Been doing some Zbrush - lots of learning to do, but progress is being made :-) The eyes are pretty wide-ass; but wasn't really going for realism. Oldies really are the low-hanging fruit for Zbrush. Have a quick babushka.
Currently in the process of modifying an old mesh, initially modeled using an explicit subdivided workflow too a low poly object via bevel edge weights, weighted normals, edge split with additional subsurf at lvl 1 (...for circular shapes) so at least subjectively, a 'quickie' nonetheless : #
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