Only the anatomy landmarks were established during this speed sculpt session. It's an update on the image below. Roughly 2hrs, blocking out the hands in sculptris are a biznatch.
About 40 minutes, my second sculpt. I always end up making these, I don't know why. Someone said this looks almost like an ultralisk from star craft II
Schneller, I love that Giger-Brom sculpt, wicked cool stuff.
2.5 hour bust sculpt instead of doing stuff I should; one of these days I'll stop doing 40k stuff, but not today.
nice one kot, for such fast things you should definitely try out dynamesh, not need for struggly with topology on improvised stuff
from yesterday evening, and again my experience, i'm too slow to do short minutes below 10 minutes and i'm also to slow to do more extreme poses in anything below half an hour and moving around constantly, so i deleted all my more extreme pose sketches and went on with a portrait. The same model als last time.
@Neox Ha, I guess I'm trapped in my comfort zone but I do realize I should get out of it.. Glad you like it!
Also, I am with Hugh. Would really really love to see how you go about making your sculpts. Incredible work as usual! (saved)
haha! Jeremy-S I actually really dig on that poly paint! Its very unusual but it seems to do a good job leading the eye about the piece. Oh and I`m a sucker for fat skeletons for some reason. :P
I see some amazing work here! Great job on the fire warrior bust Hollander!
Here's a 30 minute speed sculpt of no one in particular, I felt the urge to comp it in the style of Daphz, in a memorial sort of way.
I'm trying to get back on the saddle with sculpting, and standard modeling now that I have more time to do so.
Of course I'm no where near as good as a lot of the people here; eyes are killer for me, as I tended to lazily skip around them in the past, definitely something I need to focus on. But hopefully I've improved in the last two years over this.
I think this is the first thing I've made I like, it's prolly my 7th or 8th sculpt, I did the whole thing with coloring in about an hour. The sculpt was about 35 minutes, I'm just learning the interface atm. I didn't really finish the back of the head either, I am curious, on most sculpts, such as faces, do you start out with a base mesh or from a zsphere? Or on busts, what is your process?
Final-
@Alex; I'm still an amateur myself, but really it can be either. Base meshes are good for staying with certain boundaries you're trying to achieve, and a zsphere is good for the same thing. Personally, I start off with a 3D Sphere and just use the move tool to capture the silhouette of a head. It's not 100% accurate for capturing specifics, but it works.
I felt the torso section on the previous piece was really weak, so I went ahead and made another:
Daily sculpt for yesterday. Tried to pay more attention on the eyes, and other anatomical correction by using much more ref:
@Alex; I'm still an amateur myself, but really it can be either. Base meshes are good for staying with certain boundaries you're trying to achieve, and a zsphere is good for the same thing. Personally, I start off with a 3D Sphere and just use the move tool to capture the silhouette of a head. It's not 100% accurate for capturing specifics, but it works.
I felt the torso section on the previous piece was really weak, so I went ahead and made another:
Daily sculpt for yesterday. Tried to pay more attention on the eyes, and other anatomical correction by using much more ref:
I've actually been following your stuff on another forum, that's what made me want to try working with Z-Brush again.
Replies
Here's a couple zbrush doodles, about 1 hr on the bald guy, 30 min on the alien. Both were started from a sphere. I think I'm in love with dynamesh
1hr fooling around in Sculptris, been a while.
Today's speedy! Smiley Mike... I dunno
Good Day Gentleman!!!
Purposely used no reference
First bust, about 1 hour 20 minutes
Hands and Legs are very WIP.
Original Speed Sculpt
heres a sculpt i got time to do today:
An angry demon dog mask... should've ditched those horns >:/
(I should probably stop until I have something worth posting huh?)
First image - concept
2nd/3rd/4th image - Started some basic sculpting in Zbrush, before I got side tracked with other projects :shifty:
I like to think I'll come back and finish it one day...
Roughly 3hrs for everything, statue for videomapping project.
Oh, the weapon isn't there but will be
2.5 hour bust sculpt instead of doing stuff I should; one of these days I'll stop doing 40k stuff, but not today.
Here's small dump from the last couple days. The mech guy is kinda janky and busy - got carried away
and one today
An hour each
sculpt - 1hr 25min
Paint - 25min
from yesterday evening, and again my experience, i'm too slow to do short minutes below 10 minutes and i'm also to slow to do more extreme poses in anything below half an hour and moving around constantly, so i deleted all my more extreme pose sketches and went on with a portrait. The same model als last time.
Also, I am with Hugh. Would really really love to see how you go about making your sculpts. Incredible work as usual! (saved)
Each one is an hour
from concept - http://cghub.com/images/view/7328/
30 minute crap.
Whenever I turn on zbrush to make something, it always turns into vaginas. I don't know why.
Here's a 30 minute speed sculpt of no one in particular, I felt the urge to comp it in the style of Daphz, in a memorial sort of way.
I'm trying to get back on the saddle with sculpting, and standard modeling now that I have more time to do so.
Of course I'm no where near as good as a lot of the people here; eyes are killer for me, as I tended to lazily skip around them in the past, definitely something I need to focus on. But hopefully I've improved in the last two years over this.
Final-
Sculpt-
I felt the torso section on the previous piece was really weak, so I went ahead and made another:
Daily sculpt for yesterday. Tried to pay more attention on the eyes, and other anatomical correction by using much more ref:
I've actually been following your stuff on another forum, that's what made me want to try working with Z-Brush again.
Ah, that forum Yes I would definitely try to work more with Zbrush, I've found it very rewarding.
Trying to push realism more than forms from now on. Probably going to do some eye and nose studies instead of another sculpt.