Orb the front is looking pretty ace and intense, the ear is a bit wobbly but overall te shapes are cool
here's my first longer sketch from the slate, it started as something different, resculptet it like 4 times before i went this direction, overall 2 hours bit with maybe 30min of working on that particular one
nice one jaco, is that actually built fom scratch during a live drawing session? if so, how long did it take you? i want to take my slate to livedrawing sessons soon and i'm trying to figure out a good workflow to do 10 minute poses, and right now i don't see me doing that from scratch in that time, so i build a simple volume rig i could use, but maybe i should just try it and stop thinking too much about how to do it ^^
from yesterdays sketchgroup session we have once a week, usually i was just sitting around talking, as i just don't feel comfortable with a pencil, now i can actually do stuff
Yo zweebie, thats damn close to being right, but some of your proportions are a bit out. The biggest one is that the head is too tall, followed by the nose being a bit small and i also made the jaw wider to look more natural. Hope it helps.
@killnpc: Thank you, though I'm going to have to admit that I stole the whole overpainted eyes thing from Hazardous, and I think it's a bit of a cheap trick to artificially make a model much more lifelike.
@Muzz: A good thanks to you, too, that's a useful paintover. I like to think I'm familiar enough with the basic guidelines, but I completely miss-eyeballed them. It seemed to me that the eyes were roughly halfway halfway on the height of the head, when upon closer inspection they weren't nearly - the cranium was indeed far too big. As for the nose, whenever I try to make someone pretty, I often make the nose a bit bigger to avoid the clich
Hmm, if you want to make a more elegant nose, its not really size that changes, its more structure. In fact i don't think that its really nose size that changes much at all.
When you are looking at fashion photography most of the effort goes into removing harsh shadows from the face to make things feel more elegant. So a lot of the time you just end up with the nostrils, and that is confusing when studying things as it makes the nose appear smaller.
In fact i just looked for 10 min and couldn't find a single woman with a weirdly small nose.
With the cranium, i think you just need to take a step back and ask yourself if it feels right, If you can detach yourself and look at it from the perspective of an observer it'll be much easier to see. I personally try and sleep on a piece of art before i post it, as there is usually something i will have been art blind to the night before and I'll have want to have fixed it up before showing anyone.
I personally try and sleep on a piece of art before i post it, as there is usually something i will have been art blind to the night before and I'll have want to have fixed it up before showing anyone.
Cheers, Muzz, you're right about all you said, and I made changes. I guess I did end up learning quite a bit from a speed model after you encouraged me to have a bit of a closer look .
Thanks Neox, I actually did that one from photos of a pose, started with zspheres. It was pretty quick, as the pose was symmetrical.
Starting with some kind of a base is definitely the way to go, having the proportions taken care of will help you get something decent done in 10mins. You also need decent topology so that you can use transpose to get your initial pose down.
I like dynameshing after I've got the pose down, makes it feel more like sculpting with clay as opposed to pushing verts around.
I know it's not exactly a speed model, but i was given the task to model a hotrod for a friend within day - spent 10 hours. I'm pretty happy with it considering I don't do many vehicles
sooo first time testing out the slate in public, at dr sketchy berlin, was really tough to work qithout any symmetry also i tried using the zbrush mannequin and i'm really not happy with it, the initial volumes are pretty bad, so instead of concentrating on the actual shapes i have to get rid of those volumes first, which eats a lot of time - in case of 1 minute poses i could barly pose it fast enough, even though i doubt there are quicker ways inside zbrush to pose something as flexible. for the 5 and 10 minute poses i wished i wouldn't waste so much time on the mannequin and find ways to create the volumes quicker. I did a simple volume rig in max recently will have to try if i can rig this up with zspheres and use them to pose.
was pretty challenging without symmetry, from a given angle and with the models wearing clothes which destoryed pretty much all the body shapes
and as i didn't prepare well enough my battery ran out at the 20 min poses - damn :X
my second life sculpting session at the karakter concept studio, i ended up so upset with all the short term poses that i decided to do a portrait of the model ~45min
here is a sketch i worked on while waiting for my girlfriend at the barber
and a more refined one which i think i will polish further
he's a bit off here and there but i kinda liked when i was heading, with a bit more body definition, i think i will work on this one further at the next sketch sessions
Replies
bobo: cool monster x)
here's my first longer sketch from the slate, it started as something different, resculptet it like 4 times before i went this direction, overall 2 hours bit with maybe 30min of working on that particular one
nomnom chicken
mbleh...sometimes sculpting reminds me why I feel bad about myself.
Burne Hogarth
Thomas Von Kummant
Sanggene Lee
Ruanjia
Ketka
Quickie little girl to start off the day... wow that sentence sounded really bad.
from yesterdays sketchgroup session we have once a week, usually i was just sitting around talking, as i just don't feel comfortable with a pencil, now i can actually do stuff
got some too
Yo zweebie, thats damn close to being right, but some of your proportions are a bit out. The biggest one is that the head is too tall, followed by the nose being a bit small and i also made the jaw wider to look more natural. Hope it helps.
EDIT: maybe give this a once over . http://conceptart.org/forums/showthread.php?t=84105
Liquify-over!
@Muzz: A good thanks to you, too, that's a useful paintover. I like to think I'm familiar enough with the basic guidelines, but I completely miss-eyeballed them. It seemed to me that the eyes were roughly halfway halfway on the height of the head, when upon closer inspection they weren't nearly - the cranium was indeed far too big. As for the nose, whenever I try to make someone pretty, I often make the nose a bit bigger to avoid the clich
When you are looking at fashion photography most of the effort goes into removing harsh shadows from the face to make things feel more elegant. So a lot of the time you just end up with the nostrils, and that is confusing when studying things as it makes the nose appear smaller.
In fact i just looked for 10 min and couldn't find a single woman with a weirdly small nose.
With the cranium, i think you just need to take a step back and ask yourself if it feels right, If you can detach yourself and look at it from the perspective of an observer it'll be much easier to see. I personally try and sleep on a piece of art before i post it, as there is usually something i will have been art blind to the night before and I'll have want to have fixed it up before showing anyone.
Starting with some kind of a base is definitely the way to go, having the proportions taken care of will help you get something decent done in 10mins. You also need decent topology so that you can use transpose to get your initial pose down.
I like dynameshing after I've got the pose down, makes it feel more like sculpting with clay as opposed to pushing verts around.
testing out figure sculpting, still not really comfortable and have to learn, learn, learn much more :X
was pretty challenging without symmetry, from a given angle and with the models wearing clothes which destoryed pretty much all the body shapes
and as i didn't prepare well enough my battery ran out at the 20 min poses - damn :X
Quick sculpt, decided to use it for playing around with post processing
my second life sculpting session at the karakter concept studio, i ended up so upset with all the short term poses that i decided to do a portrait of the model ~45min
Anatomy practice without reference, need to get better at sculpting eyelids, for some reason I just can't get those right...
30 minute speedsculpt i did earlier today
here is a sketch i worked on while waiting for my girlfriend at the barber
and a more refined one which i think i will polish further
he's a bit off here and there but i kinda liked when i was heading, with a bit more body definition, i think i will work on this one further at the next sketch sessions
-Roughly 35 min
Horse:
another "quicky" for today
http://artofguti.blogspot.com/
did this on my stream tonight.
ravenslayer again very cool and intrresting shapes
2nd life session over at karakter-concept, did a big mistake by adding the hood from the start she had it on for like 10 minutes and then took it off
Quickie 1-2 hour
sculpt: 1h
paintover: 15 min