eq you suck cock
b1ll you too but with extra butter since your mouth is so thick of shit
SEE MAKKON IT'S THE INTERNET, I CAN INSULT AS HARD I WANT AND NO ONE WILL TAKE IT SERIOUSLY. Just get adapted and used to reading internet sarcasm and fun and maybe you'll get along better with everyone else. Perhaps overreacting to the internet is your problem, simmer it down and relax. Hey, I learned my lesson at q3w and now i'm a regular there. I've had the same problem years ago and I tried to rally polycount members to give the zsnes forum a kick in it's ass even (two years and a ytmnd career later i'm loved there now)
Looks cool! Tahoe, eh? I live just 200 miles from there and have a big house to go up to there every weekend With two Polaris snowmobiles for the winter and a 1955 Chris-Craft capri with a Chrysler hemi V8 during the summer. Ahh... such a lovely place.
This is what I whipped up yesterday to practice my texturing/uving skills
hahahhaha.... you're a useless dud in the concept tag thread, and here you go drawing all over my shit in the "what are you working on" thread. complete with lens flares. some dudes got no class
and by the way, he is meant to look all...relaxed and lazy-eyed. it's a severed head. don't make me regret posting in this thread
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It's nice to see another non-gargoyle model from you cheap, looks cool. Are you going to skin it?
Whee, I managed to do a better render. Hopefully after the 9th of december I'm going to have more time to finish this one up, including a special driver.
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Is that you by any chance, scott?
Ah, it is. That is special
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of course it's Scott. He's so expert in old military he won't hesisitate to write 10 long paragraphs on the spot describing history of a single vehicle or weapon in one post.
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Man, I don't know anyone here very well at all
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Na... some of us have been around here for several years, if you stick around that long you get to know these crazy folks.
Sometime even more than you would like to
Bleh, looks like crap in max but cool in zbrush... Is there anyway to change perspective settings in zbrush? I think lack of perspective when modeling is throwing me off a bit.... Or maybe my lighting just sucks in max =D
her ears look a bit long vertically , eq. And that nose looks like a plastic surgeon's flagship! I'd lower the tip a bit to make it more natural. Going for charlize theron?
it was charlize, but i've long since abandoned that ref and its turned into something else that i dont think is remotely close to her now... Somehow turned into a slightly-asian looking head(to me atleast) go figure. Time for more booze!
You can change Perspective settings in Zbrush, but you won't be able to see them in effect while you're modelling. To get the perspective effect you have to go out of Edit mode and into move/rotate/scale mode, then go to the Draw menu, click the "Persp" button, and perspective should be applied to the model.
Mit Gas is right, I think the ears are generally too big, and like JKMakowka says, the fold on the outer rim of the ear seems too thick.
The rest is looking good though.
What do you guys think of the mental ray SSS images? To me it looks like crap but maybe i've just been staring at it too long or maybe it just needs some hair modeled and proper eyes textured and all that fancy stuff. Thats even with a very low FOV in max and i still think it looks like ass =((( OMG IM SO EMO, JUST LIKE PER.
Oh hey when i got out of edit mode i cant go back into it right? I need to ctrl+n and creat the object again with the proper tool?..... This seems like a massive hassle for something that should be relatively simple.
Oh yeah Kitteh sometihng i wanted to show you but didnt have my bookmarks being in cali, bunch of gun texturing tutorials here: http://st.burst.cc/tutorials.htm
Replies
b1ll you too but with extra butter since your mouth is so thick of shit
SEE MAKKON IT'S THE INTERNET, I CAN INSULT AS HARD I WANT AND NO ONE WILL TAKE IT SERIOUSLY. Just get adapted and used to reading internet sarcasm and fun and maybe you'll get along better with everyone else. Perhaps overreacting to the internet is your problem, simmer it down and relax. Hey, I learned my lesson at q3w and now i'm a regular there. I've had the same problem years ago and I tried to rally polycount members to give the zsnes forum a kick in it's ass even (two years and a ytmnd career later i'm loved there now)
now back to work
...
hell
killing people- looking good so far, future model or just a sketch?
did something really quick before I leave to tahoe for a few days of boarding.
[imag]http://img.photobucket.com/albums/v235/losmm/DIABLO.jpg[/image]
I really got to work on my lighting among other 2d skills
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Looks cool! Tahoe, eh? I live just 200 miles from there and have a big house to go up to there every weekend With two Polaris snowmobiles for the winter and a 1955 Chris-Craft capri with a Chrysler hemi V8 during the summer. Ahh... such a lovely place.
This is what I whipped up yesterday to practice my texturing/uving skills
an old classic model, just testing some stuff
here's a detail of my current piece
btw, your dude looks like he is either really high, or in the midst of releaseing a deadly, continueous, bubbly fart. also possibly both
and by the way, he is meant to look all...relaxed and lazy-eyed. it's a severed head. don't make me regret posting in this thread
But really..I love all of your stuff.
note: each of them is just thrown togetherl so textures are often not very nicely put on the environment and are too bigg etc. sometimes.
progress... it is based around a british actor but I sorta wandered away from the refs when I posted the last update
Gwot: I'll add more knee later- first of all I need to add testicles!
be balder with the brushstrokes!
It's nice to see another non-gargoyle model from you cheap, looks cool. Are you going to skin it?
Whee, I managed to do a better render. Hopefully after the 9th of december I'm going to have more time to finish this one up, including a special driver.
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Awww that's lookin sweeet.
Suggestion for the driver? how about....
Me?
:-) :-) :-)
Scott
And los, you always had the knack of making me wet myself.
Is that you by any chance, scott?
Ah, it is. That is special
Is that you by any chance, scott?
Ah, it is. That is special
[/ QUOTE ]
of course it's Scott. He's so expert in old military he won't hesisitate to write 10 long paragraphs on the spot describing history of a single vehicle or weapon in one post.
Man, I don't know anyone here very well at all
[/ QUOTE ]
Na... some of us have been around here for several years, if you stick around that long you get to know these crazy folks.
Sometime even more than you would like to
Were displacment or bump maps used? It looks superb!
Entity, that looks like Marv!
lunchtime quickie.
Didn't give myself a poly limit, just seeing where it takes me.
doing a 4ftx4ft painting of this for my mom (she's crazy about boston terriers)
oh, didnt see the reply.
well anyways, i was wrong.
carry on!
Am I the last one holding out doing finely crafted meshes??? *sniff*
Good stuff EQ, but the eyes seem too small, the bottom of the nose is oddly shaped and the outer 'rim' of the ears is too fat (or is that the SSS?).
Mit Gas is right, I think the ears are generally too big, and like JKMakowka says, the fold on the outer rim of the ear seems too thick.
The rest is looking good though.
Oh hey when i got out of edit mode i cant go back into it right? I need to ctrl+n and creat the object again with the proper tool?..... This seems like a massive hassle for something that should be relatively simple.
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Looks good! Great silhouette. Even with the holes, I can still tell what's going on. Facial profile has good character.
another model i'm working on, this time using my beloved xsi.
going to fix the topology after uber detailing it in zbrush
Looks good! Great silhouette. Even with the holes, I can still tell what's going on. Facial profile has good character.
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thanks soul, means a lot coming from you guys