Cool render Laughing_Bun. What's you're set up like?
I used mental ray and a Raytrace material with a falloff texture for the reflection slot. Its a basic 3 light setup, then I rendered an ambient occlusion pass and a zdepth pass then composited it in photoshop.
Maya screen grab of a prop/props I've been working on. Part of a larger environment piece I've been struggling with. :poly141:
Made of a few separate pieces so I can swap in and out for variation.
1672 triangles, going for representing it as faithfully as possible, rather than optimising too far. I figure it's still Wii/360/PS3 spec. UV'd to allow for added accesories. Anybody have any good ideas for how I should texture it? I'm thinking ODST/Zombie/something else, but I'd appreciate anybodies ideas.
Maya screen grab of a prop/props I've been working on. Part of a larger environment piece I've been struggling with. :poly141:
Made of a few separate pieces so I can swap in and out for variation.
Reeaaalllly digging this build, would love to see more
finally able to find time last night to finish modeling all this noise to a somewhat satisfactory level.
Gotta get back to finishing Cheadle and then texture both of these slop buckets.
uploaded a crack speed turntable to youtube... and it is stupid fast,
Talon: beef up the forearm and resolve the transition of the bicep to the forearm and bicep to deltoid/pec area. thicken the shoulder plating and I would also make the quads actual armor and thicken them up as well. they can still have the shapes of the muscles, but make it look like armor. it also cuts off behind the knee and turns into what i would think are wrappings, so make this its own piece. push the shapes of the feet on their width... really make them curved and formed... their profile looks awesome, they just need that balance on the width... seem too narrow. i know it isn't in the concept, but give him a belt.... feels like he's wearing 1980's sweats with elastic waist bands atm making great progress! keep goin!
I was intending on detatching the quads in modo after the sculpt's done, but it turned out easy enough to do inside of ZBrush. I'll thicken up the divide so it's more obvious. I think it's some sort of thick rubber rather than armour plating.
Still to do the wrappings and bandages (also his tail), they'll come later.
Pretty bad atm... Making some modular bits to make buildings with. There is 4 pieces here Figured I'd post here and not make a P&P until I'm almost done... That way I actually FINISH something ha
I got started using ZB (for real now) a few days / weeks ago, takes a while to get used to it man, more than I thought. But after that, it's a very good app with some very good plugins as well.
Wood in place, working on the second story and balcony next
Looks pretty good, although the outside eroding away to reveal bricks underneath is kinda unconvincing, it's a bit too uniform and geometric, and perfectly centered on the wall. Also, your main texture is too shiny. What's the wood board under the window for?
Looks pretty good, although the outside eroding away to reveal bricks underneath is kinda unconvincing, it's a bit too uniform and geometric, and perfectly centered on the wall. Also, your main texture is too shiny. What's the wood board under the window for?
I'm going to get the spec from the diffuse I get everything in ue3 so I didn't do that yet. The board under the window, I have no idea, just threw it there to break up the wall haha.
I was wondering about the erosion, I wasn't 100%, ill resculpt and bake
@ Udell_I Nice expression on this face
@ Talon As Firebert said work on forearm area.
@ woogity Looking nice Low body is bit lose forums
@ Firebert Thats super Just need to work on rendering...
Replies
CGHub thingy.
More gun work.
and chicks!
haha, awesome and funny drawings moose
Made of a few separate pieces so I can swap in and out for variation.
Updating texture, still some work to to do the sculpt, going back and forth.
This is in my sketchbook, but im not sure how many people even look in the sketchbook thread to give me crits
Just tweaking an old model and doing some post process:
@ Hazardous looking awesome
@ pestibug nice work texturing look more evil.
Awesome work by everyone
Rutger Hauer by any chance? If so, very minor proportion errors, but damN!
Hazardous - nice but the face texture looks a little low res or a bit ghostly.or summat
College Dog!
Zwebbie, AimBiZ, Slaught, RobG, Ani
here's wires n' shit
1672 triangles, going for representing it as faithfully as possible, rather than optimising too far. I figure it's still Wii/360/PS3 spec. UV'd to allow for added accesories. Anybody have any good ideas for how I should texture it? I'm thinking ODST/Zombie/something else, but I'd appreciate anybodies ideas.
Reeaaalllly digging this build, would love to see more
Gotta get back to finishing Cheadle and then texture both of these slop buckets.
uploaded a crack speed turntable to youtube... and it is stupid fast,
youtube jacked it up hard with the timing... so if you want to scrub it, you can grab the QT vid from my site.
Retleks: sweet bust sir, best of luck in the comp!
Laughing_Bun: awesome vehicle!
started a wip thread using a concept by Keizza here on the forums here is the high so far, very much a wip, C&C most welcome!
used with permission of course.
Finally starting to get used to ZBrush's many obscure ways.
Very nice work. You can immediately recognize him.
I was intending on detatching the quads in modo after the sculpt's done, but it turned out easy enough to do inside of ZBrush. I'll thicken up the divide so it's more obvious. I think it's some sort of thick rubber rather than armour plating.
Still to do the wrappings and bandages (also his tail), they'll come later.
Wow! that totally rocks!
Pretty bad atm... Making some modular bits to make buildings with. There is 4 pieces here Figured I'd post here and not make a P&P until I'm almost done... That way I actually FINISH something ha
I got started using ZB (for real now) a few days / weeks ago, takes a while to get used to it man, more than I thought. But after that, it's a very good app with some very good plugins as well.
Low poly bomb, still needs some lovin' obviously.
sure, straight from UDK. here's the main street/alley set
and the entire map
Viewport screenshot with kostas cgfx shader.
Wood in place, working on the second story and balcony next
Was a fun study!
Oh I love this! haha
Looks pretty good, although the outside eroding away to reveal bricks underneath is kinda unconvincing, it's a bit too uniform and geometric, and perfectly centered on the wall. Also, your main texture is too shiny. What's the wood board under the window for?
Laughing_Bun: model looking sweet!
This is my first post in this thread, an environment i'm working on:
I'm going to get the spec from the diffuse I get everything in ue3 so I didn't do that yet. The board under the window, I have no idea, just threw it there to break up the wall haha.
I was wondering about the erosion, I wasn't 100%, ill resculpt and bake
Holy shit, is that Woody Harrelson? In the same page a zombie was posted? Omg, I love me some irony.
Horns:
@ Talon As Firebert said work on forearm area.
@ woogity Looking nice Low body is bit lose forums
@ Firebert Thats super Just need to work on rendering...