Yeah, I dunno...the new website was supposed to launch at the same time the announcement went live. Maybe technical difficulties?
Also, I can't really give anything away yet, but I'm a huge fan of the franchise as well. I can say, without a doubt, that this game is gorgeous, and there really have been improvements in all the areas that Bethesda has usually been scoffed at for. As a fan, you will not be disappointed.
But I love Geezus so I can live with just knowing the title.
Agreed, teasers in general really bother me. Why can't everyone be like Epic and do all of their launch trailers ingame with actual game assets? I blame those troublesome marketing types.
I was really looking forward to seeing some really amazing stuff but it appears the folks at Bethesda have really stonewalled us for a look at their product.
Its gamebryo, guys... That means a facial editor allowing thousands of faces, but only five will appear in the game. And also, I predict three voice actors, and lots of glitches.
I love me some Oblivion/Fallout, but sexy isn't what they do...
Its gamebryo, guys... That means a facial editor allowing thousands of faces, but only five will appear in the game. And also, I predict three voice actors, and lots of glitches.
I love me some Oblivion/Fallout, but sexy isn't what they do...
Facegen isn't a part of the gamebryo featureset, nor does it have the "you may only use three voiceactors" feature.
To me it sounds like they might be on to something now, from all they learned from oblivion and fallout 3 now, with new talent and the rumoured new tech-upgrade they've been working on.
Awesome! Skyrim? Yes please, just make sure it does feel a bit exotic. It borders with Morrowind after all.
But my biggest gripe is gameplay; level scaled items were a horrible idea and completely destroyed any sense of exploration in Oblivion. I pray that this won't be the case for Skyrim; F3 has shown some steps in the right direction.
I know you can't answer anything but I really want you to be honest with me because your answer will decide if I buy or not.
Will it be completely stable and not lag on a top of the line PC that can handle Crysis, Mass Effect 2 and so on on Max Settings?
Fallout 3 ran alright, New Vegas (I know wasn't made by your guys) ran like shit and really put me off the Gamebryo engine. Oblivion ran like shit unless I got tons of mods that changed the terrain mesh so it was exactly the same but 3/4 less poly's. Other mods made it work on multicore and other stuff that really scared the crap out of me cause it changed all these engine things that came with warnings of damaging PC.
Let me just say that New Vegas caused my PC to die. It was going to die sooner or later but it would have lasted a year I reckon but New Vegas pushed my PC so hard it exploded.
No, I installed every mod conceivable. I tweaked every .ini command available. I used d3d9, made it use 1 core instead of 4 as that was said to improve it, made it use old mouth animations, lowered graphics especially water as the water shaders caused severe lag for most people and turned off steam friends and cloud.
I shouldn't of had to do this. Dead Space for example ran straight away and was a pleasant experience.
Mightypea, you don't seem to understand. I've tried every Bethesda title I can get my hands on and the only stable game I ever enjoyed was Morrowind. Every release after has been one bad experience after the other. I'm sick of Gamebryo and everyone on Kotaku comments are just the same. Literally every comment box is "get rid of gamebryo."
Don't get me wrong, Oblivion was playable and I've played it at least over 20 times but I never was able to run it at maximum settings cause obviously it wasn't made for multicore. I hope Skyrim proves me wrong and turns out to be a terrific game. I'll probably get it anyway despite what I say.
You know, we're talking Bethesda here, so unless you had the exact same issues with civ4 or pirates!, I'm probably not going to believe it's entirely connected to gamebryo.
You know, we're talking Bethesda here, so unless you had the exact same issues with civ4 or pirates!, I'm probably not going to believe it's entirely connected to gamebryo.
Buggerfall, that's all I have to say.
QFT.
Gamebryo can support all kinds of middleware and be used however you want. It's like a canvas and paint tools, painter (Bethesda) decides quality.
As long as it is moddable, I don't care if it uses the same engine as morrowind.
The fact that morrowind lets you use an external rendering program to get distant land + DOF blur + Animated Grass + Amazing water, is just sorta, you know, awesome. Add full retextures, mesh optimizations, script-supported AI systems, leveled-list rebalancers (not to mention the code and plugin patches) and the game looks almost modern.
As long as TES V allows mods and external scripting/rendering engines, who cares what the original content is like? My worry is that DRM is going to prevent modders from implementing systems other than just standard .esp's. I need me my script extenders.
habboi: you don't seem to understand. Here's me quoting you
"Will it be completely stable and not lag on a top of the line PC that can handle Crysis, Mass Effect 2 and so on on Max Settings?"
... Does reading that not make you feel embarrased?
Not only that, but what Eld said: It's Bethesda, not Gamebryo as such. I don't see how a new engine would magically make everything stable and optimised, in fact I wonder if it won't have the opposite effect. For better or worse, Gamebryo is an engine Bethesda should be intimately familiar with.
Having said that, my point really was just that you sounded very naive. What are they going to say, 'yes it's toootally stable'; And if they did... you'd believe them, knowing full well there's never, ever been a game that was completely stable on every system?
Gamebryo gives you the source to the engine and lets you substitute your own components at will. Mythic worked this way. I'm guessing that Bethesda has coded more and more of their own components over time, and have gradually reached the point where it's their engine, not Gamebryo anymore.
Gamebryo gives you the source to the engine and lets you substitute your own components at will. Mythic worked this way. I'm guessing that Bethesda has coded more and more of their own components over time, and have gradually reached the point where it's their engine, not Gamebryo anymore.
yeah, much like the Source Engine is a heavily modified version of the Quake Engine.
I've heard they are using the Unreal engine so, sadly, it's going to be a brown FPS with space marines because that's hard coded.
habboi: you don't seem to understand. Here's me quoting you
"Will it be completely stable and not lag on a top of the line PC that can handle Crysis, Mass Effect 2 and so on on Max Settings?"
... Does reading that not make you feel embarrased?
Not only that, but what Eld said: It's Bethesda, not Gamebryo as such. I don't see how a new engine would magically make everything stable and optimised, in fact I wonder if it won't have the opposite effect. For better or worse, Gamebryo is an engine Bethesda should be intimately familiar with.
Having said that, my point really was just that you sounded very naive. What are they going to say, 'yes it's toootally stable'; And if they did... you'd believe them, knowing full well there's never, ever been a game that was completely stable on every system?
"Entirely new" is a PR move to remove the bad rep they've gathered in the name of gamebryo.
Still, with access to some very smart people at ID, and fresh new hires, they most likely have replaced the rendering engine, which was probably the weakest link in the engine. (in terms of the cost of rendering things, and the fact that they had to drop shadows)
And with fresh new people in every department I'm really hoping this time that character art and animation will have improved quite alot.
Q&A will always be needed for these massive sandbox projects though, and that's the main area they've always had issues with (same with obsidian and new vegas)
edit:
the publics view of how a new version of an engine is made:
Replies
Also, I can't really give anything away yet, but I'm a huge fan of the franchise as well. I can say, without a doubt, that this game is gorgeous, and there really have been improvements in all the areas that Bethesda has usually been scoffed at for. As a fan, you will not be disappointed.
I hope you can share some info with us, pweeesee .
Yes, we hired a couple new ones
My Christmas wish came true .
I'm getting a new computer soon, hopefully it's not too outdated by the time this comes out.
But I love Geezus so I can live with just knowing the title.
Agreed, teasers in general really bother me. Why can't everyone be like Epic and do all of their launch trailers ingame with actual game assets? I blame those troublesome marketing types.
I was really looking forward to seeing some really amazing stuff but it appears the folks at Bethesda have really stonewalled us for a look at their product.
:poly102:
*dies
Extreme amounts of love to you and your team for getting me excited like a little girl Geezus and e_x
*books sick month off for late next year*
EDIT: Meh, Uncharted 3 is out 1-11-11 not 11-11-11. That gives me chance to play it, woohoo!
I love me some Oblivion/Fallout, but sexy isn't what they do...
I noticed "Elder Scrolls" was a trending topic on Twitter last night, in 1st or 2nd place. This game is gonna be huge!
Facegen isn't a part of the gamebryo featureset, nor does it have the "you may only use three voiceactors" feature.
To me it sounds like they might be on to something now, from all they learned from oblivion and fallout 3 now, with new talent and the rumoured new tech-upgrade they've been working on.
But my biggest gripe is gameplay; level scaled items were a horrible idea and completely destroyed any sense of exploration in Oblivion. I pray that this won't be the case for Skyrim; F3 has shown some steps in the right direction.
That said, I will probably preorder it.
Not idtech5, but some new iteration of gamebryo.
I wouldn't have it any other way though, this means we'll get a new elder scrolls construction set.
Will it be completely stable and not lag on a top of the line PC that can handle Crysis, Mass Effect 2 and so on on Max Settings?
Fallout 3 ran alright, New Vegas (I know wasn't made by your guys) ran like shit and really put me off the Gamebryo engine. Oblivion ran like shit unless I got tons of mods that changed the terrain mesh so it was exactly the same but 3/4 less poly's. Other mods made it work on multicore and other stuff that really scared the crap out of me cause it changed all these engine things that came with warnings of damaging PC.
Let me just say that New Vegas caused my PC to die. It was going to die sooner or later but it would have lasted a year I reckon but New Vegas pushed my PC so hard it exploded.
Will we at least get at some ambient shadows now? I hope this new "iteration" is something good!
What. What?
Play the goddamned demo when it comes out.
http://www.newvegasnexus.com/downloads/file.php?id=34778
I shouldn't of had to do this. Dead Space for example ran straight away and was a pleasant experience.
Mightypea, you don't seem to understand. I've tried every Bethesda title I can get my hands on and the only stable game I ever enjoyed was Morrowind. Every release after has been one bad experience after the other. I'm sick of Gamebryo and everyone on Kotaku comments are just the same. Literally every comment box is "get rid of gamebryo."
Don't get me wrong, Oblivion was playable and I've played it at least over 20 times but I never was able to run it at maximum settings cause obviously it wasn't made for multicore. I hope Skyrim proves me wrong and turns out to be a terrific game. I'll probably get it anyway despite what I say.
Buggerfall, that's all I have to say.
Gamebryo can support all kinds of middleware and be used however you want. It's like a canvas and paint tools, painter (Bethesda) decides quality.
oh snap! new engine
Isn`t that a screenshot from Rage?
Yeah it is, thats just their background though. I think he meant the announcement itself, aint no way they releasing SS soo soon .
But I thought it was like a re-designed gamebryo, I wonder what bethblog meant?
Most likely what they mean, but Xngine at wikipedia has an interesting completely unconfirmed rumour:
http://en.wikipedia.org/wiki/XnGine
I sort of imagine what valve did with halflife with stuff from the quake engines.
Looking forward to this
Anyway, awesome announcement, do want.
The fact that morrowind lets you use an external rendering program to get distant land + DOF blur + Animated Grass + Amazing water, is just sorta, you know, awesome. Add full retextures, mesh optimizations, script-supported AI systems, leveled-list rebalancers (not to mention the code and plugin patches) and the game looks almost modern.
As long as TES V allows mods and external scripting/rendering engines, who cares what the original content is like? My worry is that DRM is going to prevent modders from implementing systems other than just standard .esp's. I need me my script extenders.
"Will it be completely stable and not lag on a top of the line PC that can handle Crysis, Mass Effect 2 and so on on Max Settings?"
... Does reading that not make you feel embarrased?
Not only that, but what Eld said: It's Bethesda, not Gamebryo as such. I don't see how a new engine would magically make everything stable and optimised, in fact I wonder if it won't have the opposite effect. For better or worse, Gamebryo is an engine Bethesda should be intimately familiar with.
Having said that, my point really was just that you sounded very naive. What are they going to say, 'yes it's toootally stable'; And if they did... you'd believe them, knowing full well there's never, ever been a game that was completely stable on every system?
http://www.develop-online.net/news/36568/Bethesda-drops-Gamebryo-in-next-Elder-Scrolls
Link Fixed. I originally copied my Reader feed url.
yeah, much like the Source Engine is a heavily modified version of the Quake Engine.
I've heard they are using the Unreal engine so, sadly, it's going to be a brown FPS with space marines because that's hard coded.
"Entirely new" is a PR move to remove the bad rep they've gathered in the name of gamebryo.
Still, with access to some very smart people at ID, and fresh new hires, they most likely have replaced the rendering engine, which was probably the weakest link in the engine. (in terms of the cost of rendering things, and the fact that they had to drop shadows)
And with fresh new people in every department I'm really hoping this time that character art and animation will have improved quite alot.
Q&A will always be needed for these massive sandbox projects though, and that's the main area they've always had issues with (same with obsidian and new vegas)
edit:
the publics view of how a new version of an engine is made:
[ame]http://www.youtube.com/watch?v=li5aDU9280c[/ame]
http://kotaku.com/5712806/oh-good-elder-scrolls-v-wont-use-that-broken-old-engine