Yo Entity, looking at your XSI buttons there I think your workflow must be a bit long winded. Maybe that's how you like it but I will tell you how I do it and maybe you can get something from it.
I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for example:
shift+e is split edge
ctrl+d is duplicate
shift+x is bevel
ctrl+f to freeze
And a super special one already in XSI that not everyone knows:
Hold down alt while using the move point tool to weld the vertex
Once you're used to the layout pretty much anything you want to do is all right there in your left hand. It's very very fast You can also just smack + and - on the numpad to change the subdivision level, but like I said maybe you prefer the buttons. Just thought I would mention it.
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Yo Entity, looking at your XSI buttons there I think your workflow must be a bit long winded. Maybe that's how you like it but I will tell you how I do it and maybe you can get something from it.
I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for example:
shift+e is split edge
ctrl+d is duplicate
shift+x is bevel
ctrl+f to freeze
And a super special one already in XSI that not everyone knows:
Hold down alt while using the move point tool to weld the vertex
Once you're used to the layout pretty much anything you want to do is all right there in your left hand. It's very very fast You can also just smack + and - on the numpad to change the subdivision level, but like I said maybe you prefer the buttons. Just thought I would mention it.
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Thanks, I do use hotkeys..but sometimes I prefer to use buttons..don't ask me why, even I don't know
looks familiar no?
i had a go at the same skaven milhouse about 4 months ago but gave up over uni time. I also got kinda bored with it and started adding in random bits, was planning to make a full scene for my portfolio but looking at it now probably best to just redo the lot!
yeah thats the one! although this is for a different character, I liked some parts of the design and passed them on. He has a new coat and longer arms to swing his new weapon . No uni involved= gonna be some fightin'
I thought that he looked a bit like Fatman from Metal Gear Solid 2. The baldness of the head and high collar on the jacket really resemble him and his bombsuit.
i like the high poly ! add much more details man and i mean some less subtle details, cause theres some details on ur model that will look very slight on the normal map, such as feet, legs.
Ok the lower teeth are done too. Just need to fit them properly to the upper ones, and then think of a way to make them smooth (verb ) in a graceful way
Hipoly model for normal map generation. DOING THIS WITH A TECHNIQUE EQ TAUGHT ME THAT HE LEARNED FROM OTHERS WHO LEARNED FROM OTHERS WHO LEARNED FROM OTHERS.
Just pumping out some quick models lately since I can't seem to finish anything I've been starting (i.e., model, uv, texture)... Cart Dual Tri Blade Cliff Edge Station
Is that your sex kitteh outfit, Omar?
Looks very cool, but the chains bug me a smidge. The edges are a bit too square, imo. Most chain links are more oval shaped.
but he's a gay bouncer! OK I tweaked some more. Actually started messing around with the model again. Ack, I can never leave anything alone. I broke his nose and gave him a scar too.
Replies
I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for example:
shift+e is split edge
ctrl+d is duplicate
shift+x is bevel
ctrl+f to freeze
And a super special one already in XSI that not everyone knows:
Hold down alt while using the move point tool to weld the vertex
Once you're used to the layout pretty much anything you want to do is all right there in your left hand. It's very very fast You can also just smack + and - on the numpad to change the subdivision level, but like I said maybe you prefer the buttons. Just thought I would mention it.
About to start on the high-poly model.
Yo Entity, looking at your XSI buttons there I think your workflow must be a bit long winded. Maybe that's how you like it but I will tell you how I do it and maybe you can get something from it.
I have all the most common modelling tasks mapped to the keyboard on the left side using shift or ctrl. So for example:
shift+e is split edge
ctrl+d is duplicate
shift+x is bevel
ctrl+f to freeze
And a super special one already in XSI that not everyone knows:
Hold down alt while using the move point tool to weld the vertex
Once you're used to the layout pretty much anything you want to do is all right there in your left hand. It's very very fast You can also just smack + and - on the numpad to change the subdivision level, but like I said maybe you prefer the buttons. Just thought I would mention it.
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Thanks, I do use hotkeys..but sometimes I prefer to use buttons..don't ask me why, even I don't know
http://thebort.net/petej/stuff/milhouse_r1.jpg
looks familiar no?
i had a go at the same skaven milhouse about 4 months ago but gave up over uni time. I also got kinda bored with it and started adding in random bits, was planning to make a full scene for my portfolio but looking at it now probably best to just redo the lot!
some might recognise this dude a bit
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I thought that he looked a bit like Fatman from Metal Gear Solid 2. The baldness of the head and high collar on the jacket really resemble him and his bombsuit.
Can't wait to make the low poly version to render out the normal maps.
Another damn head.
Mighty Pea - That looks like Gort (The Day The Earth Stood Still). Klaatu Berada Nikto!!
Hipoly model for normal map generation. DOING THIS WITH A TECHNIQUE EQ TAUGHT ME THAT HE LEARNED FROM OTHERS WHO LEARNED FROM OTHERS WHO LEARNED FROM OTHERS.
... and then painting over it.
Cart
Dual Tri Blade
Cliff Edge Station
The head I posted earlier, with ref.
Looks very cool, but the chains bug me a smidge. The edges are a bit too square, imo. Most chain links are more oval shaped.
progress, it's a body armor.
Adam, your reference to that as being EQ's technique is bugging the hell out of me...
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I no rite, i told him other people have told me how to do it, and im sure those people werent the first to do it either lol.
progress, polycount at about 5200 right now.
Sectaurs/Gauss: So, that a wang or wot?
www.mechmod.com/team/Almighty_gir/idle_anim.zip
its in quicktime format.
Any help with the likeness is really welcome...
http://www.daz-art.com/bouncer.avi
Demo. Reel.
Frank the Avenger