Ah, that forum Yes I would definitely try to work more with Zbrush, I've found it very rewarding.
Trying to push realism more than forms from now on. Probably going to do some eye and nose studies instead of another sculpt.
I need to try, I've have no traditional art background besides a heavy on in Photography but that doesn't help with sculpting and painting. Do you at all? And also how do you get those eyes, I cannot seem to do any eyes well. Hell I'm struggling with getting the shape of the head to even look 1/6th normal...
Then again I haven't really even looked at any reference or tried I mostly do hard surface stuff.
I need to try, I've have no traditional art background besides a heavy on in Photography but that doesn't help with sculpting and painting. Do you at all? And also how do you get those eyes, I cannot seem to do any eyes well. Hell I'm struggling with getting the shape of the head to even look 1/6th normal...
Then again I haven't really even looked at any reference or tried I mostly do hard surface stuff.
Traditional art techniques do translate over quite well into 3D mediums, but they're not a prerequisite to getting into sculpting. I've found that since I've first starting sculpting you just naturally pick up anatomy, as well as rigorously learn forms. The best thing one can do is study traditional backgrounds and techniques in conjunction with sculpting. I cannot paint very well, and haven't delved too deep into the subject but I have studied a bit of fine art in the past.
As for the eyes, they're probably the hardest part for me to understand. There are a lot of videos of bust sculpting out there, I also study a lot of the pieces here especially from people like Neox and Daphz, as well as using reference from google. Personally, I usually carve out the socket from the nose to the end of the brow, and down to the cheek bone. I draw the cheek bone back in as well as other forms, and then I draw in my eye with the standard brush tool because I like its roundness. After that I add the eyelid margins with the claytool just by layering over the eye itself. Of course you could use a sphere subtool and just layer over that. However I'm thinking about carving the eyes out of a large amount of material, or filling an eye in from already formed eyelid margins.
Like I said, I'm still heavily into the learning myself, I'm sure there are much better resources than I. But most of all, the best way to learn is to get in there and make mistakes yourself. Sometimes I can't even stand to look at my work as I'm doing it, but it's necessary to achieving more.
Edit: I skimmed over your head shape part originally, but I wanted to say it took me a long time to learn how to get the general shape of a good head (still fail a lot) from scratch. A lot of my earlier sculpts were very, very bad. I think I started to get better when I corrected my shape by using photoshop and doing paint overs to get a more aesthetic shape. When I'm shooting for realism I usually spend an hour making a really pleasing and versatile basemesh for my busts. It helps speed up work, I think I held myself back a lot in the past by constantly remaking heads/busts without ref because you spend all your time correcting later instead of getting into the good stuff.
Whew, that was long winded
Also, finished this lip practice, which I actually found very therapeutic! Learned lots of little new things.
Traditional art techniques do translate over quite well into 3D mediums, but they're not a prerequisite to getting into sculpting. I've found that since I've first starting sculpting you just naturally pick up anatomy, as well as rigorously learn forms. The best thing one can do is study traditional backgrounds and techniques in conjunction with sculpting. I cannot paint very well, and haven't delved too deep into the subject but I have studied a bit of fine art in the past.
As for the eyes, they're probably the hardest part for me to understand. There are a lot of videos of bust sculpting out there, I also study a lot of the pieces here especially from people like Neox and Daphz, as well as using reference from google. Personally, I usually carve out the socket from the nose to the end of the brow, and down to the cheek bone. I draw the cheek bone back in as well as other forms, and then I draw in my eye with the standard brush tool because I like its roundness. After that I add the eyelid margins with the claytool just by layering over the eye itself. Of course you could use a sphere subtool and just layer over that. However I'm thinking about carving the eyes out of a large amount of material, or filling an eye in from already formed eyelid margins.
Like I said, I'm still heavily into the learning myself, I'm sure there are much better resources than I. But most of all, the best way to learn is to get in there and make mistakes yourself. Sometimes I can't even stand to look at my work as I'm doing it, but it's necessary to achieving more.
Edit: I skimmed over your head shape part originally, but I wanted to say it took me a long time to learn how to get the general shape of a good head (still fail a lot) from scratch. A lot of my earlier sculpts were very, very bad. I think I started to get better when I corrected my shape by using photoshop and doing paint overs to get a more aesthetic shape. When I'm shooting for realism I usually spend an hour making a really pleasing and versatile basemesh for my busts. It helps speed up work, I think I held myself back a lot in the past by constantly remaking heads/busts without ref because you spend all your time correcting later instead of getting into the good stuff.
Whew, that was long winded
Also, finished this lip practice, which I actually found very therapeutic! Learned lots of little new things.
thanks a lot for all the info, it is very helpful, I plan to get more into Character modeling sometimes next year but I still want to get okay at zbrush. Thanks a lot though!
Just discovered Sculptris from the makers of ZBrush and immediately tried it out. Quite different from what I am used of (SketchUp^^), but pretty fun! Will keep trying it out!
This one took about 50 min
Was surprised my macbook could handle the 650000 tris, but painting isn`t in^^ Can´t wait to test this on my PC :P
Still chugging along on the basics. I'm probably going to take a break from time intensive busts and study the planes of the face, the little I read into it proved very helpful!
Thought I'd just post the "finished" piece as an edit, because it's the same model.
[IMG]file:///C:/Users/acer/Documents/maya/projects/default/images/bike%20ao.jpeg[/IMG]
This is a bike model I intended to make on a concept I drew, Later this seems pretty ridiculous and so this has never been finished:poly124:. I did modelled my bike later but this is'nt it.:)
This is a bike model I intended to make on a concept I drew, Later this seems pretty ridiculous and so this has never been finished:poly124:. I did modelled my bike later but this is not that.:)
This is a bike model I intended to make on a concept I drew, Later this seems pretty ridiculous and so this has never been finished:poly124:. I did modelled my bike later but this is not that.:)
i finally found the time to do another session, yesterday in the train, started as a free sculpt then i decided to go on with sculpting the dude sitting in front of me. Was pretty hard not to stare to obvious, at some point he slept a while so that helped, but i think he felt a bit too observed, he left the copartment, standing a bit back to me, so i decided to go detailling the back of his head and whatnot to avoid any problems
however i captured that session this time so i'll have to render it out and upload to youtube/vimeo at some point.
Was a bit of a pain in the ass to safe that 4+gig file :X thanks to tor and ryan for helping me though ^^
It is indeed nice! One question, out of curiosity more than anything-- it looked like you were recording within ZBrush as well as with Fraps-- is there a reason behind this?
It is indeed nice! One question, out of curiosity more than anything-- it looked like you were recording within ZBrush as well as with Fraps-- is there a reason behind this?
yeah well, uhm the same as the diskspace information. i recorded with my slate but i couldn't save the movie, i just stopped saving at 4 gigs which we first thought was due to the fat32 disk, so i saved on my system drive which is ntfs, it saved but apperently the file was broken. but the movie was still in ram so i grabbed fraps to record the already recorded movie
and this was the story of how i mobed a movie that fit into the ram with 4 gig but not into a 4 gig file
innervision: there are a couple of more videos in my channel its not like i never show stuff
about the brushes i use, the ones on the right are pretty much the ones i use the most, not in this order though. i need to rearrange them for the slate at one point to quickly grab the 4-5 i use most. Which are pretty much in this order Claytubes, Move, Standard, Trim Dynamic, DamStandard (or crease, or orbs brush dependent on the machine i'm on and what i'm sculpting) and Smooth.
Claytubes for overall shape creation, i just block roughly in and then smooth out - well in this case where i work lose i try to keep the strokes
move for overall proportions, i move around a lot during the process, if i work from concept this happens a bit earlier though, so i try to match the model with the concept early
Standard for the creation of soft shapes, i usually use this with very low pressure to nicely build up shapes, but also with stamps for details
trim dynamic, to trim of stuff or sharpen surfaces etc. its awesome, pretty much the flatten i always wanted
dam standard for all the fine details, wrinkles and such
and smooth to, smooth obviously
i use a couple more here and there but most of the time i'm using the top 3
but this is really a personal thing no "you should do it this way" i know my workflow is not like a lot of people recommend, i hate working on level 1, when subdividing (not dynamesh) i go up and down all the time.
Awesome, thanks for the details my friend, I really enjoy all your sculpts. They all have so much "life" to them! Great stuff. I really need to try claytubes more, I usually just use clay/move topological/standard (low intensity/hpolish.
I had no idea there were videos on your channel... going now
every sculpt I've done up to this point has been in sculptris. I prefer sculptris over zbrush because i used sculptris a lot back when i couldn't afford zbrush so i feel more comfortable with the tools and how the tris density of the model automatically increases. I know i should use zbrush more since I'm still new to this, but right now i only use it to render sculpts I've created in sculptris :poly121:
Hey Neox, what's the panel on the left side of you screen?
And thanks for the video, always interesting to see people sculpt, always surprising to see how rough the models are at the start and how they turn out in the end.
Replies
I need to try, I've have no traditional art background besides a heavy on in Photography but that doesn't help with sculpting and painting. Do you at all? And also how do you get those eyes, I cannot seem to do any eyes well. Hell I'm struggling with getting the shape of the head to even look 1/6th normal...
Then again I haven't really even looked at any reference or tried I mostly do hard surface stuff.
Traditional art techniques do translate over quite well into 3D mediums, but they're not a prerequisite to getting into sculpting. I've found that since I've first starting sculpting you just naturally pick up anatomy, as well as rigorously learn forms. The best thing one can do is study traditional backgrounds and techniques in conjunction with sculpting. I cannot paint very well, and haven't delved too deep into the subject but I have studied a bit of fine art in the past.
As for the eyes, they're probably the hardest part for me to understand. There are a lot of videos of bust sculpting out there, I also study a lot of the pieces here especially from people like Neox and Daphz, as well as using reference from google. Personally, I usually carve out the socket from the nose to the end of the brow, and down to the cheek bone. I draw the cheek bone back in as well as other forms, and then I draw in my eye with the standard brush tool because I like its roundness. After that I add the eyelid margins with the claytool just by layering over the eye itself. Of course you could use a sphere subtool and just layer over that. However I'm thinking about carving the eyes out of a large amount of material, or filling an eye in from already formed eyelid margins.
Like I said, I'm still heavily into the learning myself, I'm sure there are much better resources than I. But most of all, the best way to learn is to get in there and make mistakes yourself. Sometimes I can't even stand to look at my work as I'm doing it, but it's necessary to achieving more.
Edit: I skimmed over your head shape part originally, but I wanted to say it took me a long time to learn how to get the general shape of a good head (still fail a lot) from scratch. A lot of my earlier sculpts were very, very bad. I think I started to get better when I corrected my shape by using photoshop and doing paint overs to get a more aesthetic shape. When I'm shooting for realism I usually spend an hour making a really pleasing and versatile basemesh for my busts. It helps speed up work, I think I held myself back a lot in the past by constantly remaking heads/busts without ref because you spend all your time correcting later instead of getting into the good stuff.
Whew, that was long winded
Also, finished this lip practice, which I actually found very therapeutic! Learned lots of little new things.
This one took about 50 min
Was surprised my macbook could handle the 650000 tris, but painting isn`t in^^ Can´t wait to test this on my PC :P
Still chugging along on the basics. I'm probably going to take a break from time intensive busts and study the planes of the face, the little I read into it proved very helpful!
Thought I'd just post the "finished" piece as an edit, because it's the same model.
This is a bike model I intended to make on a concept I drew, Later this seems pretty ridiculous and so this has never been finished:poly124:. I did modelled my bike later but this is'nt it.:)
This is a bike model I intended to make on a concept I drew, Later this seems pretty ridiculous and so this has never been finished:poly124:. I did modelled my bike later but this is not that.:)
This is a bike model I intended to make on a concept I drew, Later this seems pretty ridiculous and so this has never been finished:poly124:. I did modelled my bike later but this is not that.:)
i finally found the time to do another session, yesterday in the train, started as a free sculpt then i decided to go on with sculpting the dude sitting in front of me. Was pretty hard not to stare to obvious, at some point he slept a while so that helped, but i think he felt a bit too observed, he left the copartment, standing a bit back to me, so i decided to go detailling the back of his head and whatnot to avoid any problems
however i captured that session this time so i'll have to render it out and upload to youtube/vimeo at some point.
Was a bit of a pain in the ass to safe that 4+gig file :X thanks to tor and ryan for helping me though ^^
will upload the movie as soon as i can
still bored so I did a whatever.
lets see if this works
enjoy this awesome piece of music!
dunno why i can't embed
http://vimeo.com/42647517
thanks for the timelapse
yeah well, uhm the same as the diskspace information. i recorded with my slate but i couldn't save the movie, i just stopped saving at 4 gigs which we first thought was due to the fat32 disk, so i saved on my system drive which is ntfs, it saved but apperently the file was broken. but the movie was still in ram so i grabbed fraps to record the already recorded movie
and this was the story of how i mobed a movie that fit into the ram with 4 gig but not into a 4 gig file
A question, do you use a default claytubes brush? And are you using any other brushes besides that and the move brush?
innervision: there are a couple of more videos in my channel its not like i never show stuff
about the brushes i use, the ones on the right are pretty much the ones i use the most, not in this order though. i need to rearrange them for the slate at one point to quickly grab the 4-5 i use most. Which are pretty much in this order Claytubes, Move, Standard, Trim Dynamic, DamStandard (or crease, or orbs brush dependent on the machine i'm on and what i'm sculpting) and Smooth.
Claytubes for overall shape creation, i just block roughly in and then smooth out - well in this case where i work lose i try to keep the strokes
move for overall proportions, i move around a lot during the process, if i work from concept this happens a bit earlier though, so i try to match the model with the concept early
Standard for the creation of soft shapes, i usually use this with very low pressure to nicely build up shapes, but also with stamps for details
trim dynamic, to trim of stuff or sharpen surfaces etc. its awesome, pretty much the flatten i always wanted
dam standard for all the fine details, wrinkles and such
and smooth to, smooth obviously
i use a couple more here and there but most of the time i'm using the top 3
but this is really a personal thing no "you should do it this way" i know my workflow is not like a lot of people recommend, i hate working on level 1, when subdividing (not dynamesh) i go up and down all the time.
I had no idea there were videos on your channel... going now
I'm back to work at valkyrie for the summer, doodled out this guy over a couple lunch breaks
Love the facial features
need to start doing moar studiez
30 minutes from sphere, need to branch out and just do random stuff
I always make the eyes too big and if I try and make them smaller then I make them too small grrrrr.
I'm out of practice, I need to quit playing so much Diablo
Edit: and this guy tonight
Picked up an atatomytools.com model while I was gone, so used that as my only reference :
Did this guy over a few lunches in Sculptris from a sphere.
Nice shapes overall tho
Started from a sphere
And thanks for the video, always interesting to see people sculpt, always surprising to see how rough the models are at the start and how they turn out in the end.
Concept by Jeff Miracola here-
http://www.creaturespot.com/storage/giants_sketch.jpg?__SQUARESPACE_CACHEVERSION=1337910732141
And another one, about 60 minutes, started from a sphere again.
Might come back to it later
Might need to start a "head a day" thread for myself....
Blah, speed model. I spent approx an hour this video, and uploading a second where I spent another 30-40mins
[ame="http://www.youtube.com/watch?v=LmK8t0l7Ct4&feature="]Another monster timelapse pt.2 - YouTube[/ame]
working on part 3...
[ame="http://www.youtube.com/watch?v=MCZhzjhQLFo"]Another Monster Timelapse pt.3 - YouTube[/ame]