Daz: Awesome model, but lips are way pink still and the scar looks like he's got a widdle dirt on his face.
That and his nose(tip & nostrils) looks yellowed, like smokers fingers.
Working on the second set of items for RPG interface slots.
I'm trying to render this out, my target is not photoreal, just good looking image... Is there any way to improve this guys ? I'll appreciate any suggestions.
Solar system i'm workin on all as one single emitter in UT.
Sun's just a wip at the moment; a filler for scale and whatnot. Planning on adding maybe one more planet; maybe a ring of asteroids; already know I'm gonna do a comet that'll fly through the system; maybe, just maybe, a moon or two that'll orbit a planet as it orbits the sun. BIG thanks to gauss on linking in #model_designthis page about how to quickly crank out a planet.
Kickass model Daz, sweet texturing. The only crits I could give you is that the distance between the upper lip and bottom of the nose is very big, and that the eyes are pretty high up in his head. Then again, those things give him more character, but less realism. Don't know what your aiming for. Friggin sweet job anyway
Cool stuff Flaagan but I noticed that the planets are always lit in the same direction, so at the end of your video, the little red planet looks like lit by another source and it looks the sun has no effect on it. have you tried using animated textures of mesh emitters ?
the sprites looks good though.
Sectaurs : Very nice model ^^
Vig : are you also re-doing the animated buildings or are you (the mod team) only re-texturing them ?
- Overall scale of the solar system has been brought down at least 50%.
- A screw up while shrinking the sun resulted in my figuring out a nice way to create the asteroid belt.
- Sorting issues between the different particles in the emitter forced me to move the whole system above the player so that only rarely will they overlay and cause noticeable sorting issues.
- Movie type swapped to quicktime. I'm gonna do this shortly for all my particle effects vids; the file size comparison is nice, if not better, and more importantly you can still see details that the divx codec I was using were killing horribly.
- Comet still to come, and maybe, just maybe, a moon or two (gotta mess about with particles moving in relation to other particles).
Up here in Maine, we have a 1:93,000,000 scale model of the solar system, at forty miles from Pluto to Sun, its the largest complete three-dimensional scale model of the Solar System in the World. Kind of bizarre.
Likuid, thanks. Your bmw render looks great, not 100% realistic render, but anyway i like it.
The belt is finished, i will post the image soon.
This is the next item: lower arm protection (don't know it's name in english:))
Been working on this on and off for the past few weeks, mostly off...
about 40 textures all under 64x other than the 3 that are 128x and about half are 32x.
and.. figured out the sorting issues (sorta, i think)... i'll have to split up the whole solar system into individual emitter actors... which i don't mind, just means a little more work to get it workin... and here's a test I did to check out whether that would fix the sorting: http://www.studioflaagan.com/images/3d/particles/movies/moon_rotation.mov
Replies
That and his nose(tip & nostrils) looks yellowed, like smokers fingers.
this is about 2 hours work from a very low poly mesh in zbrush. just a practice piece really
I worked on this some more, she needs hair
I'm trying to render this out, my target is not photoreal, just good looking image... Is there any way to improve this guys ? I'll appreciate any suggestions.
I still have to create a destroyed version for most of these, unwrap them and make some textures, as well as make many, many more.
the second from the bottom is especially cool! You might want to make more in that style.
KDR, Scenery, objects to be placed in maps as detail, not functional structures.
8070 polys
Sun's just a wip at the moment; a filler for scale and whatnot. Planning on adding maybe one more planet; maybe a ring of asteroids; already know I'm gonna do a comet that'll fly through the system; maybe, just maybe, a moon or two that'll orbit a planet as it orbits the sun. BIG thanks to gauss on linking in #model_design this page about how to quickly crank out a planet.
Wip Movie (divx codec)
the sprites looks good though.
Sectaurs : Very nice model ^^
Vig : are you also re-doing the animated buildings or are you (the mod team) only re-texturing them ?
http://cablemodem.fibertel.com.ar/jonnhy/bu01.mov
http://cablemodem.fibertel.com.ar/jonnhy/open01.mov
cheers
wires
smoothed
perspective
more blends:
Open mouth
Mad
cheers
random pixel doodle!
argh so rusty:(
argh so rusty:(
Hawken, nice pic, very gta style:)
Niced scene Hawken, those are some huge flowers though.
- A screw up while shrinking the sun resulted in my figuring out a nice way to create the asteroid belt.
- Sorting issues between the different particles in the emitter forced me to move the whole system above the player so that only rarely will they overlay and cause noticeable sorting issues.
- Movie type swapped to quicktime. I'm gonna do this shortly for all my particle effects vids; the file size comparison is nice, if not better, and more importantly you can still see details that the divx codec I was using were killing horribly.
- Comet still to come, and maybe, just maybe, a moon or two (gotta mess about with particles moving in relation to other particles).
http://studioflaagan.com/images/3d/particles/movies/solarsystem_wip2.mov
Daz: ace! looks older now but still hard as nails
Up here in Maine, we have a 1:93,000,000 scale model of the solar system, at forty miles from Pluto to Sun, its the largest complete three-dimensional scale model of the Solar System in the World. Kind of bizarre.
I just got another bmw6 render finished, check it:
BMW6
The belt is finished, i will post the image soon.
This is the next item: lower arm protection (don't know it's name in english:))
about 40 textures all under 64x other than the 3 that are 128x and about half are 32x.
Here is a quick run around of part of the town.
http://www.tgz3d.com/town.avi
added a comet to the solar system:
http://www.studioflaagan.com/images/3d/particles/movies/solarsystem_wip3.mov
and.. figured out the sorting issues (sorta, i think)... i'll have to split up the whole solar system into individual emitter actors... which i don't mind, just means a little more work to get it workin... and here's a test I did to check out whether that would fix the sorting:
http://www.studioflaagan.com/images/3d/particles/movies/moon_rotation.mov