Turn on "No V Normal Flip" to prevent Blender from adding hard edges to your model (won't stop it completely but it'll reduce the number of hard edges a lot).
thanks.
This is my second time painting textures in real color instead of grayscale first, so im still experimenting with picking colors to use. I'll be sure to bump up the sat. on the highlights from now on
Right on, Ill move the crotch area down a notch.
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There's some models where you don't wanna texture them or you'll take away what's so appealing
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No you have simply fallen for the oldest trick in the book.
Post a flatshaded triangulated model that gives every game artist a nice and warm fuzzy feeling inside, but is so hard to 'read' that it is almost impossible to make out any errors
So besides of the presentation, really nice work (as far as I can tell )
Looks like you are working with muscle references for the backside, which is generally good to get a nice realisticly deforming topology. But it seems like you are taking it a bit too far and actually forgot about the skin and the bodyfat
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You do know that the SAS don't except women into the regiment, right?
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Doh! I didn't know that. Her being SAS isnt too important to the storyline so I could probably just change out the patch. Or I could crap out an excuse that they had a policy change in the future
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Actually, If you were going for accuracy, the SAS dont wear the 'Who Dares Wins' insignia on their arms either. But no matter, it's a nice model!
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Also, the first rule about SAS is, you do not talk about SAS
Also, if you're going for accuracy... People arent made out of polygons painted in photoshop. They usually consist of large fleshy bits randomly placed in what i like to refer to as a "Meat Bag".
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Also, if you're going for accuracy... People arent made out of polygons painted in photoshop. They usually consist of large fleshy bits randomly placed in what i like to refer to as a "Meat Bag".
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Also, if you're going for accuracy... People arent made out of polygons painted in photoshop. They usually consist of large fleshy bits randomly placed in what i like to refer to as a "Meat Bag".
i wanted to say somethinginspirational and contributing to this thread, but my brain just froze when i was about to say it...believe me...it was good....*ramble**ramble*
Woah, Mit Gas, that mod is looking VERY professional! I've already seen your terrific characters, but the entire presentation is really great. Sounds, voice acting, special effects! Keep it up and I might have to reinstall DoW!
looking ace!
i love those legs,
and his face,
and the construction of the waist.
not sure about the curvature of the arms,
maybe it's a bit too stylized?
when u close in your arm, it should fold directly towards the shoulder, in 90 degrees,
just like a simple hinge mechanism.. which is the elbow. his arm, if folded, would end up at his booby
I think you should make the bottom pair of eyes more to the side like an herbivore's, and the top pair more facing front like a carnivore's. Sort of give him an evolutionary reason for having two sets.
EQ try to use less polygons, right now the face looks edgy and unorganic and thats all because you have too many polys that you cant control properly.
Less is more!
Replies
And at playtime - Blenders discombobulator script with a noise shader.
This is my second time painting textures in real color instead of grayscale first, so im still experimenting with picking colors to use. I'll be sure to bump up the sat. on the highlights from now on
Right on, Ill move the crotch area down a notch.
this one is from shimmer and me when he came to visit, the feet are still a bit fat, but that will soon be fixed.
There's some models where you don't wanna texture them or you'll take away what's so appealing
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No you have simply fallen for the oldest trick in the book.
Post a flatshaded triangulated model that gives every game artist a nice and warm fuzzy feeling inside, but is so hard to 'read' that it is almost impossible to make out any errors
So besides of the presentation, really nice work (as far as I can tell )
lil' fun something tossed together this evening
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thats cool! rig rig
I wil try and do the rest this week
(Edit) this is the max render with the normal map btw if it wasn't obvious
Looks like you are working with muscle references for the backside, which is generally good to get a nice realisticly deforming topology. But it seems like you are taking it a bit too far and actually forgot about the skin and the bodyfat
hes still a WIP
Its like an unwritten rule
Glad you like it Peroginobingolingo!
Another one for school. Everything is on a 256^2
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You do know that the SAS don't except women into the regiment, right?
You do know that the SAS don't except women into the regiment, right?
[/ QUOTE ]
Doh! I didn't know that. Her being SAS isnt too important to the storyline so I could probably just change out the patch. Or I could crap out an excuse that they had a policy change in the future
Actually, If you were going for accuracy, the SAS dont wear the 'Who Dares Wins' insignia on their arms either. But no matter, it's a nice model!
[/ QUOTE ]
Also, the first rule about SAS is, you do not talk about SAS
:P
Also, if you're going for accuracy... People arent made out of polygons painted in photoshop. They usually consist of large fleshy bits randomly placed in what i like to refer to as a "Meat Bag".
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Not the SAS! THey really are made of polygons
Also, if you're going for accuracy... People arent made out of polygons painted in photoshop. They usually consist of large fleshy bits randomly placed in what i like to refer to as a "Meat Bag".
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hes finally snapped
Here's something I did:
http://www.joust3d.com/MitGas/TSTeaser.mp4
(7,8MB, Quicktime required)
And Mit Gas, Fucking wow!
here's an update of the head with the re-arranged ear
This was first time working with zbrush, and I think im love.
looking ace!
i love those legs,
and his face,
and the construction of the waist.
not sure about the curvature of the arms,
maybe it's a bit too stylized?
when u close in your arm, it should fold directly towards the shoulder, in 90 degrees,
just like a simple hinge mechanism.. which is the elbow. his arm, if folded, would end up at his booby
keep it up~~
close-up of the head
http://chrisholden.net/bd05.jpg
bulldog is very grrgey
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They shared a dorm in college.
Sectaurs: don't start crying, cause if you do then I'm gonna cry.....and...........*sniff*
Cholden: You rock! and you know it!
I was inspired by Almighty_gir's dragon so I tried a little lizard thingy myself. Took about 4 hours up to this point.
"What Will He Do Next?!"
I think you should make the bottom pair of eyes more to the side like an herbivore's, and the top pair more facing front like a carnivore's. Sort of give him an evolutionary reason for having two sets.
Less is more!