Zwebbie, that Dorothy is awesome. Crazy-cute proportions, and nice clean texture. Speed sculpt is great, too, but her mouth is dangerously close to duckface.
Mladen: Yes, the render was done in Modo. The render engine is pretty intuitive to use and all the features are well-documented in the help files, so you can learn it pretty quickly. It helps a lot if you're already familiar with Modo more generally.
Zwebbie: Great texture work on Dorothy. Her eyes are pretty far apart but I kind of like that.
Looks good, only crit is that if you are planning on baking it down, your edges are too sharp and will not read as well. I make this mistake a lot, Harry helped by showing me that having overly soft edges on your high helps a lot more, and makes the bake easier. If this is just a show piece, leave it as it is.
Started out as just getting to grips with Zbrush, being familiar with mudbox and all. This is a shaderFX screengrab from max. The black lines are due to the SSSmaterial
Fun eough to continue this head as is, so I consider it wip.
More unfinished Jouste goodness. Been throwing the SDS parts together in my lunch break during the day this past week. Sculpty bit keeps taking steps forwards and back as I get used to ZBrush, will post up once there's more definite progress on it.
Sure, here you go. Lowpoly is 4300 tris, textures are 2048. Flats are really unoptimized, cause I rushed it. Here's lowpoly wire, highpoly mesh and wire.
Looks good, only crit is that if you are planning on baking it down, your edges are too sharp and will not read as well. I make this mistake a lot, Harry helped by showing me that having overly soft edges on your high helps a lot more, and makes the bake easier. If this is just a show piece, leave it as it is.
Weaksauce. Well, now I'll have to decide whether or not I want to go back and fix that or not. Anyhow, Thanks for the heads up.
Two shots of a high poly, "Engineering" sci-fi wall piece I've been playing around with. I took out the back wall panels in the second shot, but I'm going to be adding something like that back in, I just thought they looked overly tacked on. I'm not terribly happy with the side panels on the main console either, and will probably rework those too.
Damn Adamlewis that's great.
Also, Ivars, that's the hottest looking drill I ever did see :P
Replies
kidding
adam, sweet render, thats modo? is it pretty easy to use?
zbrush sketchin from the other night... tryin to figure out what kinda costume to give him
edit: there's gonna be a stylish glass dome over his brain to protect his thinkin machine from people like arrangemonk heh
i mean, hitting it with a bat once could kill one
Working on a desert eagle.
And a sculpt that took a little too long to be in the speed modeling thread:
Gun barrel or choo choo train? You decide.
really awesome stuff once more
Mladen: Yes, the render was done in Modo. The render engine is pretty intuitive to use and all the features are well-documented in the help files, so you can learn it pretty quickly. It helps a lot if you're already familiar with Modo more generally.
Zwebbie: Great texture work on Dorothy. Her eyes are pretty far apart but I kind of like that.
Looks good, only crit is that if you are planning on baking it down, your edges are too sharp and will not read as well. I make this mistake a lot, Harry helped by showing me that having overly soft edges on your high helps a lot more, and makes the bake easier. If this is just a show piece, leave it as it is.
Is anyone know a good tutorial to use the max 2010 viewport for realtime renders?
edit:
I find it, but now i need some working shaders..
Kite, Dude! the forest king is awesome!
Hey Wolf! I like the second one
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Kite, sexy work as always!
Zwebbie, Great style and texture work!
Started out as just getting to grips with Zbrush, being familiar with mudbox and all. This is a shaderFX screengrab from max. The black lines are due to the SSSmaterial
Fun eough to continue this head as is, so I consider it wip.
Also Crazy_Matt, I'm really eager to see where you're going with that. I love the design.
Adamlewis: Love those textures!
Kite: Awesome as always. Forest king dude have tons of personality.
Continuing on my power tool. Using Kodde-shader
its a bomb. would you have guessed?
http://image01.otto.de/pool/formatb/1250754.jpg ^^
i would make that control panel larger. with it being that small, that bomb would be the size of a car or minivan
Lou Garoux - Space Warewolf!
That's looking so sick!
Weaksauce. Well, now I'll have to decide whether or not I want to go back and fix that or not. Anyhow, Thanks for the heads up.
More works
Yeah, hands are thin.
update. played with the scale a bit.
I think its a maya viewport screengrab with kodde CGFX shader.
Great work! :d
Two shots of a high poly, "Engineering" sci-fi wall piece I've been playing around with. I took out the back wall panels in the second shot, but I'm going to be adding something like that back in, I just thought they looked overly tacked on. I'm not terribly happy with the side panels on the main console either, and will probably rework those too.
Damn Adamlewis that's great.
Also, Ivars, that's the hottest looking drill I ever did see :P
Here's a dog-like thing I might finish. I was just goofing around when I started it, but I kind of like where it's going so maybe I'll run with it.