThumder- Like skin. Very Shark like.