That's looking pretty rad, Neox. It's a nice break from your more cartoony stuff.
Cap Hotkill: The seams are a Marmoset issue. The edges are actually padded everywhere, but for some reason Marmoset just has to do everything in its power to make seams appear.
Cap Hotkill: The seams are a Marmoset issue. The edges are actually padded everywhere, but for some reason Marmoset just has to do everything in its power to make seams appear.
Yeah these things are killer to me, some may say you wont spot them, but they break the HP feel and cause aliasing(as you can see in the shot) that no amount of diffuse work will fix. Anyway, looks great otherwise man. Next time force on AA in your video drivers, i probably wont catch it then!
That's coming along neox. I think the eyes are slightly off for an oriental person. The lower lid should fold under the top more at the outer corner
Nice piece swizzle.
yeah arrangemonk I thought of that too:) drunken zombie
woogity - good start but the shader makes it a little hard to read. side view is coming along nice in particular.
racer> cool beans. You've really captured the concept
thinking about what I want to be modeling for the next month or so while I keep applying to jobs.
Man I wish I could just have a new portfolio instantly :P
New developments on Spectrum with Pior's character. She changes colour based on what light you're standing on (even though she isn't on any light atm). It's much more consistent now than it was. All dynamic, in game.
Sexy rendering PolyHertz.
I think it needs some more translucency or maybe more scattering, not entirely convinced with the dark wrinkles/creases in his face.
@gauss -- your wrist will explode if you try to fire that thing...
I'm also joining the gun modeling club, though I've still got my training wheels on; this is my first shot at modeling anything in 3d at all, so we'll see how the FAMAS goes. Right now I've blocked out most of the model, tomorrow I'll go in and start cleaning it up and making the high poly.
vig: yeah i agree good point, but the way it overlaps also differs from person
suprore: agree on that too, eyes are too big, however i feel that the mouth is somewhat more problematic and huge, will be on vacation for a few days then i'm diving back into his skull
polyhertz: wow, how its the performance of sculptris these days? looks really nice
I might give a try to Sculptris, looks promising, but even if changing 3D will not improve my artistic skills its worth a try, though im quite happy with Zbrush atm.
gauss> yeah their my sketches, uh I'll post em all up when I'm done in my sketchybook. I'll link them here too :thumbup:
gavku + Rens> thnx dudes
Polyhertz> pimp sculpting and rendering man.
Neox> I'm kinda wondering what your thought processes are concerning the ethnicity of Ashitaka. I did a quick comparison of the Ghibli version vs. yours and I honestly can say yours rings true in a way I wouldn't expect. The thing is though, and I've noticed this with some other people doing models of Japanese characters that uh, they don't look typically Japanese.
Thing is, i need a bit more realistic stuff in my portfolio, didn't want to do just another soldier dude, always liked ashitakas design and character, but i have more then enough kids done, so i needed to age him, also i needed to age him to be able to play more with shapes and don't have stuff too subtle.
As said before, think of it as if (i hope it never happens) a hollywood studio would decide to make a real version with the script of mononoke, a very androgynous and too childish charatcer would never be accepted as a warrior, especially not with the muscle masses ashitaka has in some shots in the movie.
Actually most of my reference is korean, didn't find many highres japanese actor ressources so i took whats close enough ethnicly, didn't want to go too far away, so i didn't have any southern asian reference. Korean, Japanese and a few chinese/honkong based actors mainly.
Sorry for not knowing the differences, here in germany we have mostly caucasian folks around, a few vietnames, arabs, its not like i see japan based people all da so, what would be typically japanese, if something like this really exists?
Really nice sculpt crazyfool! Possible with a closeup on the zipper? Is it the same mesh as the rest and how did you do it? Had some problems working on a similar piece a while back.
Sorry for not knowing the differences, here in germany we have mostly caucasian folks around, a few vietnames, arabs, its not like i see japan based people all da so, what would be typically japanese, if something like this really exists?
Also, I think I read quite some time ago that if you grow up around your own ethnicity you have a harder time seeing the subtle differences on other ethnicities faces...
aka The "All whiteys look the same"-syndrome. I for one can almost never see the difference between korean, chinese and thai-people. Only reason "I know what japanese people look like" (at least the women) is because of all the j-porn back in the day.
Also, I think I read quite some time ago that if you grow up around your own ethnicity you have a harder time seeing the subtle differences on other ethnicities faces...
This is true, my gf was explaining it to me just yesterday.
Really nice sculpt crazyfool! Possible with a closeup on the zipper? Is it the same mesh as the rest and how did you do it? Had some problems working on a similar piece a while back.
cheers man yea its nothing special, seperate meshes and then the zip itself is UVd and then I made an alpha texture for it, masking>mask by intensity and then deformation>inflate
Also, I think I read quite some time ago that if you grow up around your own ethnicity you have a harder time seeing the subtle differences on other ethnicities faces...
aka The "All whiteys look the same"-syndrome. I for one can almost never see the difference between korean, chinese and thai-people. Only reason "I know what japanese people look like" (at least the women) is because of all the j-porn back in the day.
jep thats the point, i think i got better with time and research but still its a big difference to reading caucasian faces
@gauss -- your wrist will explode if you try to fire that thing...
I'm also joining the gun modeling club, though I've still got my training wheels on; this is my first shot at modeling anything in 3d at all, so we'll see how the FAMAS goes. Right now I've blocked out most of the model, tomorrow I'll go in and start cleaning it up and making the high poly.
there ought not be any bumpiness on the sides of the grip (the grip the trigger is associated with, not the forestock)
Been working on my modelling/baking/texturing skills, I'm a complete newcomer to all of this. I'm going to make a modular tileset like this, so I can create a little dungeon of sorts.
cheers man yea its nothing special, seperate meshes and then the zip itself is UVd and then I made an alpha texture for it, masking>mask by intensity and then deformation>inflate
hope it helps
Sweet! Got some ideas. To bad i ain't a zbrusher doh
How's the adaptive tesselation thing go? reliable? it sound amazing. Pressure sensitivity? Free forever? Worth downloading?
Yep, dynamic tesselation works great, very reliable. Theirs both a brush for tri reduction and an overall mesh decimation function. Fully tablet enabled and works with size/pressure. Dont bother with the alpha3 thats up atm though, the 1.0 release is going to be probably somewhere in the next 24hours.
wow, how its the performance of sculptris these days? looks really nice
Performance has improved but it still gets sluggish before hitting 1mil (that sculpt was 500k). Seems to still be improving with each build though and is a bit better now then with the build I did that sculpt in.
I might give a try to Sculptris, looks promising, but even if changing 3D will not improve my artistic skills its worth a try, though im quite happy with Zbrush atm.
Sculptris isn't going to replace zb anytime soon, But its a great app for quickly testing ideas in. Vrav has said that he thinks it does actually have the potential to help people improve their sculpting skills more then traditional sculpting apps because of the freedom it allows. It should be getting released within the next 24ish hours, so Id say give it a shot then (dont bother with the alpha3 that's available atm).
Yeah I understand. I've tried messing with them a little bit but can't really figure it out. If I give the faces nearest to the camera their own smoothing group, the bricks look too hardened. They are meant to look a little soft.
Here's a shot up close, each brick now has it's own smoothing group. I need to adjust the UVs slightly. they still look rounded though. I sorta wanted to get that effect, but I'm open for crits!
yeah, like Oobersli said is better to bake in a flat plane, you can later use Paralax or anything similar if you want more bump, but With a normal map it should be enough.
moof: are those your sketches? like the middle pic very much, could you post the original?
what has one round capacity, a smooth bore, and was built in bulk by General Motor's Guide Lamp division?
i know this was the one you were waiting for.
now to take a break befoee my wrist explodes
isn't the story on these that the took less time to manufacture then they did to reload?
There are some accuracy issues. The real liberator has soft features but not quite this soft.
Replies
@PogoP, Sorry I dint read that, I will pay more attention next time
Cap Hotkill: The seams are a Marmoset issue. The edges are actually padded everywhere, but for some reason Marmoset just has to do everything in its power to make seams appear.
Swiz: Really? I never seam to have that issue.
u c what I did thar? :poly142:
No puns allowed, you doofus.
ps
Nice piece swizzle.
yeah arrangemonk I thought of that too:) drunken zombie
woogity - good start but the shader makes it a little hard to read. side view is coming along nice in particular.
Reminds me a bit of Lee Byung-hun.
thinking about what I want to be modeling for the next month or so while I keep applying to jobs.
Man I wish I could just have a new portfolio instantly :P
peaked my interest, more please
No eyebrows for u!
I think it needs some more translucency or maybe more scattering, not entirely convinced with the dark wrinkles/creases in his face.
what has one round capacity, a smooth bore, and was built in bulk by General Motor's Guide Lamp division?
i know this was the one you were waiting for.
now to take a break befoee my wrist explodes
Just read about this... How's the adaptive tesselation thing go? reliable? it sound amazing. Pressure sensitivity? Free forever? Worth downloading?
I'm also joining the gun modeling club, though I've still got my training wheels on; this is my first shot at modeling anything in 3d at all, so we'll see how the FAMAS goes. Right now I've blocked out most of the model, tomorrow I'll go in and start cleaning it up and making the high poly.
suprore: agree on that too, eyes are too big, however i feel that the mouth is somewhat more problematic and huge, will be on vacation for a few days then i'm diving back into his skull
polyhertz: wow, how its the performance of sculptris these days? looks really nice
did a quick paintover
http://www.polyphobia.de/public/pictures/3d/speedies/sculpts/project10/a_03d.jpg
Hertz, great render
gavku + Rens> thnx dudes
Polyhertz> pimp sculpting and rendering man.
Neox> I'm kinda wondering what your thought processes are concerning the ethnicity of Ashitaka. I did a quick comparison of the Ghibli version vs. yours and I honestly can say yours rings true in a way I wouldn't expect. The thing is though, and I've noticed this with some other people doing models of Japanese characters that uh, they don't look typically Japanese.
Just curious as to your thoughts.
As said before, think of it as if (i hope it never happens) a hollywood studio would decide to make a real version with the script of mononoke, a very androgynous and too childish charatcer would never be accepted as a warrior, especially not with the muscle masses ashitaka has in some shots in the movie.
Actually most of my reference is korean, didn't find many highres japanese actor ressources so i took whats close enough ethnicly, didn't want to go too far away, so i didn't have any southern asian reference. Korean, Japanese and a few chinese/honkong based actors mainly.
Sorry for not knowing the differences, here in germany we have mostly caucasian folks around, a few vietnames, arabs, its not like i see japan based people all da so, what would be typically japanese, if something like this really exists?
heres one of my super quick cloth studies Im working on at the moment
assembling!
1:6th / 12inches of fun
Hey hawken, you can find out more here. Its outdated though, I've got a big update on the way in the next couple of weeks/months.
aka The "All whiteys look the same"-syndrome. I for one can almost never see the difference between korean, chinese and thai-people. Only reason "I know what japanese people look like" (at least the women) is because of all the j-porn back in the day.
Love how you also work with real stuff Pior,
What kind of material is that, and what kind of link do you use in the torso?
And nice capture of the face
This is true, my gf was explaining it to me just yesterday.
cheers man yea its nothing special, seperate meshes and then the zip itself is UVd and then I made an alpha texture for it, masking>mask by intensity and then deformation>inflate
hope it helps
jep thats the point, i think i got better with time and research but still its a big difference to reading caucasian faces
there ought not be any bumpiness on the sides of the grip (the grip the trigger is associated with, not the forestock)
Sweet! Got some ideas. To bad i ain't a zbrusher doh
Yep, dynamic tesselation works great, very reliable. Theirs both a brush for tri reduction and an overall mesh decimation function. Fully tablet enabled and works with size/pressure. Dont bother with the alpha3 thats up atm though, the 1.0 release is going to be probably somewhere in the next 24hours.
Performance has improved but it still gets sluggish before hitting 1mil (that sculpt was 500k). Seems to still be improving with each build though and is a bit better now then with the build I did that sculpt in.
Sculptris isn't going to replace zb anytime soon, But its a great app for quickly testing ideas in. Vrav has said that he thinks it does actually have the potential to help people improve their sculpting skills more then traditional sculpting apps because of the freedom it allows. It should be getting released within the next 24ish hours, so Id say give it a shot then (dont bother with the alpha3 that's available atm).
Here's a shot up close, each brick now has it's own smoothing group. I need to adjust the UVs slightly. they still look rounded though. I sorta wanted to get that effect, but I'm open for crits!
And a shot of the high poly:
where do you buy this armature-parts? japan import?
do you sculpt with supersculpy over that; is armature heat resistant?
this game is eating my brain...
early WIP
isn't the story on these that the took less time to manufacture then they did to reload?
There are some accuracy issues. The real liberator has soft features but not quite this soft.