@Paulewog: nice looking models, The gnome could use some tweaking to reduce the polycount, specialy on the body, it has way too much density, remove some loops and it will be much more optimized.
@BlackulaDZ: what's up with the Inverted cross? its a satanic Spaceman? XD
Nice model though, I love the wrinkles on the suit
I love, love, love this. Could you elaborate a bit what FFD modifier magic is involved ? Can be via PM, too
Like someone said, it would fit right into tf2, and I'm heavily playing with the creation of a "space theme" where new rock assets would be golden !
as much as i love the DDR, marketing perfectly fine socialist firearms to imperialist pigs is an absolute fucking outrage, so I'll have no part in glorifying it.
Seriously though, you should finish that and put it in armed assault
RazorB- Is this that cops vs. insurgents mod? I used to try and do concepts for them a while back, but couldn't commit the time.
Just trying out some Nick style art direction, so forgive the eye-searing color. Rendering is most of the way there, but overall the image still needs a ton of adjusting-
Razorb- Really enjoying that menu, it has plenty of character and style and keeps me interested. Great job!
Snowfly- Even if the colours are a bit eye-searing in parts it still looks great and the style is awesome as well.
Rilem- I like the texturing on the cart. I look forward to seeing it finished!
This is my first attempt at not only a TF2 Model but also at Unwrapping and Texturing. Next time I know to set it up much neater and stack similar UVs.
It's a Diner seat for a friends map to replace the blocky one he had before.
Still having trouble getting it in game though, it doesn't compile! Super aggravating.
Haven't posted here in years. But yeah, been working on an FN Model D for practice in SubD modeling, I think it's coming along nicely, haven't added many of the details yet and the mag, sights and bipod aren't done, but it's coming along.
Vlad you should maybe think of retopologizing that before you move on. I can see at least three places on that sculpt where the inflate brush has gotten out of hand.
Rilem, that kart looks lovely.
Snowfly, really liking the style on that, though I guess there needs to be a bit more separation between foreground and back. Very cool, though.
Been trying to get some much-needed sculpting practise done, using 3D Coat.
Replies
two character sheets for my portfolio. I am graduating from school in under two months. SO EXCITED!
nice looking characters, good luck for after school! you'll do well I'm sure
@BlackulaDZ: what's up with the Inverted cross? its a satanic Spaceman? XD
Nice model though, I love the wrinkles on the suit
Clean model
Like Cap Hotkill said, You can optimize your mesh
Keep up and good luck
Gotta love FFD modifier
The first is for a mod; My first AK-47
The second is for a personal project of a Batman villain scene (Ventriloquist)
Still have a bit more to do before the high polys are done, so critique is welcome
its not tooo bad Screwonhed haha, I would deff just work on the outer region. Is it rope?
Then you need the
SEX TYRANT POWER PLEASURE CONDOM!
CHANNEL THE POWER OF THE LION!
RAAAWR!
I love, love, love this. Could you elaborate a bit what FFD modifier magic is involved ? Can be via PM, too
Like someone said, it would fit right into tf2, and I'm heavily playing with the creation of a "space theme" where new rock assets would be golden !
Looks overall great. Want to finish my STG 941? ^^
Former East Germany modification of the AK-74M chambered in 5,56 X 45.
Seriously though, you should finish that and put it in armed assault
I'd totally use that condom, dispite being both adequate and not lonely.
cholden: did you manage to get anymore done on that? it looked pretty damn cool
was just doin this sorta menu pic for a source mod called The Rising
RazorB- Is this that cops vs. insurgents mod? I used to try and do concepts for them a while back, but couldn't commit the time.
Just trying out some Nick style art direction, so forgive the eye-searing color. Rendering is most of the way there, but overall the image still needs a ton of adjusting-
awesome work btw.. i never have the patience to put that much time in a single peice ;(
@Snowfly, loving the eye-searing colors! :P
Snowfly- Even if the colours are a bit eye-searing in parts it still looks great and the style is awesome as well.
Rilem- I like the texturing on the cart. I look forward to seeing it finished!
This is my first attempt at not only a TF2 Model but also at Unwrapping and Texturing. Next time I know to set it up much neater and stack similar UVs.
It's a Diner seat for a friends map to replace the blocky one he had before.
Still having trouble getting it in game though, it doesn't compile! Super aggravating.
Snowy graveyard for an game I'm developing, still WIP
[ame]http://www.youtube.com/watch?v=nDBBfluuC-s[/ame]
snowfly , looking good so far. Maybe tone down the background a bit so the foreground will become more clear in the overall picture.
did a SP for the conceptart Selfportrait day (PS crashed on me in the end but i managed to recover most of what i had
(It's a very useful exercise, if you ask me)
Too messy!Still need to remove a lot of cuts.
Just saying, It's really awesome, but it looks a bit like Gerard Way if he didn't have eyes.
mouth looks to be moving up and to the left with no lip pursing or expression to back it up.
HOT
This is getting any better, and it's annoying me.
Snowfly, really liking the style on that, though I guess there needs to be a bit more separation between foreground and back. Very cool, though.
Been trying to get some much-needed sculpting practise done, using 3D Coat.
non-reffed from voxel sphere:
and a bust based on jouste's annelidian rifleman:
Love it man. As usual
Another practise sculpt. Not quite Mr Karloff.
Fixed.
Some mudbox practice, base mesh from mudbox "basic head"
cheers!