Really? To me it seemed like I was walking around looking for a linear quest to follow, and then having markers put everywhere on my screen because obviously im an idiot or something. If markers and non-event changing dialogue isnt linear then I don't know what is. Not to mention 80-90% of the game taking place in dungeons which are extremely linear. Oh and the mountains that force you to take the same path and see the exact same stuff when you're going somewhere.
Oblivion had a lot of that, to the east, west, and north; fallout, I don't know, I never liked that one. But, I do see what you mean. But at the same time, drop me in the tundra, and in real life, I'll have the same limitations. The "linearity" that you're describing isn't truly linearity; it's an open world, with mountains, and you're limited in the paths you can go, just like in real life.
Is real life linear? And, even if Skyrim were linear, why is that such a bad thing? I do agree about the dungeons, but at least there is more variety than there was in Oblivion. It's an improvement, no doubt, And the markers, too- Oblivion did that, it just limited how many were displayed, to not confuse you. Skyrim waived that, and lets you choose. Or, did you mean the markers showing places on the map permanently? Like the cave symbol, and the ruin symbol? Because those are in Fallout, Oblivion, et cetera.
And, again, a lot of it is up to the player. I've spent very little time in dungeons, out of my 100 hours or so of playing. Maybe 15% of that was in dungeons. I prefer the open range.
And, again, in real life, go to a mountain range, and walk straight. Now do it again. You'll probably end up in the same place. it's just how mountains work, and I don't think it is a drawback.
I do see all of your points, and agree to some extent, but Skyrim is certainly not linear when compared to any other game I've played. Of course aspects of it are, but that's a necessary evil of video-games. The resources don't exist to make it truly open-world and non-linear.
Bla bla
tl;dr
Sure, it has linear aspects, but, it's a video game in a mountainous landscape, and it holds true to the reality of mountain-exploring. I think it's nice.
But, remember, life is what you make it. In Skyrim, or in real life.
Ugh, I swear, all of you guys complaining about Skyrim are a bunch of emo's. FO3 and Oblivion where exactly the same game, only one had guns and the post-apo setting, plus FO3 was really depressing. Stealing babies? Lost parenthood? Innuendo of rape? Ambiguous siding of alliances? Anti-Climatic plot endings? Coming of age and being cast out of your group? All check and some more.
New Vegas on the other hand was a real spark of fresh air compared to what FO3 was, seriously, depressing start, but your where fighting Strippers, Brain dogs, and rescuing nuclear science ghouls in spaceships, how cool is that?
Skyrim is the same as Oblivion, it's not depressing unless required, and doesn't have guns. I'm pretty sure all of you pillocks are going to sing high praises of FO4 once it comes out and how much better it is than Skyrim because...you know, it's depressing, brown and has guns.
Yeah, not sure where the "linear" comments come from. You can choose where, you can choose when, and in some cases you can choose sides, or make choices that impact the game. I don't get where the problem lies. That once you start a quest it's a linear progression? At this stage creating fully branching questlines would be a nightmare and lead to "OMG Skyrim is buggy" flaming, so this is the best you'll get, and it's quite good.
To me the "open world" is just a lobby while you wait to start a new campaign line. I haven't seen any big molding going in in skyrim, no little decisions lock and unlock content for a unique experience.
As to the fallout beig depressing, that's why I loved it. You don't get feelings like that from games nowadays.
I haven't seen any big molding going in in skyrim, no little decisions lock and unlock content for a unique experience.
Have you talked to friends who also play skyrim? I guarantee they will not have had all the same experiences. My mate was telling me how he found a book in a library with a clue in it and followed it into some big fun quest, Ive never seen this book or this quest and thats just one tiny tiny example. I dont know how much bigger the molding could be without destroying the feel of the world or the main quest.
I hate being depressed by a game, FO3 was terrible in that respect. I guess its a lot to do with expectations, mine were for a fun game with no depression involved.
I hate being depressed by a game, FO3 was terrible in that respect. I guess its a lot to do with expectations, mine were for a fun game with no depression involved.
Same feeling here, I was giddy all the way through FO3, especially with the radio playing all these ironically happy songs and the sun shining.
Skyrim plays more on the epic feeling of being awesome even when you're in the most hostile environments in tamriel.
I think what attributes to people thinking it might be linear is that they've made dungeon-exits, while previously you'd go down in a dungeon and then dig your way out again, but in skyrim there's a clear progression of intro, middle, and ending part with sometimes a boss and reward, and then a quick way out.
Same feeling here, I was giddy all the way through FO3, especially with the radio playing all these ironically happy songs and the sun shining.
are you really agreeing? or was that sarcasm or something? sorry perhaps "terrible" was a bad choice of words. FO3 was just a bad experience for me. Other people may have wanted it to be dark and sad in theme and dull in colour. I was hoping that I would be a hero and save the world and make it all green and lush again, thats what I thought the storyline would be like, I was proven wrong and my expectations were not met. So yeah its a lot to do with personal expectation and I never played the original fallouts so I had wierd expectations.
Have you talked to friends who also play skyrim? I guarantee they will not have had all the same experiences.
This. This a million times. My friend came over and we played side by side on our own characters for the first 2 days after release. Within the first 10 mins of the game, we had gone two completely different paths, and we discovering things the other person hadn't. It was tremendous fun. A linear game would mean that two people would always take the exact same path, fight the exact same monsters/aniles/etc.
In Skyrim? This just isn't the case. It's so open, and nobody plays the same way twice. I remember spending the first 30 hours just wandering around, exploring dungeons. I didn't do a single quest.
This. This a million times. My friend came over and we played side by side on our own characters for the first 2 days after release. Within the first 10 mins of the game, we had gone two completely different paths, and we discovering things the other person hadn't. It was tremendous fun. A linear game would mean that two people would always take the exact same path, fight the exact same monsters/aniles/etc.
In Skyrim? This just isn't the case. It's so open, and nobody plays the same way twice. I remember spending the first 30 hours just wandering around, exploring dungeons. I didn't do a single quest.
I have to agree. Talking to friends here at work there were areas that they had no idea about. Them having explored most of the main quest, but i went and did my own side quests and exploring and getting to know the cities around. I guess it depends on what people focus on. I know i didn't want to join some of the guilds, which might give my character a bad rep. So i am a goody guy which affects how i play the game, and what i decide to do. Sometimes i'll be running a quest and then i just get distracted by a pretty building i can see, and then i go explore and get into this side quest. Even when we have played the same quests, they go differently, or they get done in many ways.
I am enjoying it. I think its a little more immersive than Oblivion. At least to get the game where i have been playing for like 60hrs and not have done 1/4 of the main quest and still exploring, and some cities yet to discover.
So much to do.... So do we know now what was that surprise they were talking about?
Hey will there be any 'Creation Kit discussion' thread around here? It would be kinda neat to get into that.
On first glance the thing looks pretty complex and weird, I think it needs some time to get into it and it would be nice to see other fellow polycounters creating amazing stuff with it. :P
To be honest I'm a little disappointed with the texture pack. It makes a good bit of difference on the clothes, furniture, and some of the items - but it didn't do what I was hoping it would. I was hoping it would bring more consistency to the game. I'm sure we've all been walking down the road and noticed the sharp dirt texture next to the blurry as shit rocks. Or the nice grass/road next to the significantly less-so dragon bridge. Or a dungeon that's looking pretty awesome right until you realize it's filled with furniture that looks like you've got your textures set to low.
It's not enough to ruin things for me, but it's enough to stand out. I was hoping the high resolution texture pack would sort of fill those gaps, but it seems like everything in the environment got roughly the same boost. So the stuff that looked nice and sharp before still does, and the stuff that stood out to me before still stands out to me.
What I will probably wind up doing (I assume I can do this, looks like the paths are the same) is just extract the clothing/furniture files from the HD .bsa's and just dump the files in my texture folder, so that I can get the hd clothes and a few other things with what is otherwise the default textures.
Looks like it is just as simple as unpacking the .bsa archives and choosing which bits of the HD pack you're interested in if you don't want the whole thing via .esp's, which is pretty awesome. Needed that anyway, for compatibility with some of the mods I had installed prior. :thumbup:
I was wondering something, I haven't yet had the chance to play the game, finally got around to buy the game when I saw the toolkit was out, but it will be a bit before it get here. So until then, I was wondering how they deal with houses and doors.
By that I mean, do you open a door and step in, or is it like Oblivion, that you activate the door and you load a new 'level'? I was thinking to work on a building, but wanted to know if I needed to make two, one outside and one inside.
By that I mean, do you open a door and step in, or is it like Oblivion, that you activate the door and you load a new 'level'? I was thinking to work on a building, but wanted to know if I needed to make two, one outside and one inside.
ooOO Im on steam and the steam workshop is up I take it the creation kit is out? Ive found the hd texture pack but wheres the creation kit download button? Ah there it is hidden away in the tools section of steam...the sneaky hobbitses.
ooOO Im on steam and the steam workshop is up I take it the creation kit is out? Ive found the hd texture pack but wheres the creation kit download button?
Go to your steam library and set the filter to 'tools'. Should be labeled as "Creation Kit".
edit* doh! find it while I type this whydontya!
Ok, so basically in one week they added in all the things the game should have shipped with in the first place? Jesus christ that's depressing somehow.
And totally fucking awesome! Werebears and giant mudcrabs!?
Though really guys, no giant mecha dwemer centurion to ride into combat? Tisk tisk.
Replies
Oblivion had a lot of that, to the east, west, and north; fallout, I don't know, I never liked that one. But, I do see what you mean. But at the same time, drop me in the tundra, and in real life, I'll have the same limitations. The "linearity" that you're describing isn't truly linearity; it's an open world, with mountains, and you're limited in the paths you can go, just like in real life.
Is real life linear? And, even if Skyrim were linear, why is that such a bad thing? I do agree about the dungeons, but at least there is more variety than there was in Oblivion. It's an improvement, no doubt, And the markers, too- Oblivion did that, it just limited how many were displayed, to not confuse you. Skyrim waived that, and lets you choose. Or, did you mean the markers showing places on the map permanently? Like the cave symbol, and the ruin symbol? Because those are in Fallout, Oblivion, et cetera.
And, again, a lot of it is up to the player. I've spent very little time in dungeons, out of my 100 hours or so of playing. Maybe 15% of that was in dungeons. I prefer the open range.
And, again, in real life, go to a mountain range, and walk straight. Now do it again. You'll probably end up in the same place. it's just how mountains work, and I don't think it is a drawback.
I do see all of your points, and agree to some extent, but Skyrim is certainly not linear when compared to any other game I've played. Of course aspects of it are, but that's a necessary evil of video-games. The resources don't exist to make it truly open-world and non-linear.
Bla bla
tl;dr
Sure, it has linear aspects, but, it's a video game in a mountainous landscape, and it holds true to the reality of mountain-exploring. I think it's nice.
But, remember, life is what you make it. In Skyrim, or in real life.
New Vegas on the other hand was a real spark of fresh air compared to what FO3 was, seriously, depressing start, but your where fighting Strippers, Brain dogs, and rescuing nuclear science ghouls in spaceships, how cool is that?
Skyrim is the same as Oblivion, it's not depressing unless required, and doesn't have guns. I'm pretty sure all of you pillocks are going to sing high praises of FO4 once it comes out and how much better it is than Skyrim because...you know, it's depressing, brown and has guns.
As to the fallout beig depressing, that's why I loved it. You don't get feelings like that from games nowadays.
Have you talked to friends who also play skyrim? I guarantee they will not have had all the same experiences. My mate was telling me how he found a book in a library with a clue in it and followed it into some big fun quest, Ive never seen this book or this quest and thats just one tiny tiny example. I dont know how much bigger the molding could be without destroying the feel of the world or the main quest.
I hate being depressed by a game, FO3 was terrible in that respect. I guess its a lot to do with expectations, mine were for a fun game with no depression involved.
Skyrim linear.. ? no I dont think so not even close.. it can be played in a linear fashion.. but thats down to your play style..
Same feeling here, I was giddy all the way through FO3, especially with the radio playing all these ironically happy songs and the sun shining.
Skyrim plays more on the epic feeling of being awesome even when you're in the most hostile environments in tamriel.
I think what attributes to people thinking it might be linear is that they've made dungeon-exits, while previously you'd go down in a dungeon and then dig your way out again, but in skyrim there's a clear progression of intro, middle, and ending part with sometimes a boss and reward, and then a quick way out.
are you really agreeing? or was that sarcasm or something? sorry perhaps "terrible" was a bad choice of words. FO3 was just a bad experience for me. Other people may have wanted it to be dark and sad in theme and dull in colour. I was hoping that I would be a hero and save the world and make it all green and lush again, thats what I thought the storyline would be like, I was proven wrong and my expectations were not met. So yeah its a lot to do with personal expectation and I never played the original fallouts so I had wierd expectations.
So are we gonna do a polycount skyrim mod?
This. This a million times. My friend came over and we played side by side on our own characters for the first 2 days after release. Within the first 10 mins of the game, we had gone two completely different paths, and we discovering things the other person hadn't. It was tremendous fun. A linear game would mean that two people would always take the exact same path, fight the exact same monsters/aniles/etc.
In Skyrim? This just isn't the case. It's so open, and nobody plays the same way twice. I remember spending the first 30 hours just wandering around, exploring dungeons. I didn't do a single quest.
I have to agree. Talking to friends here at work there were areas that they had no idea about. Them having explored most of the main quest, but i went and did my own side quests and exploring and getting to know the cities around. I guess it depends on what people focus on. I know i didn't want to join some of the guilds, which might give my character a bad rep. So i am a goody guy which affects how i play the game, and what i decide to do. Sometimes i'll be running a quest and then i just get distracted by a pretty building i can see, and then i go explore and get into this side quest. Even when we have played the same quests, they go differently, or they get done in many ways.
I am enjoying it. I think its a little more immersive than Oblivion. At least to get the game where i have been playing for like 60hrs and not have done 1/4 of the main quest and still exploring, and some cities yet to discover.
So much to do.... So do we know now what was that surprise they were talking about?
I was tired and misunderstood your whole post, sorry xD
Yes and yes and yes!
Will it be aviable trough steam or somewhere else?
THE 5, you can find the "Creation Kit" download under "Tools" in your library. You may need to restart STEAM first.
On first glance the thing looks pretty complex and weird, I think it needs some time to get into it and it would be nice to see other fellow polycounters creating amazing stuff with it. :P
Mod contest hosted by Skyrim Nexus
loving it already
http://www.polycount.com/forum/showthread.php?p=1515448
I'll put any major resources or tutorial links in the first post, just pm me or post them in the thread.
[ame="http://www.youtube.com/watch?v=kpPx-HHemJo"]2/7/12 Creation Kit HD textures (by Bethesda) First look HD - YouTube[/ame]
It's not enough to ruin things for me, but it's enough to stand out. I was hoping the high resolution texture pack would sort of fill those gaps, but it seems like everything in the environment got roughly the same boost. So the stuff that looked nice and sharp before still does, and the stuff that stood out to me before still stands out to me.
What I will probably wind up doing (I assume I can do this, looks like the paths are the same) is just extract the clothing/furniture files from the HD .bsa's and just dump the files in my texture folder, so that I can get the hd clothes and a few other things with what is otherwise the default textures.
The change is amazing in some areas. Although, in some others, it just made me able to see individual zbrush strokes. XD
wheres the puffin mod?
No mod shots, hi res texture pack and .ini tweaks only. (these are scaled down from 1920x1080)
http://www.polycount.com/forum/showthread.php?p=1515864#post1515864
[ame="http://www.youtube.com/watch?v=BTRgxHF5L94"]Fragile: The Journey of Runa | A Skyrim Machinima featuring "Fragile" by Ryan Blake Martin - YouTube[/ame]
By that I mean, do you open a door and step in, or is it like Oblivion, that you activate the door and you load a new 'level'? I was thinking to work on a building, but wanted to know if I needed to make two, one outside and one inside.
It's pretty much like in oblivion.
http://t.co/21hsu2rS
edit* doh! find it while I type this whydontya!
Wow awesome! its still going on now! Actually it just started!
http://www.dicesummit.org/
Keep the BF and COD rants out of the Skyrim thread.
And totally fucking awesome! Werebears and giant mudcrabs!?
Though really guys, no giant mecha dwemer centurion to ride into combat? Tisk tisk.