Another day, another themeless, characterless boring head from the same base. I disappoint me sometimes, but regardless, I'd like you to know that I'm not totally slacking.
Yeah, no reasons to be disapointed. Her face is very natural and unique. But if you want to vary a bit, you could keep a list of character variations to combine. You can do it in Excel.
For example, in the first column, write down some adjectives (angry, happy, suspicious, frustrated, etc). On the second, gender (male, female, neutral). On third, a race (human, elf, orc, robot, mutant, etc). Then you can do random combinations. TOday you model a suspicious male orc. Tomorrow a happy female mutant and so on. It's a good way to add variety on your chars busts.
You chaps are too kind - literally.
I wouldn't have posted the model if I didn't at least try to have a bit of a unique face; but the thing is that it always results from someone posting a generic female, then I resolve to make a more realistic or unique model, and it's, say, a nose that's bigger than the standard beauty ideal. But that's it, just a head with a nose, zero character or backstory or anything other than just facial features. I'm always a bit jealous of people who get to re-interpret characters with fan-art, but I'm not a fan of anything. I think I'm less creative than I was five years ago.
jramauri, that'd be an interesting exercise. I'm a bit over my orcs and mutants phase, though.
Anyway, this isn't the thread for my self-loathing, and there probably shouldn't be any for it at all.
jramauri, that'd be an interesting exercise. I'm a bit over my orcs and mutants phase, though.
That was just an example. You can replace the type of creatures with what you like. Monters, dogs, vampires, lawyers, leechs, doctors, kids, plumbers, hedgehogs. Anything.
Thx guys!
Zwebbie : I usually approach stylization of female heads the other way around. Emphasizing on the roundness and/or clean lines of the profile and the 3/4 view. I try to avoid plan changes as much a possible. I don't have any sculpts to show right now but here are a few examples that I find relevant:
The way I think about it is that female features tend to be self-contained within the head shape's canvas while male features will most likely break the silhouette (eyebrows, jaw, chin, etc) in a geometrical way (if you are going for stylization).
To answer your question : It is totally possible as long as you don't break the silhouette too much (the first image illustrates it pretty well).
Thanks, Renaud. However, I think that the range of female stylisations we have floating around is rather more limited than that of men. Almost every stylised female ends up with a small nose and big eyes, for example, and, as you mentioned, the silhouettes are very similar, at least in focus.
Have a look at Brave for example; the leading females need their hair styles for their character, while the men have a lot of character in the faces too.
My first real sculpt. I have never studies anatomy and I don't really know how good it is, I kinda used reference. Kinda. I didn't even think I could make anything other than distorted spheres.
Thanks, Renaud. However, I think that the range of female stylisations we have floating around is rather more limited than that of men. Almost every stylised female ends up with a small nose and big eyes, for example, and, as you mentioned, the silhouettes are very similar, at least in focus.
Have a look at Brave for example; the leading females need their hair styles for their character, while the men have a lot of character in the faces too.
I totally agree with Zwebbie on this one. The soft features of the female face makes it difficult to add character to the profile without it turning out to look more male than female. I have this problem alot (maybe its just because im still a noob) and I end up with a lot of generic female heads in my folder each suprising similar to the other
Updated again after work, Sculptris speed modeling the back of the char. The front is still pretty rough.
Just started this new character today at lunch. Inspired by Dead Wood/Red Dead Redemption/Bill the Butcher (Gangs of New York the movie) characters. Going for something with more realistic anatomy for a change.
Here's a small update on the long face guy. Some slight jaw tweaks.
Here is a cheeky little sculpt before the gym. I cant credit the author of the original concept as their name isn't on the work or the file. If anyone recognizes it please shout.
Here is a cheeky little sculpt before the gym. I cant credit the author of the original concept as their name isn't on the work or the file. If anyone recognizes it please shout.
anatomy is .. yeah *cough* that neck.....
1 hour dynamesh doodle after browsing through cghub.com and seeing a drawing by Darren Bartley (fightpunch)..
Not exactly true to the original and not overly detailed but I was mainly trying for the shape and proportions to get a "believable" char from a quick glance.
-Basically a throw-away to help me learn zbrush and its tools and get the feel for sculpting.
Replies
Got a little time this weekend to do a random goblin foot soldier.
jra - love it man; I actually lol'd looking at it! very nice!
thanks guys I guess I need to sculpt more elbows
@Damien_B - although very disturbing I'm really liking this model
Muscleman sculpt done for fun
MY MOM!!!!
For example, in the first column, write down some adjectives (angry, happy, suspicious, frustrated, etc). On the second, gender (male, female, neutral). On third, a race (human, elf, orc, robot, mutant, etc). Then you can do random combinations. TOday you model a suspicious male orc. Tomorrow a happy female mutant and so on. It's a good way to add variety on your chars busts.
I wouldn't have posted the model if I didn't at least try to have a bit of a unique face; but the thing is that it always results from someone posting a generic female, then I resolve to make a more realistic or unique model, and it's, say, a nose that's bigger than the standard beauty ideal. But that's it, just a head with a nose, zero character or backstory or anything other than just facial features. I'm always a bit jealous of people who get to re-interpret characters with fan-art, but I'm not a fan of anything. I think I'm less creative than I was five years ago.
jramauri, that'd be an interesting exercise. I'm a bit over my orcs and mutants phase, though.
Anyway, this isn't the thread for my self-loathing, and there probably shouldn't be any for it at all.
That was just an example. You can replace the type of creatures with what you like. Monters, dogs, vampires, lawyers, leechs, doctors, kids, plumbers, hedgehogs. Anything.
@Renaud: I like it! I wonder if you can pull of that sharp kind of stylisation on a female character as effectively?
@jramauri: I think I might try to come up with such a system once I find time in the near future .
Wow Renaud this is awsome! so much character in this it has a style of it own!
Zwebbie : I usually approach stylization of female heads the other way around. Emphasizing on the roundness and/or clean lines of the profile and the 3/4 view. I try to avoid plan changes as much a possible. I don't have any sculpts to show right now but here are a few examples that I find relevant:
http://www.cghub.com/files/Image/200001-201000/200303/820_max.jpg
http://www.cghub.com/files/Image/131001-132000/131143/422_max.jpg
https://fbcdn-sphotos-a.akamaihd.net/hphotos-ak-snc7/s720x720/301379_298004430212986_772158428_n.jpg
The way I think about it is that female features tend to be self-contained within the head shape's canvas while male features will most likely break the silhouette (eyebrows, jaw, chin, etc) in a geometrical way (if you are going for stylization).
To answer your question : It is totally possible as long as you don't break the silhouette too much (the first image illustrates it pretty well).
Have a look at Brave for example; the leading females need their hair styles for their character, while the men have a lot of character in the faces too.
Feed back welcome and wanted.
I totally agree with Zwebbie on this one. The soft features of the female face makes it difficult to add character to the profile without it turning out to look more male than female. I have this problem alot (maybe its just because im still a noob) and I end up with a lot of generic female heads in my folder each suprising similar to the other
i recorded this one-have it up soon
so, this is a head:
Updated again after work, Sculptris speed modeling the back of the char. The front is still pretty rough.
Just started this new character today at lunch. Inspired by Dead Wood/Red Dead Redemption/Bill the Butcher (Gangs of New York the movie) characters. Going for something with more realistic anatomy for a change.
Here's a small update on the long face guy. Some slight jaw tweaks.
It's by Max Davenport, A.K.A. Suburbbum
]
1 hour dynamesh doodle after browsing through cghub.com and seeing a drawing by Darren Bartley (fightpunch)..
Not exactly true to the original and not overly detailed but I was mainly trying for the shape and proportions to get a "believable" char from a quick glance.
-Basically a throw-away to help me learn zbrush and its tools and get the feel for sculpting.
Usuall rubbish from me.
My 2 hour Speedsculpt for tonight after the concept by the talented Max Davenport (Suburbbum)
http://maxdavenport.files.wordpress.com/2012/07/7_2_12-treeman.jpg
View the model in 3d here :
http://p3d.in/63L70/spin
and see the LiveStream session here
http://www.livestream.com/polydrawer/video?clipId=pla_b7ec2f18-5095-456b-8336-00bdd417920b
Did this couple days ago, about 2,5 hours total.
Edit:
Seeing how much I could get done in an hour. Particularly difficult for myself as I've never sculpted a child's head before.
Thanks bro!