HntrLuc, there was another version of that same character posted on here sometime last year. It's absolutely fantastic seeing two takes on the same character, especially when they're both so high quality.
Yep, uncanny how similar, and yet slightly different they look...nice job on it HntrLuc.
ikuru - thanks for the crits man. i think the problem with the knuckles is just a weird trick of the angle with the fingers stacking, but i'll gather some ref for the back of the foot and tighten that up before i bake it down!
ikuru - thanks for the crits man. i think the problem with the knuckles is just a weird trick of the angle with the fingers stacking, but i'll gather some ref for the back of the foot and tighten that up before i bake it down!
I doubt these will see release as addons. I don't have Maya, or the patience to test minor script alterations. I am happy to release the files for people to use, though.
Another:
arma really is nice for previewing things
looks really good man
what texture size are u using and do u have bigger pics?
looks really good man
what texture size are u using and do u have bigger pics?
AK is 3 1024x1024s. FMG is 1 2048x1024.
I have bigger pics but right now I am using horrible australian 3G internet on my phone til I get my shit set up. I will make a thread for my work once these are done I think, as they are presentable I think
I doubt these will see release as addons. I don't have Maya, or the patience to test minor script alterations. I am happy to release the files for people to use, though.
Another:
Small update on my site... didnt update it to search for a job.. i just wanted to weed out alot of older shit that i had on there to be honest... lots o spam!
Nick! lots o sex!
HntrLuc.... thats not fuckin awesome or anything.. honest
Working on this M67 hand grenade, currently at about 1,900 triangles, can be trimmed back no problem. It's for an eventual FPS animation. Any crits or glaring mistakes you can spot before I move on? Or any links to images of interesting examples of M67 grenades?
Mental Radiation - I love mayas, make sure to create a thread for the scene.
Ikuru - the flag is not up to par with the rest of the piece. It's jaggy and floating in mid-air. Looks like you've got 1750-2000 triangles in the total scene, an extra 25 or so to flesh out the flag wouldn't bust the bank.
Harry - that FMG is one of the most original models I've seen on the internet, and the AK is one of the most common. =P
Aaron Foster - nice and simple, but your divider came up as an empty image here. Also you might want to make the pink borders become white on hover.
edoran89 - I think you need more sides to the wheels, 12 sides looks very angular compared to the rest. Currently they take up about 10% of the total polycount, which for an 8 wheeled vehicle isn't that much.
marq4porsche - never thought I'd say this, but, sweet picket fence.
Andreas - you'll want to rework the safety clip a bit. Right now it looks like a lowpoly curve, while the real thing has 3 straight parts with soft bends inbetween.
did you sculpt each scale individually? or did you use a brush? or both?
if individual, how did you go about making them and keeping them so clean?
Yes I did sculpt most of the scales individually. I outline them using the standard brush and then I go back and fill in each scale with the clay brush and to get those tight squeezes in there I used the pinch brush to make the scales look more realistic.
Stinger88: It IS Christian Bale, from 3.10 to Yuma I think.
jramauri: Yeah they average about 10 minutes each, some are quicker depending on the complexity. I keep the canvas really small so I don't try and do any detailing, just focus on matching the overall composition and colours.
I got most of these caps from here, if anyone's interested:
Small update on my site... didnt update it to search for a job.. i just wanted to weed out alot of older shit that i had on there to be honest... lots o spam!
That seems like an awful lot of separate categories for a site. I mean wouldn't 2D studies be close enough to be a sub section of 2D sketches, or vice versa? And having the 3D section sandwiched between a bunch of 2D sections and not next to the game stuff seems rather strange. Reading them from left to right when I get the the 3D section I expect to see a few more similar categories but them am surprised to run into two more sections dedicated to 2D. But thats just my initial feeling to the site layout. The overall design along with the artwork looks great.
I´ve created a MG 42 for my examination at school. This is my first time posting stuff here, so feel free to rip me with your merciless but wanted feedback
I agree with nrek. You could easily converge them into categories for 2D, 3D and game prototypes and make the distinctions on the individual pages if you still feel it's necessary. It's easier to remember where a specific piece is too since the viewer only has three distinct options. I also agree that the overall design and work presented look great.
MattQ86, nrek: appreciate it guys! and yea after i did the whole site i realised the same thing :P! thanks again.. next time i get a lil motivation to touch me website i will sort that out, thanks again!
thanks, and did you ever finish yours? You had something nice going on in there. Also the advice he gives is very insightful, and I'm sure to make use of it.
Replies
Yep, uncanny how similar, and yet slightly different they look...nice job on it HntrLuc.
ikuru - thanks for the crits man. i think the problem with the knuckles is just a weird trick of the angle with the fingers stacking, but i'll gather some ref for the back of the foot and tighten that up before i bake it down!
I wonder if you and Swizzle are remembering an earlier version i posted a long time ago (its been sitting in limbo for a long time :poly136:). I dug up an old link lol
http://www.polycount.com/forum/showpost.php?p=985881&postcount=4681
Anyways, Here´s my modular house again, all finished and done.
Thanx
A tiny crit: The inside of your window frames look a little strange to me. Is it a stretched texture?
Overall, nice work.
and yeah I'm just posting, because I really don't have any work to show, but I'm working on my age. 14th birthday today!!
yep thats it...I've been looking at it the last few days with the current project I'm working on....nice style.
did you sculpt each scale individually? or did you use a brush? or both?
if individual, how did you go about making them and keeping them so clean?
looks really good man
what texture size are u using and do u have bigger pics?
AK is 3 1024x1024s. FMG is 1 2048x1024.
I have bigger pics but right now I am using horrible australian 3G internet on my phone til I get my shit set up. I will make a thread for my work once these are done I think, as they are presentable I think
Just some quick 10 minute composition studies. Trying to do at least a couple of these a day:
Looking great, post some higher res images!
Nick! lots o sex!
HntrLuc.... thats not fuckin awesome or anything.. honest
bottom right. Anyone in particular? Could be Christian Bale.
Pretty sick.
Simple model and texture, fairly pleased with how it came out though I guess.
Working on this M67 hand grenade, currently at about 1,900 triangles, can be trimmed back no problem. It's for an eventual FPS animation. Any crits or glaring mistakes you can spot before I move on? Or any links to images of interesting examples of M67 grenades?
Ikuru - the flag is not up to par with the rest of the piece. It's jaggy and floating in mid-air. Looks like you've got 1750-2000 triangles in the total scene, an extra 25 or so to flesh out the flag wouldn't bust the bank.
Harry - that FMG is one of the most original models I've seen on the internet, and the AK is one of the most common. =P
Aaron Foster - nice and simple, but your divider came up as an empty image here. Also you might want to make the pink borders become white on hover.
edoran89 - I think you need more sides to the wheels, 12 sides looks very angular compared to the rest. Currently they take up about 10% of the total polycount, which for an 8 wheeled vehicle isn't that much.
marq4porsche - never thought I'd say this, but, sweet picket fence.
Andreas - you'll want to rework the safety clip a bit. Right now it looks like a lowpoly curve, while the real thing has 3 straight parts with soft bends inbetween.
Yes I did sculpt most of the scales individually. I outline them using the standard brush and then I go back and fill in each scale with the clay brush and to get those tight squeezes in there I used the pinch brush to make the scales look more realistic.
still pissin about with this thing.
Stinger88: It IS Christian Bale, from 3.10 to Yuma I think.
jramauri: Yeah they average about 10 minutes each, some are quicker depending on the complexity. I keep the canvas really small so I don't try and do any detailing, just focus on matching the overall composition and colours.
I got most of these caps from here, if anyone's interested:
http://framefilter.blogspot.com/
Cheers!
Working on a sword in the stone environment. Have a place holder sword for now (Also has some rendering errors). Onward to texturing!
Looks a bit different, but good nonetheless.
trying my hand at this.
HUH?
a mecha I'm working on, just getting it blocked in
and,
That seems like an awful lot of separate categories for a site. I mean wouldn't 2D studies be close enough to be a sub section of 2D sketches, or vice versa? And having the 3D section sandwiched between a bunch of 2D sections and not next to the game stuff seems rather strange. Reading them from left to right when I get the the 3D section I expect to see a few more similar categories but them am surprised to run into two more sections dedicated to 2D. But thats just my initial feeling to the site layout. The overall design along with the artwork looks great.
Good start. I started on the same gun a while ago. Check it out, guss gave my some awesome advice on it that i think you could pick up to!
Check it out! http://www.polycount.com/forum/showthread.php?t=78157
pretty good base, hey is this arma 2 engine easy to work with? do u have link to tuts of how to get stuff in it?
i like the reflection
I figured it out myself but i wrote down my findings and can compile them into a kind of tutorial if enough people are interested
harry!!! stop with the awesome!
Still lots of scale issues going on but yeah...
thanks, and did you ever finish yours? You had something nice going on in there. Also the advice he gives is very insightful, and I'm sure to make use of it.