The Game Jam was awesomely fun. It was probably the most productive week of game development I've ever witnessed. That video has less than half the stuff we did in it. Every studio should do this. I tried to get something like this going at Mythic after Warhammer shipped and got zero interest from the leadership there. Too bad, so sad.
As you guys probably can infer, none of that stuff was shippable at the end of the week, just showable, and what a show it was.
I have to wonder why some if this stuff didn't make it into the game. SSAO and the water flowing mechanics seem to work fairly well, it looks mostly done, so why not polish it up and put it in.
In fact most of this looks like it's developed enough to get into the game.
I'd love if the guys who made this would just release this stuff as a mod if it won't be an official DLC.
So yeah, what's the reasons they keept it out of the game?
Edit: okay just wrote this befor the post above was made, so the question is basicly answered. ^^'
Mine run perfectly fine, after i updated the high res textures... until i noticed like twice some weird flashing lights, like tearing on the geometry. Anyone noticed this?
in another forum they said that its the ram. I have plenty of ram. Also, i mentioned the 4gb thing to use more ram, and they said that this was added to skyrim already. Is this true?
Mine run perfectly fine, after i updated the high res textures... until i noticed like twice some weird flashing lights, like tearing on the geometry. Anyone noticed this?
in another forum they said that its the ram. I have plenty of ram. Also, i mentioned the 4gb thing to use more ram, and they said that this was added to skyrim already. Is this true?
Looks like you have plenty and some left over even, you should be able to run the hd pack perfectly, could it be related to running the game with crossfire?
na... thats one single video card. or does crossfire apply that the one video card has double processor? Maybe there is a setting for my video card to be more optimized?
I don't think i can run skyrim on Ultra either. I run it on High.. but i expected to run it on ultra. if that makes any sense.
I'm not an expert, but it could be the CPU slowing down the graphics card. Atleast that was the issue for my old Indel Core 2 Quad 6600. After I got my i7 2600k everything that was lagging before was running fine.
But as I said I could be mayorly wrong and talking out of my ass here.
na... thats one single video card. or does crossfire apply that the one video card has double processor? Maybe there is a setting for my video card to be more optimized?
I don't think i can run skyrim on Ultra either. I run it on High.. but i expected to run it on ultra. if that makes any sense.
the 2X is pretty much the same thing as crossfire, only bunched together on one card, with 1gb vram for each GPU, totalling in 2gb.
Crossfire/dual gpu's might be the reason for graphical issues in skyrim, or atleast that's what I'd bet on.
Avoid putting shadows on anything but medium or high, I'm on a 560ti which is quite more powerful and I can't push ultra on shadows, but everything else you should be able to max, shadows will be the biggest performance hit.
the 2X is pretty much the same thing as crossfire, only bunched together on one card, with 1gb vram for each GPU, totalling in 2gb.
Crossfire/dual gpu's might be the reason for graphical issues in skyrim, or atleast that's what I'd bet on.
Avoid putting shadows on anything but medium or high, I'm on a 560ti which is quite more powerful and I can't push ultra on shadows, but everything else you should be able to max, shadows will be the biggest performance hit.
I'll look into this, you should be right about this. fancy video cards never get good performance out of video games i guess.
Someone did mention that there's an add-on on Steam workshop called 'Shadow Striping Fix' that's supposed to sort that, it's a work in progress tho. Anyone know if this is part of this issue? or has run into this?
According to this is the lights and shadows of some areas. Which would make sense since i see this mostly in inside areas. Not frequently either. I'll look into this as well.
So yeah, what's the reasons they keept it out of the game?
Edit: okay just wrote this befor the post above was made, so the question is basicly answered. ^^'
The processor/RAM intensive mods aside, no, it isn't. Skyrim shipped prematurely and bug ridden. Other than cash or publisher politics, there's zero reason the game couldn't have sat for another month. Time enough to implement a lot of little things that are missing and iron out the main bugs. And also to fix the goddamn UI, which is atrocious in design, and buggy in execution.
Skyrim shipped prematurely and bug ridden. Other than cash or publisher politics, there's zero reason the game couldn't have sat for another month. Time enough to implement a lot of little things that are missing and iron out the main bugs. And also to fix the goddamn UI, which is atrocious in design, and buggy in execution.
If skyrim was released a month later, would it still have the massive numbers of sales it recieved? Maybe not, Skyrim over shadowed tons of game last winter/xmas gamming season, another game might of taken its place. There was no way they could push it bake without taking major fanacial risks, it is THE time to launch a game.
I encountered some of the flickering with certain areas with the HD texture pack as well, I didn't notice much of any of a performance hit. I'm running a 2GB Radeon HD 6950 (which is just a single card). Part of me thought it might've had something to do with the "effects" set of HD textures that come with the set, as I didn't notice it when I only used portions of it (such as clothes/furniture/foliage). I wound up just deactivating the HD texture pack entirely, because I didn't think it made enough of a difference on anything except clothing for me to mess with it. And the clothing was then so sharp in comparison to everything else that I didn't think it worth using alone.
That game jam video was awesome. I'd love to see even just fragments of that wind up in the game in the future.
U may b right, dfacto, but then why couldn't u sit on ur ass for a few months until they fixed the bugs? the game isn't going anywhere!
Why are you trying to excuse mediocrity? That's not something to shrug your shoulders at and accept, yet some people fall all over themselves trying to defend Bethesda.
If skyrim was released a month later, would it still have the massive numbers of sales it recieved? Maybe not, Skyrim over shadowed tons of game last winter/xmas gamming season, another game might of taken its place. There was no way they could push it bake without taking major fanacial risks, it is THE time to launch a game.
You may be right about that, but no way to say. Though looking at the sales for December (http://www.nintendogal.com/2012/01/16/december-2011-npd-group-us-sales-charts/) there just wasn't anything out to really interfere with Skyrim's release (COD and Battlefield would sell one way or another, Just Dance probably has a wildly different demographic), so shipping in early December shouldn't have made any difference at all. Just would have ruined the nice 11-11-11 launch date.
Skyrim shipped prematurely and bug ridden. Other than cash or publisher politics, there's zero reason the game couldn't have sat for another month. Time enough to implement a lot of little things that are missing and iron out the main bugs. And also to fix the goddamn UI, which is atrocious in design, and buggy in execution.
I expect comments like this on Youtube or Kotaku but not in a forum of industry professionals.
"But Game X with a vastly smaller scope has less bugs" is not a valid argument
I expect comments like this on Youtube or Kotaku but not in a forum of industry professionals.
Agreed. Talk about an awkward moment. I think they call this shitting the bed?
But back on topic, I'll be amazed if Bethesda doesn't give us those mods from the game jam in some sort of DLC. Otherwise, talk about the greatest cock tease in history. One week of doing whatever you wanted... this seriously just wants to make me give a standing ovation to the professionals in this industry. So much freaking talent. I think my new dream place to work at is Bethesda. Good stuff. I love life.
Agreed. Talk about an awkward moment. I think they call this shitting the bed?
But back on topic, I'll be amazed if Bethesda doesn't give us those mods from the game jam in some sort of DLC. Otherwise, talk about the greatest cock tease in history. One week of doing whatever you wanted... this seriously just wants to make me give a standing ovation to the professionals in this industry. So much freaking talent. I think my new dream place to work at is Bethesda. Good stuff. I love life.
It does feel like every developer has this thing they'd really want to do but never get the opportunity to, and they would be able to do it at a really fast and effective speed due to creativity, jam weeks or creative fridays could really bring some interesting things to games.
Oh I forgot to ask this about the buildings too. Do you always get the loading screen or is there some buildings you can just open a door and walk into? Because I was wondering about windows, if it is possible to look outside/inside as well though them? (damn, where is my copy!)
Oh I forgot to ask this about the buildings too. Do you always get the loading screen or is there some buildings you can just open a door and walk into? Because I was wondering about windows, if it is possible to look outside/inside as well though them? (damn, where is my copy!)
Not the way it's most often designed, indoors will be seperate cells with a tiny bit of loading.
It's fully possible to construct a seamless building though if you make the artwork for it though, and some buildings like tiny shacks are without doors and loadingscreens.
Just saw some models/textures ripped straight from witcher 2 on the steam workshop thingy, i expect that place will be overflooded with stuff like that :[
Just saw some models/textures ripped straight from witcher 2 on the steam workshop thingy, i expect that place will be overflooded with stuff like that :[
I'm actually using some of those. From what I Googled, CD Project gave the thumbs up for modders to use assets from the Witcher 2 for other games (like GSC did for STALKER). I think that's totally awesome of them, and it's just another reason that makes me very glad I pre-ordered The Witcher 2 to support those guys.
I'm actually using some of those. From what I Googled, CD Project gave the thumbs up for modders to use assets from the Witcher 2 for other games (like GSC did for STALKER). I think that's totally awesome of them, and it's just another reason that makes me very glad I pre-ordered The Witcher 2 to support those guys.
I wouldn't doubt that, I'm wondering how compatible it is with the workshop EULA though, that gives bethesda quite some huge rights over the content of the mods on there.
Then again, I don't think bethesda is going to be nazi about that either.
Why are you trying to excuse mediocrity? That's not something to shrug your shoulders at and accept, yet some people fall all over themselves trying to defend Bethesda.
U'r missing the point. It's not about accepting mediocrity or not (i haven't ever played a Bethesda game) but dealing with the reality where Most games come out prematurely, hosting bugs. Developers don't actually have much choice in the matter, but u do. U can play it later once patches have been released. It's really that simple.
If we go down that path it'll be sepiroth banging drizzt lookalikes while riding a unicorn and occasionally throwing one of any chosen canned motion capture dance animations.
This 500 hours in into someones primary save file.
Not to forget to think how the furries will create their little mods.
I finally got my game *YAY!), its virgin bootup is about to start, but was thinking I might as well get some mods so I checked out the mods on steam, however one of the mods I wanted is SkyUI, however it seem you cant just install it with Steam, but need some script extender. Anyone had any experience with those?
Not to forget to think how the furries will create their little mods.
I finally got my game *YAY!), its virgin bootup is about to start, but was thinking I might as well get some mods so I checked out the mods on steam, however one of the mods I wanted is SkyUI, however it seem you cant just install it with Steam, but need some script extender. Anyone had any experience with those?
It works fine without the script extender, but the script extender gives you extra features, such as being able to filter the names in a very fast way.
Script extender is easy to install otherwise, you just paste the files in the skyrim folder and launch skse_loader and it'll start the game like normal.
It works fine without the script extender, but the script extender gives you extra features, such as being able to filter the names in a very fast way.
Script extender is easy to install otherwise, you just paste the files in the skyrim folder and launch skse_loader and it'll start the game like normal.
Ah great. Been playing it a bit, half an hour, but was really put off by the interface, I cannot believe that they messed that up again, its so impractical that it makes me want to cry. So I will certainly need that mod now, and hopefully it will later also fix the skill screens. Until then, gonna have a look at the toolset as well.
So now that the workshop is well on its way, and there is tons of mods. Which ones do you guys use? if any at all?
I have been skeptic about mods, but using the workshop is so much easier, you can see the updates and comments, and you only need to subscribe to use the mod. (unless it asks you to install something else as well).
I like the look of the game, and there are some technicalities that bothered me, so i am trying a bunch of mods. Which have made my game a lot more enjoyable. Everything cosmetic only. But i wonder if there are any mods people recommend that might affect gameplay or what not.
So here they are. I am using:
Rrealistic Colors and Real Nights (Legacy Preset): it makes the contrast and colors pop up a lot more. I was using classic but its pitch black at nights.. this one works a lot better for me. No impact really on performance on my rig.
Detailed Cities: he has done a good job adding fancy stuff around the cities. Whiterun looks 10 times better. For some reason it does cause a slight lag at some points during the day i guess. Nothing major so far, and i do like the look of it now. Other cities are being redone.
Torches for realistic lighting: This helps in some of the dungeons that get really back in some areas, and overall i feel the lighting coming from them is more constant and real alike.
City Houses Light/ Shadows Fix: this fixes a lot of the ugly shadows indoor that vibrate or look plain aweful. really neat one. No performance hit either.
Enhanced Blood Textures: really nice looking blood. The default one looks kinda gooey and weird. This one looks more natural. They are bigger textures, but no lag on this one so far.
Realistic Water Textures and Terrain: I gotta say i really like this one. The water is not always the same one, different areas that you expect different water corresponds to each. Some have still/calm water, some have more current. Waterfalls and what not are prettier and overall i think they add more to the env.
Sounds of Skyrim - The Dungeons: this one is great. It adds ambiance sounds to the dungeons, caves and your perception of hearing people talk and whatever they are doing. Makes more sense, and they feel more alive in that respect. Like bats, or water dripping. Very nice mod!
I have to be the ass and say that birch is wrong for the flora in whiterun, and even that amount of trees would definitely be weird in that kind of tundra area.
I have to be the ass and say that birch is wrong for the flora in whiterun, and even that amount of trees would definitely be weird in that kind of tundra area.
Well, you can always fit it into the world, that its because of the little life tree inside the town, that its roots has made the area fertile. Plus its a magical world, who know what kind of effect the magic might have.
Regarding the mods, I got a bunch mods now, most is graphical improvment, my main mod would be SkyUI. An other one which I can recommend is "Categorized Favorites Menu". I still haven't really gotten any of the two hotkeys mods I tried out to work, maybe Im doing it wrong, but cant seem to be able to bind anything else the 1-8.
Does there exist a mod that lets you hotkey things to the right OR left hand, yet? (Since dual-wielded setups via hotkeys is impossible in vanilla). I haven't been able to find one that didn't also change a bunch of other things or overcomplicate it with extra hotkeys.
Does there exist a mod that lets you hotkey things to the right OR left hand, yet? (Since dual-wielded setups via hotkeys is impossible in vanilla). I haven't been able to find one that didn't also change a bunch of other things or overcomplicate it with extra hotkeys.
Yeah, I have the same problem, I use sword normally with left mouse button and block with right, however when I dual spells, its kinda confusing when left is right. Its just that changing attack to the right button is just weird for someone who played games with the left button for shooting.
The only solution to the right and left buttons that makes sense and is comfortable to me, is putting right attack or cast on my thumb buttons on my mouse, then its easy to think of left and right.
Replies
As you guys probably can infer, none of that stuff was shippable at the end of the week, just showable, and what a show it was.
and Were-bears. Damn, now that would be an awesome cartoon "Were-Bear Countdown 5, 4..."
In fact most of this looks like it's developed enough to get into the game.
I'd love if the guys who made this would just release this stuff as a mod if it won't be an official DLC.
So yeah, what's the reasons they keept it out of the game?
Edit: okay just wrote this befor the post above was made, so the question is basicly answered. ^^'
in another forum they said that its the ram. I have plenty of ram. Also, i mentioned the 4gb thing to use more ram, and they said that this was added to skyrim already. Is this true?
but
The Bug is always more evil than Alduin .....
I wish they sneak up in steam mod community and put that in the mod hehehe
videoram, I think it needs something like 1gb.
-DFI LANPARTY DK X38-T2R LGA 775 Intel X38 ATX DFI mobo
-Intel Core 2 Duo E8500 Wolfdale 3.16GHz 6MB L2 Cache LGA 775 65W Dual-Core Processor BX80570E8500
-RAM 8GB
-SAPPHIRE Radeon HD 4870 X2 2GB 512-bit
-Antec NeoPower 650 Blue 650W ATX12V / EPS12V SLI
-Windows 7 Home Premium
Video memory should have plenty.. 8 gigs and what not. Would this still be the case?
I don't think i can run skyrim on Ultra either. I run it on High.. but i expected to run it on ultra. if that makes any sense.
But as I said I could be mayorly wrong and talking out of my ass here.
the 2X is pretty much the same thing as crossfire, only bunched together on one card, with 1gb vram for each GPU, totalling in 2gb.
Crossfire/dual gpu's might be the reason for graphical issues in skyrim, or atleast that's what I'd bet on.
Avoid putting shadows on anything but medium or high, I'm on a 560ti which is quite more powerful and I can't push ultra on shadows, but everything else you should be able to max, shadows will be the biggest performance hit.
I'll look into this, you should be right about this. fancy video cards never get good performance out of video games i guess.
Someone did mention that there's an add-on on Steam workshop called 'Shadow Striping Fix' that's supposed to sort that, it's a work in progress tho. Anyone know if this is part of this issue? or has run into this?
Here is the link: http://skyrim.nexusmods.com/downloads/file.php?id=8043
According to this is the lights and shadows of some areas. Which would make sense since i see this mostly in inside areas. Not frequently either. I'll look into this as well.
Please tell meeeee. Shit, there goes my weekend... the itch is back.
Man have you seen some of the pure garbage floating around on SkyrimNexus? The time is now, and the context is werebear's are awesome..
The processor/RAM intensive mods aside, no, it isn't. Skyrim shipped prematurely and bug ridden. Other than cash or publisher politics, there's zero reason the game couldn't have sat for another month. Time enough to implement a lot of little things that are missing and iron out the main bugs. And also to fix the goddamn UI, which is atrocious in design, and buggy in execution.
If skyrim was released a month later, would it still have the massive numbers of sales it recieved? Maybe not, Skyrim over shadowed tons of game last winter/xmas gamming season, another game might of taken its place. There was no way they could push it bake without taking major fanacial risks, it is THE time to launch a game.
That game jam video was awesome. I'd love to see even just fragments of that wind up in the game in the future.
Why are you trying to excuse mediocrity? That's not something to shrug your shoulders at and accept, yet some people fall all over themselves trying to defend Bethesda.
You may be right about that, but no way to say. Though looking at the sales for December (http://www.nintendogal.com/2012/01/16/december-2011-npd-group-us-sales-charts/) there just wasn't anything out to really interfere with Skyrim's release (COD and Battlefield would sell one way or another, Just Dance probably has a wildly different demographic), so shipping in early December shouldn't have made any difference at all. Just would have ruined the nice 11-11-11 launch date.
I expect comments like this on Youtube or Kotaku but not in a forum of industry professionals.
"But Game X with a vastly smaller scope has less bugs" is not a valid argument
Agreed. Talk about an awkward moment. I think they call this shitting the bed?
But back on topic, I'll be amazed if Bethesda doesn't give us those mods from the game jam in some sort of DLC. Otherwise, talk about the greatest cock tease in history. One week of doing whatever you wanted... this seriously just wants to make me give a standing ovation to the professionals in this industry. So much freaking talent. I think my new dream place to work at is Bethesda. Good stuff. I love life.
...that would've been better, right?
As I often go on massive sandbox rpg's: we either get them slightly buggy, or we don't get them at all.
It does feel like every developer has this thing they'd really want to do but never get the opportunity to, and they would be able to do it at a really fast and effective speed due to creativity, jam weeks or creative fridays could really bring some interesting things to games.
I want them.
That mod should turn out very nicely, as long as it doesn't kill fps.
Not the way it's most often designed, indoors will be seperate cells with a tiny bit of loading.
It's fully possible to construct a seamless building though if you make the artwork for it though, and some buildings like tiny shacks are without doors and loadingscreens.
lolololol
I'm actually using some of those. From what I Googled, CD Project gave the thumbs up for modders to use assets from the Witcher 2 for other games (like GSC did for STALKER). I think that's totally awesome of them, and it's just another reason that makes me very glad I pre-ordered The Witcher 2 to support those guys.
Triss's armor works well as a Ranger's armor:
I wouldn't doubt that, I'm wondering how compatible it is with the workshop EULA though, that gives bethesda quite some huge rights over the content of the mods on there.
Then again, I don't think bethesda is going to be nazi about that either.
U'r missing the point. It's not about accepting mediocrity or not (i haven't ever played a Bethesda game) but dealing with the reality where Most games come out prematurely, hosting bugs. Developers don't actually have much choice in the matter, but u do. U can play it later once patches have been released. It's really that simple.
It's not hard to picture how that might go.
"Hey Lydia, how about a nooner?" - "I am swooooorn to..." - "Yeah, yeah, STFU and get nekkid!"
Also, "I'm swoorn to carry your babies" if I know anything of the community.
This 500 hours in into someones primary save file.
I finally got my game *YAY!), its virgin bootup is about to start, but was thinking I might as well get some mods so I checked out the mods on steam, however one of the mods I wanted is SkyUI, however it seem you cant just install it with Steam, but need some script extender. Anyone had any experience with those?
It works fine without the script extender, but the script extender gives you extra features, such as being able to filter the names in a very fast way.
Script extender is easy to install otherwise, you just paste the files in the skyrim folder and launch skse_loader and it'll start the game like normal.
http://skse.silverlock.org/
Ah great. Been playing it a bit, half an hour, but was really put off by the interface, I cannot believe that they messed that up again, its so impractical that it makes me want to cry. So I will certainly need that mod now, and hopefully it will later also fix the skill screens. Until then, gonna have a look at the toolset as well.
I have been skeptic about mods, but using the workshop is so much easier, you can see the updates and comments, and you only need to subscribe to use the mod. (unless it asks you to install something else as well).
I like the look of the game, and there are some technicalities that bothered me, so i am trying a bunch of mods. Which have made my game a lot more enjoyable. Everything cosmetic only. But i wonder if there are any mods people recommend that might affect gameplay or what not.
So here they are. I am using:
Rrealistic Colors and Real Nights (Legacy Preset): it makes the contrast and colors pop up a lot more. I was using classic but its pitch black at nights.. this one works a lot better for me. No impact really on performance on my rig.
Detailed Cities: he has done a good job adding fancy stuff around the cities. Whiterun looks 10 times better. For some reason it does cause a slight lag at some points during the day i guess. Nothing major so far, and i do like the look of it now. Other cities are being redone.
Torches for realistic lighting: This helps in some of the dungeons that get really back in some areas, and overall i feel the lighting coming from them is more constant and real alike.
City Houses Light/ Shadows Fix: this fixes a lot of the ugly shadows indoor that vibrate or look plain aweful. really neat one. No performance hit either.
Enhanced Blood Textures: really nice looking blood. The default one looks kinda gooey and weird. This one looks more natural. They are bigger textures, but no lag on this one so far.
http://youtu.be/eCUT1P91wI0
Realistic Water Textures and Terrain: I gotta say i really like this one. The water is not always the same one, different areas that you expect different water corresponds to each. Some have still/calm water, some have more current. Waterfalls and what not are prettier and overall i think they add more to the env.
http://youtu.be/bF-RA9EDwAY
Sounds of Skyrim - The Dungeons: this one is great. It adds ambiance sounds to the dungeons, caves and your perception of hearing people talk and whatever they are doing. Makes more sense, and they feel more alive in that respect. Like bats, or water dripping. Very nice mod!
http://youtu.be/yAmYNTJDCsk
Those are the ones that i have. It would be nice to start some discussions on which ones everyone uses, and their experience with it.
Well, you can always fit it into the world, that its because of the little life tree inside the town, that its roots has made the area fertile. Plus its a magical world, who know what kind of effect the magic might have.
Regarding the mods, I got a bunch mods now, most is graphical improvment, my main mod would be SkyUI. An other one which I can recommend is "Categorized Favorites Menu". I still haven't really gotten any of the two hotkeys mods I tried out to work, maybe Im doing it wrong, but cant seem to be able to bind anything else the 1-8.
"Why is X doing Y?"
"MAGICK!"
"Fair enough!"
Yeah, I have the same problem, I use sword normally with left mouse button and block with right, however when I dual spells, its kinda confusing when left is right. Its just that changing attack to the right button is just weird for someone who played games with the left button for shooting.