ALPHAwolf: the modelling on that armor is very impressive, i think the proportions may be a good bit off in a few areas tho, might want to sort that out before you get too many details in there, dont want to make things tough on yourself.
I love the stuff moof posted in this here thread. gellison: for a try-out model almost everything goes. Otherwise I suggest you spend a lot more time with medium-sized detail. That character has very big shapes (head, eyes etc) and then directly drops to very small shapes. You seem to have no middleground. Spend more time there, at a sub-d level inbetween, and poke some more centers of interest in him/her. Right now it looks a bit like a costume with stuff tacked on.
Pillars, for indoor enviro thing for school, previously posted a different part of it. Cthulhu and nude mermaids always related. edit: looked a lot less grainy in Maya.
Incredible precision Harry, bravo. I can't in good conscience recoommend anyone to build a new AK from scratch when there are so many, unless they're actually going to take it to the level of detail and precision you have. Especially impressed with the detail around the gas system, can't wait to see you finish this one out fully.
Ironbearxl: I will probably vertex light this one. I'm on the fence about taking this into UDK. I'll probably just finish up the scene and do a test and see what the difference looks like.
here is something new that I started today. I always wanted to do a 3d version of my favourite basketball player and I finally decided to give it a try. Let's see how recognizable he is
ironbear, perhaps the eyes could be set further back in the head. Ears seem a bit flat to the head also.
loving that Zwebbie. loads of nice stuff on last few pages.
very cool! Great how you use the paint to make the sculpt look more polished. Have not seen you use any masking, it can be very helpful for hard surface sculpting. Now wheres part 2?
So did some more work on the armour, re proportioned the pieces a bit. Gonna move onto working on the human parts next. Also a shot of the Control mesh.
Working on a bikergirl right know, assignment for school
Those muscle are not that needed with her shirt and jacket, just made those for practise and fun ;D
areve: diggin the design, and the anatomy sculpt is really nice... be careful with the folds around the knee though, that's a tension spot and the folds should radiate out from it more than fold over it, especially with leather. Also, try and keep the folds thin and hard-edged, tight pants don't generally have many large soft folds. Check out Neox's badass comicon entry to see what I'm talkin about.
thanks for the words on Dr Footbags... I'll post up pt2 tonight to my vimeo.
@Davison: yeah, I almost didnt post the timelapse at all because of how shitty the workflow is. I swear I do know how to use more of the brushes and masking and all that... but for whatever reason, when I sit down to just sketch at home, it never really occurs to me to use anything but standard, move and a couple alphas. I should probably do something about that.
So EA are taking too fricking long to make a new SSX game, Started working on a redesign of Psymon Stark from SSX3. Super early and loads to fix hes got far too many dreadlocks but I kinda like it
I've been told that the construction of this object isn't believable enough, mainly because of the construction and burlap sacks. The sacks shouldn't be difficult to fix, but the construction is what I'm most concerned about. Any suggestions? *the environment for this object is a Middle Eastern style bazaar.
Some hard-surface practice, based on one of Ben Mauro's concepts. Some of the proportions have been adjusted slightly. Probably going to go back and adjust the size of the grated paneling to avoid that artifacting.
Concept for a character idea I had. Quick backstory (complete with post-apocalyptic cliche);
Normal girl marries her childhood sweetheart, a genius engineer, lives happily, some crazy apocalypse wipes out most of the earth, girl thinks she's lost her husband. Turns out her husband was behind the apocalypse and is taking over the world, girl goes postal and seeks revenge using leftover parts of her husbands armory, she is unknowingly the last hope for the remaining humankind.
Going to spend tomorrow detailing the lacky areas, and adding some finals here and there.
Then im done with it, don't want to see it no mo in zbrush. See what some texture can do.
Blitz, that turtle looks beyond amazing. The only thing right now (and maybe you plan to re-touch it) is the blood on the katanas looks a bit rushed and unrealistic.
Replies
moof: killer man! love the style!
gellison: for a try-out model almost everything goes. Otherwise I suggest you spend a lot more time with medium-sized detail. That character has very big shapes (head, eyes etc) and then directly drops to very small shapes. You seem to have no middleground. Spend more time there, at a sub-d level inbetween, and poke some more centers of interest in him/her. Right now it looks a bit like a costume with stuff tacked on.
Pillars, for indoor enviro thing for school, previously posted a different part of it. Cthulhu and nude mermaids always related. edit: looked a lot less grainy in Maya.
Incredible precision Harry, bravo. I can't in good conscience recoommend anyone to build a new AK from scratch when there are so many, unless they're actually going to take it to the level of detail and precision you have. Especially impressed with the detail around the gas system, can't wait to see you finish this one out fully.
I have to resist the urge to spray paint that everywhere.
Here's an overall progress and a up close shot.
blitz: love how your turtle is coming up.
here is something new that I started today. I always wanted to do a 3d version of my favourite basketball player and I finally decided to give it a try. Let's see how recognizable he is
footbags added and I'm calling this doodle done... clickity clack here fore timeeelapppssseeee
Some 17th century shoes were just crazy.
And ferg + zwebbie those are tight!
Making my own modelling tool, and working on this model as part of testing. Still WIP.
bravo
loving that Zwebbie. loads of nice stuff on last few pages.
update on my head
Getting there
Working on a bikergirl right know, assignment for school
Those muscle are not that needed with her shirt and jacket, just made those for practise and fun ;D
Little video here http://173.45.73.121/~carlosde/blog/walker.mov
Crits and comments are always welcome
areve: diggin the design, and the anatomy sculpt is really nice... be careful with the folds around the knee though, that's a tension spot and the folds should radiate out from it more than fold over it, especially with leather. Also, try and keep the folds thin and hard-edged, tight pants don't generally have many large soft folds. Check out Neox's badass comicon entry to see what I'm talkin about.
thanks for the words on Dr Footbags... I'll post up pt2 tonight to my vimeo.
@Davison: yeah, I almost didnt post the timelapse at all because of how shitty the workflow is. I swear I do know how to use more of the brushes and masking and all that... but for whatever reason, when I sit down to just sketch at home, it never really occurs to me to use anything but standard, move and a couple alphas. I should probably do something about that.
So EA are taking too fricking long to make a new SSX game, Started working on a redesign of Psymon Stark from SSX3. Super early and loads to fix hes got far too many dreadlocks but I kinda like it
its about that time:
I've been told that the construction of this object isn't believable enough, mainly because of the construction and burlap sacks. The sacks shouldn't be difficult to fix, but the construction is what I'm most concerned about. Any suggestions? *the environment for this object is a Middle Eastern style bazaar.
By daowg at 2010-10-25
Normal girl marries her childhood sweetheart, a genius engineer, lives happily, some crazy apocalypse wipes out most of the earth, girl thinks she's lost her husband. Turns out her husband was behind the apocalypse and is taking over the world, girl goes postal and seeks revenge using leftover parts of her husbands armory, she is unknowingly the last hope for the remaining humankind.
Think borderlands / fallout et al
a little texture update.. Hope you like it guy's..
It is about 800 tris, screenshot from max viewport using Xoliul's shader. Any suggestions apprecieated.
Here's a little kart I'm working on.
Then im done with it, don't want to see it no mo in zbrush. See what some texture can do.