hey ironbear nice progress, Ive noticed a that youve posed him really stiffly in the concept sculpt, try to get a more natural pose and really nail the anatomy some more like just for an example the neck is pretty much vertical where most peoples necks point slightly forward over thier chest and curve up to the head. rock on
thanks everybody, thread keeps inspiring to do better work.
neox: thanks man i spent the lion's share on that and i think it paid off. also i haven't said it yet but storm came out fantastic, lots of beautiful, subtle work on that piece.
disanski: thanks, i believe she reads as properly Brazilian because i worked from a reference image that i had saved out from i'm not sure how long, which i had saved as "brazilian.jpg"--whether or not she is actually Brazilian i couldn't properly say. but you're right, there are certain key elements--complexion, certain facial construction that is NOT aligned to most western media conceptions of model-beauty (thank goodness for that). i would say the lips/vault of the mouth and jaw line are important. while trying to get the likeness on the head, i noticed she actually has a fairly tall chin.
BeatKitano: yeah I was getting that vibe too--also it'd just be a shame to cover up all the work I did on her face
anyway thanks for the commments guys and keep up the good work, too many good pieces to easily single out
edit: except moof i am also suuuuper digging the bionics treatment on that guy, looks great
Blaizer thats a great model and texture.
I love the subtle softness and sss feel you got in the texture. Especially in the weapon arm.
Do you bake the lighting onto your textures or are they all hand painted?
Thanks man. I baked a "helper map" with the lighting, and the rest was paint work. The model uses a hi-res model as source for the lighting, is the same process as with a model for normal maps, but with a different bake and texture work.
hey ironbear nice progress, Ive noticed a that youve posed him really stiffly in the concept sculpt, try to get a more natural pose and really nail the anatomy some more like just for an example the neck is pretty much vertical where most peoples necks point slightly forward over thier chest and curve up to the head. rock on
Med, I really like that design, but I think the finer line work in the web is really hurting the readability. It's just coming across as a big blob and I think it could work much better with fewer, bolder lines. The same with the finer stuff on the A and a bit of the shading on the wheat.
i believe she reads as properly Brazilian because i worked from a reference image that i had saved out from i'm not sure how long, which i had saved as "brazilian.jpg"--whether or not she is actually Brazilian i couldn't properly say. but you're right, there are certain key elements--complexion, certain facial construction that is NOT aligned to most western media conceptions of model-beauty (thank goodness for that). i would say the lips/vault of the mouth and jaw line are important. while trying to get the likeness on the head, i noticed she actually has a fairly tall chin.
Great work on the face Gauss! It's really nice to see your drawings looking much less static in their poses. I know I haven't been around much on PC for a couple of years, but you've definitely improved in that time
My only issue, if you are keeping with the Brazilian look, is that you need to give that girl a bigger, rounder bubble booty... hers is looking far too small and flat It's coming across as a sexy Brazilian woman's head stuck on a "Western media conceptions of model-beauty"'s body
A vehicle I'm working on for a indie game that's coming along, texture is wip, currently has no spec map or high detail pass for normals all critiques welcome.
the shape of the teapot isn't very legible with the big bulge on his belly and under the spout. Also the rainbow is thin and splashy at one end and thick and goopy at the other?
E: and shading on the teeth is a little wtf, its like their set really far back into his mouth, but nothing else indicates that.
moof. got damn your awesome. your stuff always has this funkiness to it that always makes for interesting pieces. I really dig on the meat pants and the strange proportions on he mechanical bits.
Great work on the face Gauss! It's really nice to see your drawings looking much less static in their poses. I know I haven't been around much on PC for a couple of years, but you've definitely improved in that time
My only issue, if you are keeping with the Brazilian look, is that you need to give that girl a bigger, rounder bubble booty... hers is looking far too small and flat It's coming across as a sexy Brazilian woman's head stuck on a "Western media conceptions of model-beauty"'s body
-DK >^..^<
Yeah I hear that but the ref was way skinnier than even I present here. Probably is a model, with all the attendant boyish thinness, as the photo looks like it was taken in NYC. Anyway, I thickened her up some but as well as being Brazilian she's also meant to actually be a fighter, not a pinup. I think bubble-butting her would have been against what I was trying to go for. I would have built up her musculature more but frankly my anatomy is still lacking, I can't go too far from a ref without the picture taking a hit as a whole.
Anyway thanks for the comments, I need to get working on another piece
Ged> Not bad. I do think though for a guy with such a huge upper body, that his legs should be a lot bigger. Either way though, I think the main problem is that his legs are kinda a little too far apart. It's like he's doing a standing squat, it's a little weird.
Fuse> The skull is misshapen on that dude, you need to check the protrusions that are the sides of his head
willly-wilson> god I love tron. That's cool looking dude, if you do a light cycle that'd be sick..
THankie kindly
muzz> I dig
Razorb> that suit is sick... like dead space and aqua ranger and aliens or something. niceeee
Med, I really like that design, but I think the finer line work in the web is really hurting the readability. It's just coming across as a big blob and I think it could work much better with fewer, bolder lines. The same with the finer stuff on the A and a bit of the shading on the wheat.
Yeah, the web will be diffused some when I get back to it. There will be a halftone effect added to the center of the web(the dense part) to break it up.
As far as the letter, you're not getting a real view of it, since you're seeing a screen cap at 25%. At print scale the items aren't so crammed up like that, so a bit misleading there. But you are right about the web.
I think you're pushing his mouth out a little too much, though. He looks kinda like Homer Simpson :P You can see in that smoking ref pic (centre left) that his mouth is still relatively flat across his face.
His jawline could use a little more curve in it. There's a sort of arch formed by the jowls as they fall below.
And his cheeks should be a little more hollow than they are on your sculpt at the moment.
Bring his forehead in a little - the cheekbones and forehead shouldn't be that wide compared to the rest of his face.
Replies
Note that I make only the water shader, the texture on the terrain, the rest is the default assets of the udk (sky too).
Anyway, thanks ! ,)
Love it! The stripped down/thin bionics are spot on!
still workin on this
I never finished my comicon entry yet so Im working on it when I get time
WIPSCULPT!
Think I might give him a techy collar thing around his neck...what do you think?
neox: thanks man i spent the lion's share on that and i think it paid off. also i haven't said it yet but storm came out fantastic, lots of beautiful, subtle work on that piece.
disanski: thanks, i believe she reads as properly Brazilian because i worked from a reference image that i had saved out from i'm not sure how long, which i had saved as "brazilian.jpg"--whether or not she is actually Brazilian i couldn't properly say. but you're right, there are certain key elements--complexion, certain facial construction that is NOT aligned to most western media conceptions of model-beauty (thank goodness for that). i would say the lips/vault of the mouth and jaw line are important. while trying to get the likeness on the head, i noticed she actually has a fairly tall chin.
BeatKitano: yeah I was getting that vibe too--also it'd just be a shame to cover up all the work I did on her face
anyway thanks for the commments guys and keep up the good work, too many good pieces to easily single out
edit: except moof i am also suuuuper digging the bionics treatment on that guy, looks great
Thanks man. I baked a "helper map" with the lighting, and the rest was paint work. The model uses a hi-res model as source for the lighting, is the same process as with a model for normal maps, but with a different bake and texture work.
Edit: i ending posting a thread with the workflow and some more images.
http://www.polycount.com/forum/showthread.php?t=77648
I've been trying to learn how to paint a little lately so this is a badass badassly littering cuz he doesn't even give a fuck.
Thanks Ged, will do
moof this made my day. Thanks for the kickassery!
Still bouncing back and forth on this.
Done after This Anima online concept.
Did the small one due to small amount of time
Fantastisk overall-proportions.
Keep it up lad.
Great work on the face Gauss! It's really nice to see your drawings looking much less static in their poses. I know I haven't been around much on PC for a couple of years, but you've definitely improved in that time
My only issue, if you are keeping with the Brazilian look, is that you need to give that girl a bigger, rounder bubble booty... hers is looking far too small and flat It's coming across as a sexy Brazilian woman's head stuck on a "Western media conceptions of model-beauty"'s body
-DK >^..^<
http://www.abload.de/image.php?img=wecwcopy3uvh.jpg
made the low poly for that sucker, rigged it, making some anims.
pretty clueless about what the texture´s supposed to look like...
Working on a threadless design. Be as harsh as you can!
Keep in mind it cant be more than 8 colours and im at that limit.
E: and shading on the teeth is a little wtf, its like their set really far back into his mouth, but nothing else indicates that.
I like the concept though :P
Some slug/snake thing I'm working on right now. Wanna put some finishing touches on it and then start sculpting it.
moof... slightly awesome i must say!
crimson haze forum starting to take off, 36 members weeee
[ame]http://www.youtube.com/watch?v=x2tqW1CaRls[/ame]
Yeah I hear that but the ref was way skinnier than even I present here. Probably is a model, with all the attendant boyish thinness, as the photo looks like it was taken in NYC. Anyway, I thickened her up some but as well as being Brazilian she's also meant to actually be a fighter, not a pinup. I think bubble-butting her would have been against what I was trying to go for. I would have built up her musculature more but frankly my anatomy is still lacking, I can't go too far from a ref without the picture taking a hit as a whole.
Anyway thanks for the comments, I need to get working on another piece
jackwhat
gauss
poffington
- THanks!:D
konstruct> I like the funk.
Ged> Not bad. I do think though for a guy with such a huge upper body, that his legs should be a lot bigger. Either way though, I think the main problem is that his legs are kinda a little too far apart. It's like he's doing a standing squat, it's a little weird.
Fuse> The skull is misshapen on that dude, you need to check the protrusions that are the sides of his head
willly-wilson> god I love tron. That's cool looking dude, if you do a light cycle that'd be sick..
THankie kindly
muzz> I dig
Razorb> that suit is sick... like dead space and aqua ranger and aliens or something. niceeee
I like all the stripes.
arshlevon - awesome turtle!
female trapped in evil magic armor:poly140:
Slaught - cool ninja
Woo Mare's Leg!
Hope the image is mirrored though :P
Heres a pic I took a while ago that may help for wear (going to be modeling this sometime in future).
Link: https://dl.dropbox.com/u/11964902/IMG_0739smaller.jpg
By arselito2 at 2010-10-20
for Mudbox warrior challenge on cghub.com
Yeah, the web will be diffused some when I get back to it. There will be a halftone effect added to the center of the web(the dense part) to break it up.
As far as the letter, you're not getting a real view of it, since you're seeing a screen cap at 25%. At print scale the items aren't so crammed up like that, so a bit misleading there. But you are right about the web.
update, crits?
I think you're pushing his mouth out a little too much, though. He looks kinda like Homer Simpson :P You can see in that smoking ref pic (centre left) that his mouth is still relatively flat across his face.
His jawline could use a little more curve in it. There's a sort of arch formed by the jowls as they fall below.
And his cheeks should be a little more hollow than they are on your sculpt at the moment.
Bring his forehead in a little - the cheekbones and forehead shouldn't be that wide compared to the rest of his face.
still a long way to go though..