Home Stickies

What Are You Working On? 2010 Edition!

17778808283207

Replies

  • Cap Hotkill
    Offline / Send Message
    Cap Hotkill polycounter lvl 13
    Very nice Swizzle! though the seams are getting very apparent here. did you edge padded the Texture?

    @PogoP, Sorry I dint read that, I will pay more attention next time
  • Swizzle
    Offline / Send Message
    Swizzle polycounter lvl 16
    That's looking pretty rad, Neox. It's a nice break from your more cartoony stuff.

    Cap Hotkill: The seams are a Marmoset issue. The edges are actually padded everywhere, but for some reason Marmoset just has to do everything in its power to make seams appear.
  • ScoobyDoofus
    Offline / Send Message
    ScoobyDoofus polycounter lvl 20
    Swizzle wrote: »
    Cap Hotkill: The seams are a Marmoset issue. The edges are actually padded everywhere, but for some reason Marmoset just has to do everything in its power to make seams appear.

    Swiz: Really? I never seam to have that issue.

    u c what I did thar? :poly142:
  • Swizzle
    Offline / Send Message
    Swizzle polycounter lvl 16
    I'm-a slap you, foo. :poly117:

    No puns allowed, you doofus.
  • Harry
    Offline / Send Message
    Harry polycounter lvl 13
    swizzle and frogfish: sick
  • Harry
    Offline / Send Message
    Harry polycounter lvl 13
    EarthQuake wrote: »
    =D

    Yeah these things are killer to me, some may say you wont spot them, but they break the HP feel and cause aliasing(as you can see in the shot) that no amount of diffuse work will fix. Anyway, looks great otherwise man. Next time force on AA in your video drivers, i probably wont catch it then!

    ps
    7ce4b445664e710c8b767ec0af1d73a8.png
  • konstruct
    Offline / Send Message
    konstruct polycounter lvl 18
    alright neox, and swizzle. you`ve already proven you can kick ass, now you're just rubbing it in.

    >_<
  • Ruz
    Offline / Send Message
    Ruz polycount lvl 666
    That's coming along neox. I think the eyes are slightly off for an oriental person. The lower lid should fold under the top more at the outer corner
    Nice piece swizzle.
    yeah arrangemonk I thought of that too:) drunken zombie
    woogity - good start but the shader makes it a little hard to read. side view is coming along nice in particular.
  • Joseph Silverman
    Offline / Send Message
    Joseph Silverman polycounter lvl 17
    Cool stuff, neox. I'm not sold on the size or anatomy on the eyes, though.

    Reminds me a bit of Lee Byung-hun.
  • moof
    Offline / Send Message
    moof polycounter lvl 7
    racer> cool beans. You've really captured the concept :D

    clippeak01.jpg

    thinking about what I want to be modeling for the next month or so while I keep applying to jobs.
    Man I wish I could just have a new portfolio instantly :P
  • hawken
    Offline / Send Message
    hawken polycounter lvl 19
    New developments on Spectrum with Pior's character. She changes colour based on what light you're standing on (even though she isn't on any light atm). It's much more consistent now than it was. All dynamic, in game.

    (Hope you like what I've done Pior!)

    SpectraWireframeGun1.jpg

    peaked my interest, more please
  • PolyHertz
    Offline / Send Message
    PolyHertz polycount lvl 666
    Sculpted/textured completely in Sculptris beta from a sphere, and rendered in max:

    test_troll.jpg

    No eyebrows for u!
  • kodde
    Offline / Send Message
    kodde polycounter lvl 19
    Sexy rendering PolyHertz.
    I think it needs some more translucency or maybe more scattering, not entirely convinced with the dark wrinkles/creases in his face.
  • Lord McMutton
    Offline / Send Message
    Lord McMutton polycounter lvl 17
    PolyHertz, that guy looks a lot like Morbazan from Summoner 2.
  • gauss
    Offline / Send Message
    gauss polycounter lvl 18
    moof: are those your sketches? like the middle pic very much, could you post the original?

    what has one round capacity, a smooth bore, and was built in bulk by General Motor's Guide Lamp division?



    fp45.jpg
    fp45-modelsheet.jpg
    i know this was the one you were waiting for.
    now to take a break befoee my wrist explodes
  • Harry
    Offline / Send Message
    Harry polycounter lvl 13
    Gauss i vote welrod next
    PolyHertz wrote: »
    Sculpted/textured completely in Sculptris beta from a sphere, and rendered in max:

    Just read about this... How's the adaptive tesselation thing go? reliable? it sound amazing. Pressure sensitivity? Free forever? Worth downloading?
  • wake
    Offline / Send Message
    wake polycounter lvl 17
    @gauss -- your wrist will explode if you try to fire that thing...

    I'm also joining the gun modeling club, though I've still got my training wheels on; this is my first shot at modeling anything in 3d at all, so we'll see how the FAMAS goes. Right now I've blocked out most of the model, tomorrow I'll go in and start cleaning it up and making the high poly.

    famasWIP1.jpg
    famasWIP1B.jpg
  • Neox
    Offline / Send Message
    Neox godlike master sticky
    vig: yeah i agree good point, but the way it overlaps also differs from person

    suprore: agree on that too, eyes are too big, however i feel that the mouth is somewhat more problematic and huge, will be on vacation for a few days then i'm diving back into his skull :D

    polyhertz: wow, how its the performance of sculptris these days? looks really nice

    a_03da.jpg
    did a quick paintover

    http://www.polyphobia.de/public/pictures/3d/speedies/sculpts/project10/a_03d.jpg
  • Cap Hotkill
    Offline / Send Message
    Cap Hotkill polycounter lvl 13
    I might give a try to Sculptris, looks promising, but even if changing 3D will not improve my artistic skills its worth a try, though im quite happy with Zbrush atm.
  • gavku
    Offline / Send Message
    gavku polycounter lvl 18
    Moof looking good man!
  • pior
    Offline / Send Message
    pior grand marshal polycounter
    Woah Matt the wireframe on the gun is a great and simple solution!! Really starting to all fit together. Of course I like it!!!
  • Rens
    moofy! that .. wait.. new2d.. yeah+!!

    Hertz, great render :)
  • moof
    Offline / Send Message
    moof polycounter lvl 7
    gauss> yeah their my sketches, uh I'll post em all up when I'm done in my sketchybook. I'll link them here too :thumbup:

    gavku + Rens> thnx dudes :D

    Polyhertz> pimp sculpting and rendering man.

    Neox> I'm kinda wondering what your thought processes are concerning the ethnicity of Ashitaka. I did a quick comparison of the Ghibli version vs. yours and I honestly can say yours rings true in a way I wouldn't expect. The thing is though, and I've noticed this with some other people doing models of Japanese characters that uh, they don't look typically Japanese.

    Just curious as to your thoughts.
  • Neox
    Offline / Send Message
    Neox godlike master sticky
    Thing is, i need a bit more realistic stuff in my portfolio, didn't want to do just another soldier dude, always liked ashitakas design and character, but i have more then enough kids done, so i needed to age him, also i needed to age him to be able to play more with shapes and don't have stuff too subtle.
    As said before, think of it as if (i hope it never happens) a hollywood studio would decide to make a real version with the script of mononoke, a very androgynous and too childish charatcer would never be accepted as a warrior, especially not with the muscle masses ashitaka has in some shots in the movie.
    Actually most of my reference is korean, didn't find many highres japanese actor ressources so i took whats close enough ethnicly, didn't want to go too far away, so i didn't have any southern asian reference. Korean, Japanese and a few chinese/honkong based actors mainly.
    Sorry for not knowing the differences, here in germany we have mostly caucasian folks around, a few vietnames, arabs, its not like i see japan based people all da so, what would be typically japanese, if something like this really exists? :)
  • crazyfool
    Offline / Send Message
    crazyfool polycounter lvl 13
    looks awesome so far Neox :D

    heres one of my super quick cloth studies Im working on at the moment

    33nfedg.jpg
  • pior
    Offline / Send Message
    pior grand marshal polycounter
    Moof, gorgeous 2D, very inspiring!!

    assembling!
    1:6th / 12inches of fun
    pior_femskel_assembly_001.jpg
  • sltrOlsson
    Offline / Send Message
    sltrOlsson polycounter lvl 14
    Really nice sculpt crazyfool! Possible with a closeup on the zipper? Is it the same mesh as the rest and how did you do it? :) Had some problems working on a similar piece a while back.
  • MattBradley
    hawken wrote: »
    peaked my interest, more please

    Hey hawken, you can find out more here. Its outdated though, I've got a big update on the way in the next couple of weeks/months.
  • Wahlgren
    Offline / Send Message
    Wahlgren polycounter lvl 17
    Neox wrote: »
    Sorry for not knowing the differences, here in germany we have mostly caucasian folks around, a few vietnames, arabs, its not like i see japan based people all da so, what would be typically japanese, if something like this really exists? :)
    Also, I think I read quite some time ago that if you grow up around your own ethnicity you have a harder time seeing the subtle differences on other ethnicities faces...

    aka The "All whiteys look the same"-syndrome. I for one can almost never see the difference between korean, chinese and thai-people. Only reason "I know what japanese people look like" (at least the women) is because of all the j-porn back in the day.
  • AimBiZ
    Offline / Send Message
    AimBiZ polycounter lvl 14
    Looks awesome Pior, did you model those body pieces as well, or is some kind of base construction set you'll apply the finished model to?
  • Rens
    pior_femskel_assembly_001.jpg

    Love how you also work with real stuff Pior,
    What kind of material is that, and what kind of link do you use in the torso?

    And nice capture of the face :)
  • MattBradley
    Also, I think I read quite some time ago that if you grow up around your own ethnicity you have a harder time seeing the subtle differences on other ethnicities faces...

    This is true, my gf was explaining it to me just yesterday.
  • crazyfool
    Offline / Send Message
    crazyfool polycounter lvl 13
    sltrOlsson wrote: »
    Really nice sculpt crazyfool! Possible with a closeup on the zipper? Is it the same mesh as the rest and how did you do it? :) Had some problems working on a similar piece a while back.

    cheers man :) yea its nothing special, seperate meshes and then the zip itself is UVd and then I made an alpha texture for it, masking>mask by intensity and then deformation>inflate

    v66y52.jpg3151spk.jpg

    hope it helps :)
  • Neox
    Offline / Send Message
    Neox godlike master sticky
    Also, I think I read quite some time ago that if you grow up around your own ethnicity you have a harder time seeing the subtle differences on other ethnicities faces...

    aka The "All whiteys look the same"-syndrome. I for one can almost never see the difference between korean, chinese and thai-people. Only reason "I know what japanese people look like" (at least the women) is because of all the j-porn back in the day.

    jep thats the point, i think i got better with time and research but still its a big difference to reading caucasian faces
  • Harry
    Offline / Send Message
    Harry polycounter lvl 13
    wake wrote: »
    @gauss -- your wrist will explode if you try to fire that thing...

    I'm also joining the gun modeling club, though I've still got my training wheels on; this is my first shot at modeling anything in 3d at all, so we'll see how the FAMAS goes. Right now I've blocked out most of the model, tomorrow I'll go in and start cleaning it up and making the high poly.

    there ought not be any bumpiness on the sides of the grip (the grip the trigger is associated with, not the forestock)
  • PogoP
    Offline / Send Message
    PogoP polycounter lvl 10
    Been working on my modelling/baking/texturing skills, I'm a complete newcomer to all of this. I'm going to make a modular tileset like this, so I can create a little dungeon of sorts.

    wall_160x160-2.jpg
  • sltrOlsson
    Offline / Send Message
    sltrOlsson polycounter lvl 14
    crazyfool wrote: »
    cheers man :) yea its nothing special, seperate meshes and then the zip itself is UVd and then I made an alpha texture for it, masking>mask by intensity and then deformation>inflate

    v66y52.jpg3151spk.jpg

    hope it helps :)

    Sweet! Got some ideas. To bad i ain't a zbrusher doh :(
  • PolyHertz
    Offline / Send Message
    PolyHertz polycount lvl 666
    Thanks guys :)
    Harry wrote: »
    How's the adaptive tesselation thing go? reliable? it sound amazing. Pressure sensitivity? Free forever? Worth downloading?

    Yep, dynamic tesselation works great, very reliable. Theirs both a brush for tri reduction and an overall mesh decimation function. Fully tablet enabled and works with size/pressure. Dont bother with the alpha3 thats up atm though, the 1.0 release is going to be probably somewhere in the next 24hours.
    Neox wrote:
    wow, how its the performance of sculptris these days? looks really nice

    Performance has improved but it still gets sluggish before hitting 1mil (that sculpt was 500k). Seems to still be improving with each build though and is a bit better now then with the build I did that sculpt in.
    I might give a try to Sculptris, looks promising, but even if changing 3D will not improve my artistic skills its worth a try, though im quite happy with Zbrush atm.

    Sculptris isn't going to replace zb anytime soon, But its a great app for quickly testing ideas in. Vrav has said that he thinks it does actually have the potential to help people improve their sculpting skills more then traditional sculpting apps because of the freedom it allows. It should be getting released within the next 24ish hours, so Id say give it a shot then (dont bother with the alpha3 that's available atm).
  • Ged
    Offline / Send Message
    Ged interpolator
    PogoP looks like you need to play with the smoothing groups on those bricks they are looking too rounded, know what I mean?
  • PogoP
    Offline / Send Message
    PogoP polycounter lvl 10
    Yeah I understand. I've tried messing with them a little bit but can't really figure it out. If I give the faces nearest to the camera their own smoothing group, the bricks look too hardened. They are meant to look a little soft.

    Here's a shot up close, each brick now has it's own smoothing group. I need to adjust the UVs slightly. they still look rounded though. I sorta wanted to get that effect, but I'm open for crits!

    wall_160x160_close.jpg

    And a shot of the high poly:

    wall_160x160_high.jpg
  • oobersli
    Offline / Send Message
    oobersli polycounter lvl 17
    why don't you just try to project the high to a flat plane? each brick gets its own smoothing group? that would get costly pretty quick.
  • Cap Hotkill
    Offline / Send Message
    Cap Hotkill polycounter lvl 13
    yeah, like Oobersli said is better to bake in a flat plane, you can later use Paralax or anything similar if you want more bump, but With a normal map it should be enough.
  • Millenia
  • drelectro
    Offline / Send Message
    drelectro polycounter lvl 8
    @pior:

    where do you buy this armature-parts? japan import?
    do you sculpt with supersculpy over that; is armature heat resistant?
  • felipefrango
    Offline / Send Message
    felipefrango polycounter lvl 9
    @Millenia: Is this the matballz shader?
  • Millenia
    Offline / Send Message
    Millenia polycount sponsor
    Yeah, really cool stuff :p
  • rollin
    Offline / Send Message
    rollin polycounter
    nice stuff folks!


    this game is eating my brain...



    etid_ingame_01.jpg
  • Martin Henriksson
    Offline / Send Message
    Martin Henriksson polycounter lvl 9
  • AlecMoody
    Offline / Send Message
    AlecMoody ngon master
    gauss wrote: »
    moof: are those your sketches? like the middle pic very much, could you post the original?

    what has one round capacity, a smooth bore, and was built in bulk by General Motor's Guide Lamp division?



    fp45.jpg
    fp45-modelsheet.jpg
    i know this was the one you were waiting for.
    now to take a break befoee my wrist explodes

    isn't the story on these that the took less time to manufacture then they did to reload?
    There are some accuracy issues. The real liberator has soft features but not quite this soft.
  • woogity
17778808283207
This discussion has been closed.