minor update, did some of the upper arms today, this front shot should back up my point earlier about th shoulder joints
looking at it i think the front silhouette could use a little loving, (still got some hanging wires to bunch up under the arm, coming from the back as seen in the concept) and im getting right on that ^
I thought that you would have started with the low poly,
and i never expected it to be 'feasable to use that much deatil into a low poly meca i mean its unbeliveable!
Hell i guess i was wrong then, lookin Amazing Jhon.
I think that ill be emergrating to these forums while TGC// -3d chat, self destructs, its worse than an inferno in there, flame wars over nothing lol
This is gonna rock, awesome mechanical modeling skills man.
Are you mixing up lots of non smoothed bits in there? Seems to be lots of clean hard polys, looks great.
alchemy is fucking sweet, will be using this program alot more from now on.
A, kind of sharp, may not fit the model, skinny flamethrower look.
B, basic long barrel, chunky and shotgun like.
C, machine gun/minigun, large, wide rotating barrel, bullets are fed around in a circular motion in the center of the gun.
D, basically like 3 rifles firing off repeatedly.
Replies
minor update, did some of the upper arms today, this front shot should back up my point earlier about th shoulder joints
looking at it i think the front silhouette could use a little loving, (still got some hanging wires to bunch up under the arm, coming from the back as seen in the concept) and im getting right on that ^
after some sleep of course:)
EDIT:
lol, forgot the image, ok shleep time nao.
Looks like a cross between the Star Wars Droideka, and HR Giger's Aliens, but a shitload cooler.
I have a feeling that upon attempting the low poly cage i will die.
others also.
A necessary sacrifice, for the greener good.
edit:
@ notebookguy
Im just using a skylight and an omni light, nothing special
thanks everyone for the nice words.
i cant honestly say this has been the most productive day, but i got the hand done.
i need to split updates into larger, more meaningful chunks..lol
how do u make so nice shading ?
Im aware that the loin thingy doesnt look particularly good at bending, at both the top and middle, working on it.
the blue was getting on my nerves, excuse the random hue shifting.
some silhouettes soon
Your a mordern day magic-man lol
The arms alone look about 5k. How do you do it?
Lazerus.... this is a high poly for normal maps.
thats just insanity!
and i never expected it to be 'feasable to use that much deatil into a low poly meca i mean its unbeliveable!
Hell i guess i was wrong then, lookin Amazing Jhon.
I think that ill be emergrating to these forums while TGC// -3d chat, self destructs, its worse than an inferno in there, flame wars over nothing lol
cheers, cb
amazing stuff
loving the design
A
Are you mixing up lots of non smoothed bits in there? Seems to be lots of clean hard polys, looks great.
alchemy is fucking sweet, will be using this program alot more from now on.
A, kind of sharp, may not fit the model, skinny flamethrower look.
B, basic long barrel, chunky and shotgun like.
C, machine gun/minigun, large, wide rotating barrel, bullets are fed around in a circular motion in the center of the gun.
D, basically like 3 rifles firing off repeatedly.
might do some more.