I didn't even think I was that excited for this game (that is, I can't afford to spent the time on it so I'm trying to forget about it) until I had a dream I was buying it and playing, except I was in the game.. turns out my subconscious wants this bad
uhhh, i just realized something... is this game coming out on a Friday? 11/11/11? games always come out on tuesday... wth?
I was thinking the same thing the other day. Also, amazon has a release date delivery guarantee that day...isn't that day veterans day? Does mail run on veterans day????! :poly122:
I was thinking the same thing the other day. Also, amazon has a release date delivery guarantee that day...isn't that day veterans day? Does mail run on veterans day????! :poly122:
The postal service doesn't, but Fed-Ex and UPS will.
I dunno if it was mentioned in this thread, or if i was talking to someone in person. but apparently there was a speed run competition between the programmers and the testers, and one of the testers beat the game in 1h 9min. Since he played it so much and knew where all the main story line updates were.
But, if thats true... well, what happened to there is no scripted stuff in this game? its all random and what not? How do you know where the updates are if its random?
apparently there was a speed run competition between the programmers and the testers, and one of the testers beat the game in 1h 9min.
No, one of the game's testers beat the game (presumably, main questline) in 2hrs and 16 minutes. The speed runs of Oblivion (and I believe Fallout 3) were done in about 1hr and 15 minutes.
Which makes Skyrim's main quest a fair bit longer than Oblivion's.
Also, I don't have any idea what you're talking about saying there's "no scripted stuff". Of course there's scripted stuff in the game. As far as I understand it the radiant story aspect of the game simply allows it to keep track of player activities and alter quest parameters appropriately - while adding a lot of other non scripted encounters in the game world (that you're not supposed to notice are being handled by radiant story).
But, if thats true... well, what happened to there is no scripted stuff in this game? its all random and what not? How do you know where the updates are if its random?
I dunno. just a thought
I'm guessing the main quest itself is the most static while all the side-quests have more dynamic elements to them.
Who would want to speed run a game that is built to be explored? That's like going to Disney World and running from the front entrance to the back exit. You'll miss just about everything that's great about it. Although, one could play the other story lines after the MQ is complete and still get to experience the whole game, but you'll be much more advanced at the end of the story if you just step off the rails and explore.
Who would want to speed run a game that is built to be explored? That's like going to Disney World and running from the front entrance to the back exit. You'll miss just about everything that's great about it. Although, one could play the other story lines after the MQ is complete and still get to experience the whole game, but you'll be much more advanced at the end of the story if you just step off the rails and explore.
Most speedrunners plays their games a ton of times before going at the speedrunning, they're expanding the worth of the game!
well, i was under the impression that all the dragons and stuff were suppose to be random? i dont mean no scripting at all. games wouldnt run without scripts. But, i was under the impression that one of hte main selling points was that randomness of the game. instead of going to specific places to have huge events, like dragons, happen, its in random spots.. I know castles and things have to be in specific spots. but ya.
well, i was under the impression that all the dragons and stuff were suppose to be random? i dont mean no scripting at all. games wouldnt run without scripts. But, i was under the impression that one of hte main selling points was that randomness of the game. instead of going to specific places to have huge events, like dragons, happen, its in random spots.. I know castles and things have to be in specific spots. but ya.
A lot of dragon encounters WILL be unscripted events (as I understand it). To my knowledge there's no set number of how many dragons you might encounter during the game. And their actions are, presumably, largely unscripted while fighting them. Same with many other encounters. To reference an article I read some time ago, you may walk down a road and see a chariot being attacked by some bandits. You might die and then when reload and you walk down that same road, it may be a hunter chasing after a fox, or a conjurer practicing spells. Side quests may happen at different locations, or be given by a different person depending on your actions. You could do a quest, and then talk about that same quest with a friend who might realize "...wait, I did that same quest in a different dungeon." You may get quests more geared towards your playstyle, say a duel from a conjurer if you're playing an asskicking mage, etc.
...that being said, obviously a lot of the main quests have to be scripted to a good extent. How else are you going to effectively tell a story? I mean really, are you expecting to start the game, walk out and go "Holy shit! A completely random encounter with Alduin the world eater, the games primary antagonist and king of badassery among dragons! Totally going to beat the main story right here, right now."
Just wouldn't make sense.
...as a disclaimer, that's all just what I've read. We also read a lot of cool stuff about the AI in Oblivion that was completely dumbed down and removed from the actual game. Though I'm really not expecting that to happen again.
elderscrolls 2 was nearly fully random, but the main quest was the same at all time. A big thing about elderscrolls games, and especially this one is that you are supposed to live the world and experience it and its sidequests and happenings as the main quest progresses, so on your way to different main quest objectives you'll pop into random stuff and you'll set off to explore things, or you'll get your day lit up by a dragon.
I would even dare guess that the dragons will actually be optional, but a way to become stronger and help the world, and as such they can be fully random without affecting the main quest.
...as a disclaimer, that's all just what I've read. We also read a lot of cool stuff about the AI in Oblivion that was completely dumbed down and removed from the actual game. Though I'm really not expecting that to happen again.
I think bethesda wanted to be clear with skyrim to not overhype radiant story, so that people aren't mistaken to what it is, as that hype happened with oblivion and radiant ai, and as far as I understand it is a quest-editor and system for making quest-templates that the game can switch around certain elements in.
at :41 seconds, I started grinning with satisfaction, and my eyes teared up a bit. Like a father who watches his son rid the bike without training wheels for the first time.
I cannot wait for this game!! ITS TOO MUCH!!:poly122:
Replies
Depending on the game/publisher, Steam sometimes allows for pre-loading the content (in encrypted form) so it's mostly ready to go.
http://www.gamesradar.com/skyrim-preview-secret-of-pinewatch-sanctuary/
[ame="http://www.youtube.com/watch?v=w1AenlOEXao&feature=share"]Skyrim Live Action Trailer - YouTube[/ame]
Recommended Specs
- Windows 7/Vista/XP PC (32 or 64 bit)
- Processor: Quad-core Intel or AMD CPU
- 4GB System RAM
- 6GB free HDD space
- DirectX 9 compatible NVIDIA or AMD ATI video card with 1GB of RAM (Nvidia GeForce GTX 260 or higher; ATI Radeon 4890 or higher).
- DirectX compatible sound card
- Internet access for Steam activation
Minimum SpecsAnd at recommended you have to have 4gb of ram, but it's okay to have a 32bit OS
I suspect requirements padding.
If they ship with 2x resolution or more textures over the consoles, then thats not unreasonable at all.
Increasing texturesizes globally to twice the size would require 4 times the amount of memory, but that's besides the point.
It's minimum requirements, they're not going to force a higher texture setting on pc, they'll use the same as on the consoles or less, via a setting.
Winter is comin....err.... :P
I was thinking the same thing the other day. Also, amazon has a release date delivery guarantee that day...isn't that day veterans day? Does mail run on veterans day????! :poly122:
The postal service doesn't, but Fed-Ex and UPS will.
http://www.elderscrolls.com/community/completely-blue-sky-concept-skyrim/
[ame="http://www.youtube.com/watch?v=Xm54y82tUBY"]The Concept Art of Skyrim - YouTube[/ame]
http://www.elderscrolls.com/community/completely-blue-sky-concept-skyrim/
Better yet, mod in an oiled baby pup seal club and beat the hell out of a bear.
But, if thats true... well, what happened to there is no scripted stuff in this game? its all random and what not? How do you know where the updates are if its random?
I dunno. just a thought
No, one of the game's testers beat the game (presumably, main questline) in 2hrs and 16 minutes. The speed runs of Oblivion (and I believe Fallout 3) were done in about 1hr and 15 minutes.
Which makes Skyrim's main quest a fair bit longer than Oblivion's.
Also, I don't have any idea what you're talking about saying there's "no scripted stuff". Of course there's scripted stuff in the game. As far as I understand it the radiant story aspect of the game simply allows it to keep track of player activities and alter quest parameters appropriately - while adding a lot of other non scripted encounters in the game world (that you're not supposed to notice are being handled by radiant story).
I'm guessing the main quest itself is the most static while all the side-quests have more dynamic elements to them.
It was for a competition between testers that had been playing the game for months.
http://www.bethblog.com/index.php/2011/10/13/jeff-vs-sam-ii-the-skyrim-speedrun/
Most speedrunners plays their games a ton of times before going at the speedrunning, they're expanding the worth of the game!
You're finally falling in step with the civilised world *adjusts monocle*
Friday makes more sense, better to wait one day and have the weekend to play than being taunted all week.
A lot of dragon encounters WILL be unscripted events (as I understand it). To my knowledge there's no set number of how many dragons you might encounter during the game. And their actions are, presumably, largely unscripted while fighting them. Same with many other encounters. To reference an article I read some time ago, you may walk down a road and see a chariot being attacked by some bandits. You might die and then when reload and you walk down that same road, it may be a hunter chasing after a fox, or a conjurer practicing spells. Side quests may happen at different locations, or be given by a different person depending on your actions. You could do a quest, and then talk about that same quest with a friend who might realize "...wait, I did that same quest in a different dungeon." You may get quests more geared towards your playstyle, say a duel from a conjurer if you're playing an asskicking mage, etc.
...that being said, obviously a lot of the main quests have to be scripted to a good extent. How else are you going to effectively tell a story? I mean really, are you expecting to start the game, walk out and go "Holy shit! A completely random encounter with Alduin the world eater, the games primary antagonist and king of badassery among dragons! Totally going to beat the main story right here, right now."
Just wouldn't make sense.
...as a disclaimer, that's all just what I've read. We also read a lot of cool stuff about the AI in Oblivion that was completely dumbed down and removed from the actual game. Though I'm really not expecting that to happen again.
elderscrolls 2 was nearly fully random, but the main quest was the same at all time. A big thing about elderscrolls games, and especially this one is that you are supposed to live the world and experience it and its sidequests and happenings as the main quest progresses, so on your way to different main quest objectives you'll pop into random stuff and you'll set off to explore things, or you'll get your day lit up by a dragon.
I would even dare guess that the dragons will actually be optional, but a way to become stronger and help the world, and as such they can be fully random without affecting the main quest.
edit: wow interactive posting:
I think bethesda wanted to be clear with skyrim to not overhype radiant story, so that people aren't mistaken to what it is, as that hype happened with oblivion and radiant ai, and as far as I understand it is a quest-editor and system for making quest-templates that the game can switch around certain elements in.
[ame="http://www.youtube.com/watch?v=gyCFuP3rM2w"]The Elder Scrolls V: Skyrim - Sons of Skyrim - Metal Cover - YouTube[/ame]
I cannot wait for this game!! ITS TOO MUCH!!:poly122:
What? November 11th is on a friday, why wouldn't you get it?
I have a phobia where I worry something completely unfortunate will happen and I won't get to play it lol
What if the world ends on the 12th? Would you want to die before getting to play it? Don't let anything stop you!
http://www.g4tv.com/videos/55960/the-elder-scrolls-5-skyrim-video-preview/?quality=hd
Importing it from England to Germany over a weekend sucks!
i don't want to be negative but damn, i hope that's an old build ;_;