Only her nose and lips need some more work. And ofcourse the teeth of the creature need a little more tweaking.
And I'm not sure on the blood, think it doesn't look right.
aaghh he said give her a scar. not kill her! lol
man that swolen eye is a good idea.
better than that generic scar over the eyebrow that we have seen 1000000 times. still im suggesting to try and give the eyes a bit more life. its also the shape of them i think. the whole expression is kind of ... weird to me.
not a bad skn tho.
also try some texture on that grey stuff around her face.
Cool stuff people, there is some really original stuff going on here!
I've finally got round to updating Shimmer's initial post to take into account the more recent SDK releases, so you don't have to scroll through all the pages to find the links. If I've missed any, hit me and I'll sort it out.
Decoy: I love what you've done with the bruised face and black eye... although qubism is right, the eyes' shape is a little odd, stretched horizontally it seems. Makes them look too narrow.
You guys are right the eyes are strange. I tent to make my eyes to big and to cartoony its a known problem .
Ok one last update, changed the eye a bit and put a little structure to black around the face. Im going to call this done and try another. Thanx for the feedback
NCE, i like the blizzardesque wood-work stuff. i think the scratches are a nice decorative element. i like the conceputal design and thought to use wood, very fun skin. as described by the scrapes, i see the copper colored surfaces as a thin softmetal and the woodgrain pattern as wood. because the scratches are similar on both materials, i feel they deviate from a natural look. for them to look more believable you might dig/tear deeper into a softer material (the wood). adding some heavier worn dinks and chips in the wood might look neat, kinda like how everyone works paint on a metal piece edge. maybe some wooden slivers in her skin, if it would work at all, just a random idea.
decoy, for the helmet chick, in the words of stan lee, "never make your eyebrows symmetrical in a drawing". it isn't really an art edict of a rule, but it really is something to think about. the idea is that asymmetral forms are less stagnant, then you consider the goal of said composition. i must compliment you on your use of scars and such on the face, real scars i have seen on faces tend to be of the pink puffy persuasion. as mentioned by others, you overdid the skin with the mauled face action. scars have the ability to add a lot of character to a design, so when adding a scar, i always think back to when i younger and scars and bruisers were more abundant then. a scar on the nose or ass make someone look like a jackass. scars on the elbows and stuff, places that ranbow gets them while in battle, look cool. huge fresh scars and gashes are less cool and more shocking and frightening, it looks like you had fun though.
the second turned out much better! i think it's the eyes in this one, they were done much better when compared to the chick's. i like the hair like that so long as the geometry doesn't look silly from the side. pushing the verts of the hair down and changing some smoothing groups may help it work better.
graves, very excellent work on your skin it has a very warm, relaxed and fleshy feel. i'm really liking the description of your masses, the eybrows look great, you made a shitty unwrap look awesome! hyuck *snort
Did a quick oldschool-DH-style (hard light airbrush all the way, baby!) for Thnom's model.... Thnom, could you have unwrapped those horns in a more irritating manner? :P
Floyd: Turning out pretty well, but I would recommend using more colour variation in the flesh to make it seem more believable. The highlights look like a whiter, paler version of the flesh midtone - you could try making them slightly pink or yellow to make the colour jump into the foreground... likewise with the shadows, at the moment they're a darker version of the midtone, try shifting them towards the blue or purple hue range for a more lifelike effect.
Also some of the shading around the cheek below the eye seems a little wrong on the model - you've got a fairly harsh shadow where the planes of the face point forwards, the shadow should not be that harsh.
Thanks Mop. I did all the things you said and it made my texture much less flat. Is there a general rule of thumb for the color of the highlight versus the base color of an object(and thus also for the shadow)? A brighter pink on a pink object would have te same effect as the green tones I used on my texture.
Decided to take a crack at the spacechick.
First Female face texture.
Third face texture.
'bout two hours.
Gonna break for now. Might come back to it later. Crits/tips are most certanliciously welcome.
Let me know whats you all thinky drink.
Buggar,why have I not got onto the band wagon of this thread yet ay?....Damn fine stuff going on here,keep it coming ladz/ladies.
Heres my effort at one of them,unfortunatily I made the schoolboy error of flattening the image and saving it before i was finished ....so I can't really make any major changes but im pretty happy with how its come out,oddest texture ive ever done .
Gotta say..there is some fantastic, creative artworks not just only on this thread but on these forums also... you guys make Polycount what it is...Fantastic!!....one day I gotta join in on some of the fun with future released SDK's...
Decided to make some changes, starting to get a bit annoyed with the model- gonna call it a day and leave him with no lips or refined hair :P Possibly make my own head at some point
laters all, and thanks Jelmer for the kind words- gotta try and lose the Chunkey style now though, I'm getting sick and tired of it lol
Just posting an image for now, if anyones interested in skinning it I'll release an SDK. Figured it would be different from the rest, we really don't have any faces yet where you get to play with transparencies in the texture, and I figured if someone wanted to they could with this one. Also if anyone notices any mesh problems, point them out and I'll try to fix them up.
Arghh...hoping it wouldn't get that...there was only so many ways I could think of to stick a girls head in a helmet and keep the whole face visible so that the visor would be feasible...
...oh well...shoulda started with an actual concept instead of just modelling a head in a helmet...
Yeah, do something totally different, keep everyone's creative juices flowing
I was actually working on a different head model but I can't remember what it was now, and I don't think I finished it. Maybe a lizard of some sort. I'll see if I can dig it up.
Bronco: Pretty good job, be careful with those texture overlays though - it looks like he has corduroy hair and paper skin... also the shading under his eyebrows is so sharply defined it looks like he's painted his own giant eyebrows on with brown paint... heh. Keep it up though, definitely improving!
cheers for the feedback MoP....ill bear those things inmind for my next effort....erm robin hood me thinks .
Thats a nice model ya got there N30g,might have to do that one as well to get practice texturing hair after ive finished the Hood .
Nice to see some variations from the SCi-fi stuff coming into play now...All we need now is a couple of alien heads,maybe even some animal heads and an orc or 2...then this thread would have almost evrything...
Replies
Almost done with my texture.
Only her nose and lips need some more work. And ofcourse the teeth of the creature need a little more tweaking.
And I'm not sure on the blood, think it doesn't look right.
Yes I'm sorry it's still in 512*512 but I wanted something more detailed.
-jerome-
(I'm happy that you appreciate this texture idea )
-jerome-
still it felt a bit too obvious so I tried something else.. Maybe not as tuff and heroic as a scar but it might work.
man that swolen eye is a good idea.
better than that generic scar over the eyebrow that we have seen 1000000 times. still im suggesting to try and give the eyes a bit more life. its also the shape of them i think. the whole expression is kind of ... weird to me.
not a bad skn tho.
also try some texture on that grey stuff around her face.
If you like it, then I will franticly find a way to link the sdk.
been doing this on and off for a bit
It's nice to see a lot of old and new faces contributing- if I get the motivation, I might try and conjure up a head
toodles!
I've finally got round to updating Shimmer's initial post to take into account the more recent SDK releases, so you don't have to scroll through all the pages to find the links. If I've missed any, hit me and I'll sort it out.
Decoy: I love what you've done with the bruised face and black eye... although qubism is right, the eyes' shape is a little odd, stretched horizontally it seems. Makes them look too narrow.
Keep up the good work, everyone!
MoP
Ok one last update, changed the eye a bit and put a little structure to black around the face. Im going to call this done and try another. Thanx for the feedback
decoy, for the helmet chick, in the words of stan lee, "never make your eyebrows symmetrical in a drawing". it isn't really an art edict of a rule, but it really is something to think about. the idea is that asymmetral forms are less stagnant, then you consider the goal of said composition. i must compliment you on your use of scars and such on the face, real scars i have seen on faces tend to be of the pink puffy persuasion. as mentioned by others, you overdid the skin with the mauled face action. scars have the ability to add a lot of character to a design, so when adding a scar, i always think back to when i younger and scars and bruisers were more abundant then. a scar on the nose or ass make someone look like a jackass. scars on the elbows and stuff, places that ranbow gets them while in battle, look cool. huge fresh scars and gashes are less cool and more shocking and frightening, it looks like you had fun though.
the second turned out much better! i think it's the eyes in this one, they were done much better when compared to the chick's. i like the hair like that so long as the geometry doesn't look silly from the side. pushing the verts of the hair down and changing some smoothing groups may help it work better.
graves, very excellent work on your skin it has a very warm, relaxed and fleshy feel. i'm really liking the description of your masses, the eybrows look great, you made a shitty unwrap look awesome! hyuck *snort
was fun though.
MoP
Nice skin though, rock on
His hair and helmet need more work.I'm pretty happy with the head
Also some of the shading around the cheek below the eye seems a little wrong on the model - you've got a fairly harsh shadow where the planes of the face point forwards, the shadow should not be that harsh.
you guys are too cool... gonna have to do more of these.
http://freegamedev.sunnydale.se/the_dude_sdk.zip
I hope you like it!
First Female face texture.
Third face texture.
'bout two hours.
Gonna break for now. Might come back to it later. Crits/tips are most certanliciously welcome.
Let me know whats you all thinky drink.
C&C is welcome
Shame its not The Dude dude
little update
C&C is welcome
Heres my effort at one of them,unfortunatily I made the schoolboy error of flattening the image and saving it before i was finished ....so I can't really make any major changes but im pretty happy with how its come out,oddest texture ive ever done .
john
Decided to make some changes, starting to get a bit annoyed with the model- gonna call it a day and leave him with no lips or refined hair :P Possibly make my own head at some point
laters all, and thanks Jelmer for the kind words- gotta try and lose the Chunkey style now though, I'm getting sick and tired of it lol
Now get those lips done!!!
Heres my second contribution to the thread,done today...im satisfied with how its come out,not confident with human heads though and it shows!!.
Enjoy my second offering.!
John
Just posting an image for now, if anyones interested in skinning it I'll release an SDK. Figured it would be different from the rest, we really don't have any faces yet where you get to play with transparencies in the texture, and I figured if someone wanted to they could with this one. Also if anyone notices any mesh problems, point them out and I'll try to fix them up.
...oh well...shoulda started with an actual concept instead of just modelling a head in a helmet...
I was actually working on a different head model but I can't remember what it was now, and I don't think I finished it. Maybe a lizard of some sort. I'll see if I can dig it up.
Bronco: Pretty good job, be careful with those texture overlays though - it looks like he has corduroy hair and paper skin... also the shading under his eyebrows is so sharply defined it looks like he's painted his own giant eyebrows on with brown paint... heh. Keep it up though, definitely improving!
MoP
Generic wizard SDK (based on gandalf)
[edit] oops, his beard isn't flat like that it accualy buldges out... the picture didn't get cropped right and its to early in the morning for this.
Thats a nice model ya got there N30g,might have to do that one as well to get practice texturing hair after ive finished the Hood .
Nice to see some variations from the SCi-fi stuff coming into play now...All we need now is a couple of alien heads,maybe even some animal heads and an orc or 2...then this thread would have almost evrything...
Keep up the good work all
john
small wip got to finish it later.
Qube: you're right it really needs some a-symetry. Should I tweek the verts and re-release it? Must have been because i did it at 4 in the morning.
Badname: Lookin good
work a lil bit more on it
also i dont like the way u mapped the nose.
Here's what I got so far.