ironbear, perhaps the eyes could be set further back in the head. Ears seem a bit flat to the head also.
loving that Zwebbie. loads of nice stuff on last few pages.
I really meant to get this chugging along sooner so it'd be done before Halloween, but life got in the way -.-. It's going to be based more on the NES game when all is said and done(with a health bar for a child and the number of children remaining), but yeah. Gonna be sporting the amazing purple jumpsuit!
I've done more on the nature filigree thing too, been dicking around with the honeycomb area, but didn't SS it...so just this for now. Shifting focus to it first until it's finished, then I'll go back to the filigree.
I'm a newb, plz don't kill me! Lol, I joke. Still a newb tho, making this car to go into fallout 3 / new vegas. I could really use some crits and tips on modeling and edge flow atm. Wireframe orthographic shots over in my blog.
Hey miles
Nice looking Thrall you've got there.
Noticed his proportions is abit off though.
His legs is too short imo.
Other than that it looks nice.
I especially like the texturing on the mace.
Hi all, Just discovered this amazing site last week and had to join
If anyone can give tips on what to fix or add to my dragon that im creating for a fantasy sculpt competition it would be highly appreciated a bit stuck atm
Medieval catapult I'm working on for a school project. The textures are still a WIP, especially the spec. I haven't added the rope used to pull it down yet because it will most likely be animated and I'll create it as a separate piece.
Using a few older asset and making new ones when needed, I put together a quick game and level today for Halloween, a zombie survival game!
Currently using UDK bots as zombie character placeholders. Zombies stalk the player, can not die, does melee damage, and can only be slowed down with damage. Over a large, spooky forest terrain, the player must survive the onslaught. You best bet is to imobolize and run.
Replies
this fur is made in the old program version
I am working on a furry dog ( the biggest issue at the moment is the fur - it doesn´t work as I wish in the new Version I use.
is she a he? if not you should smooth the part between her legs a bit ;-)
@ rooster
where the pink spashes brains before? I really like these cute bunnys :-)
????
Its about time for Halloween, its just a jack o lantern i carved. (w/shitty camera pic)
and Blitz, that is so nice!
though the swords look a bit chunky.
Thanks Ruz!
Vintage Gas Pump...this is the high poly model
got to damage this model up a bit now
Took a break from the body and made the for the bikergirl
I really meant to get this chugging along sooner so it'd be done before Halloween, but life got in the way -.-. It's going to be based more on the NES game when all is said and done(with a health bar for a child and the number of children remaining), but yeah. Gonna be sporting the amazing purple jumpsuit!
I've done more on the nature filigree thing too, been dicking around with the honeycomb area, but didn't SS it...so just this for now. Shifting focus to it first until it's finished, then I'll go back to the filigree.
beat em up style layout enviroment. will start texturing soon and get it in unreal later.
nice design idea Medestruit, can't wait to see it finshed :P
No accessories yet, but I am going to have so much fun with them later.
She is a cave explorer/hiker of some sort. Concept.
Wireframe orthographic shots over in my blog.
Where did you find the marquee and side graphics for your model? Awesome:)
Oddly enough, when I was thinking of what arcade to make, I googled "TMNT arcade cabinet" and found a papercraft model. Perfect for textures.
Well, kind of cloudy
thread here!
http://www.polycount.com/forum/showthread.php?t=77954
Nice looking Thrall you've got there.
Noticed his proportions is abit off though.
His legs is too short imo.
Other than that it looks nice.
I especially like the texturing on the mace.
If anyone can give tips on what to fix or add to my dragon that im creating for a fantasy sculpt competition it would be highly appreciated a bit stuck atm
here are a couple of screens:
that is looking awesomely good man.
Is that just a portfolio piece or is it for some project?
Here are some beginning textures:
It's a study from a painting by John singer sargent and the brushes i tinker with most of the time are in my signature.
did a skintone study tonight based on a painting by kailin zhao
Currently using UDK bots as zombie character placeholders. Zombies stalk the player, can not die, does melee damage, and can only be slowed down with damage. Over a large, spooky forest terrain, the player must survive the onslaught. You best bet is to imobolize and run.
[ame]http://www.youtube.com/watch?v=qeNX5fyd18U[/ame]
Not sure how much farther I'll take this, but it's a lot fun.
Reference images
http://chrisholden.net/1night_ref01.jpg
I totally thought that was a condom with a lion head at first...