Mm Jack, like where this is going! Lotta fun, really enjoying the tones in her face! My only problem with it is I think there could be more bulk on the top of her head, have her cranium bigger. It's seeming a little too small/flat atm.
jramauri - That's looking real nice! Although, IMO, I actually like your first post of her better. I think you're losing some of the nice contrast in shades you had in the first version. Also, be very careful how you treat the lines of her mouth (the ones coming from around the nose, like the muzzle). That spot can age a person like nothing else. It's important to have some contrast there between the cheek and the side of the mouth, but I'd suggest keeping it really subtle, especially if you want the final product to have beauty over accuracy. The light in her eyes is really lovely though, and I have to say, hating that area myself, GREAT nostrils!! lol
Jackwhat: I agree w/ Mezz. Thats what bothered me the first time I saw it, and even moreso now that its a larger image. Her cranium is way short. Great work on the highlights/specularity though. The nose & lips are great, IMO.
HntrLuc, there was another version of that same character posted on here sometime last year. It's absolutely fantastic seeing two takes on the same character, especially when they're both so high quality.
HntrLuc, verry nice, two minor things that strike me is, there is a small inverted shape in-between her knuckles and her fingers on the backside silhouette of the hand also her back foot (calcaneus?) looks a bit lumpy.
I doubt these will see release as addons. I don't have Maya, or the patience to test minor script alterations. I am happy to release the files for people to use, though.
Another:
Replies
Flaming apple.
Def Carrie Anne Moss
Stop playing with your food.
more baking
gonna clean stuff up and texture next I think. Gonna take a drawing break first though... just gotta do it.
based on an old ref I made in like 2004
http://cahemdue.net/images/5fifty_chaingunRef.gif
More tinkering with this portrait thingeh
jramauri - That's looking real nice! Although, IMO, I actually like your first post of her better. I think you're losing some of the nice contrast in shades you had in the first version. Also, be very careful how you treat the lines of her mouth (the ones coming from around the nose, like the muzzle). That spot can age a person like nothing else. It's important to have some contrast there between the cheek and the side of the mouth, but I'd suggest keeping it really subtle, especially if you want the final product to have beauty over accuracy. The light in her eyes is really lovely though, and I have to say, hating that area myself, GREAT nostrils!! lol
thanks!
...fuck you new page;
My goal is to re-render all my good models for a new folio.
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wow moof that gun is awesome1
still very much Work In Progress, so still lots of work to be done - anatomy, detailing proportions etc...ahh, sure, we'll see how it goes!
moof: yus! keep it going man... that is coming out nice.
just a doodlin'....
Still working on this guy, very slowly moving forward, getting kind of sick of working on him
Nearly complete need to make some shoes, there's a reason I saved those for last, hate doing those at the moment, need to practice those some more.
Plan on doing those, got them myself so might be easier, might be able to do alot with texturing
Based on "Blanche" by bluefley
made some changes to this thingeh~
and jackwhat, dig the latest iteration, nice face detail
Really nice
This instantly sprang to mind though
weeeee
Uly - love that style man
jramauri- looking nice!
Jackwhat - SEX!
god dam bold letters?!
feet are next in line. i might do more detail idk.
sweet job on the funky mayan monkey, Mental! that scene should be sick
Awesome!
Awesome work. I'm working on something similar atm. Will defo be using this as reference.
[ame]http://www.youtube.com/watch?v=D99NHb6B03s[/ame]
for when you're walking your dog or checking the mail and shit gets harry (pun?)
Great model though. :P
Another:
arma really is nice for previewing things