Yeah agree with islipaway with that image, an engine would be bolted to a framework that the body is bolted to. Wouldn't make much sense to bolt something that must remain stationary to something that moves a lot (like the axle)
Hey Jam! thanks for the tips
True, I didnt try working with the bump yet! Those pores look awesome, I am definitely going to try that next. As for SSS yeah I'm doing the same thing - painting faint strokes in the self illum channel to achieve it. Super useful stuff!
My attempt at programming something with the new UDK mobile editor and Kismet:
Its based on the jazz Tutorial, thats there just different controls with 2 special moves, it has severals bugs already. And of course it looks horrible and might be much too much for a IOS game to calculate.
I will be finishing this full scene and uploading HD videos with more additional effects of the exploding moon, building unfolding/opening, and the city (when that is built) turning from day to night)
If you find it shitty yourself, why don't you invest another hour and make it good ?
I loved your progress up till now, because it came totally unexpected, but that piece feels kinda blunt
Yay, 2011 wayo we go
Free_fall: if you're not going to make the windows transparent maybe pump up the specularity on them so they don't look just like black sheets EG hummer
Yay, 2011 wayo we go
Free_fall: if you're not going to make the windows transparent maybe pump up the specularity on them so they don't look just like black sheets EG hummer
Great job everyone! It took me a couple days to go through this entire thread. But it was so worth it, my inspiration folder just got bigger - mission accomplished
My attempt at programming something with the new UDK mobile editor and Kismet:
Its based on the jazz Tutorial, thats there just different controls with 2 special moves, it has severals bugs already. And of course it looks horrible and might be much too much for a IOS game to calculate.
Maybe its just a pet peeve, but it would look cleaner if you add wireless connections, remote events, and sequences.
This is my first post on Polycount, but I've been admiring all of the amazing work on here for the past few months and it's pretty much all amazing. I just finished up a pretty rough concept of a mech and I wanted to post it on here.
Replies
trying to branch into env stuff, doing the clich
True, I didnt try working with the bump yet! Those pores look awesome, I am definitely going to try that next. As for SSS yeah I'm doing the same thing - painting faint strokes in the self illum channel to achieve it. Super useful stuff!
P
Its based on the jazz Tutorial, thats there just different controls with 2 special moves, it has severals bugs already. And of course it looks horrible and might be much too much for a IOS game to calculate.
Term "guerrilla programming" feels strangely accurate here
i'd rather code classes in c++ then having to figure out that mess :P
take me to your leader
[ame]http://www.youtube.com/watch?v=GEhEpfU8w3I[/ame]
I will be finishing this full scene and uploading HD videos with more additional effects of the exploding moon, building unfolding/opening, and the city (when that is built) turning from day to night)
so LOOK OUT 2011!
Ignore the really crappy pose
[ame]http://www.youtube.com/watch?v=diX_iY6wgPE[/ame]
Crank up the volume and watch it on fullscreen for maximum ray-traced bling.
I loved your progress up till now, because it came totally unexpected, but that piece feels kinda blunt
On to the WAYO 2011!
Free_fall: if you're not going to make the windows transparent maybe pump up the specularity on them so they don't look just like black sheets EG hummer
Still need to do a interior sometime, no worrys
Amen to that, Bye good old friend, we will miss you
What Are You Working On - 2011 Edition!
Happy new year, every one!
Maybe its just a pet peeve, but it would look cleaner if you add wireless connections, remote events, and sequences.
Peace