Damnit Arsh you are right as usual. I cheated you see, in mental ray I turned off 'final gather rebuild' so If lights don't move then it only calculates fg for the first frame. A proper render with lights moving means fg calculated for every frame. I have this really dumb issue in that I can't render overnight 'cos my pc is too loud and in the same room that I sleep in ahah! Could get some ear-plugs but better still I hope Santa brings me that renderfarm!
Looking good Omar. One thing I noticed about your metals is they look plasticky. I don't know how far along you are with your materials, but try making the spec falloff on your metals much more abrupt, as opposed to the soft blinn type falloff. Thet can help a lot to get over the plastic look.
in relation to tgz's thread, brome passed this on to us in #md ... I like the idea of a company putting forward its art test for people to do, probably saves them a lot of time if someone shows them straight up "here's what you want to see, you like it?". Next Level art test
...and i'm so glad this thread has done so well.
Next stop, 200 pages! Keep on pumpin out awesome work(s in progress) guys n gals!
The sheild looks like it's made from a single piece of metal. Were they normally made like that? Might be more interesting if the trim was a seperate piece (or seperate pieces) of metal? Looks cool, though.
My only nit pick omar on your work is I see all these chains and straps with no apparent use? takes away from the pieces believability more so than adding detail should.
and i see you're pushing your sickness back onto your work! good stuff KP, those are some really detailed chompers.
and TGZ, i just want to say that it's been enjoyable watching your skill progress. the PSP-spec zombie town deal was very cool to see, and that "Next Level" art test is looking good too. keep it up, buddy.
This one's just Sub-D's so far. Might bring it into Z-brush for some light detailing, don't want to go too narly though which is tough once you're in there..
Updated this thing. I'm thinking of going hirez with it, not sure yet though. Textured he's gonna look like a vulture, bare lizard type head, komodo dragon like and his body black feathers. Don't have concepts, just going with the flow.I think i might add little wings
Laheen,
the red is muscle. i painted this dude in a weird way, i started with his bones and then gestured muscles in before adding some strokes of skin.
1st time I've posted anything here as I'm more of a level designer but as I've been moving more towards modeling levels this place seems like a natural move to be lurking on. Anyway, been working on getting this guy into Doom 3 for going on 3 years now (since the days of the leaked alpha). Custom textures are modeled and 'renderbumped', pertty much all the assets are comparable to vD3 at 256 with very few textures above 512. 'Bob' uses 512 body, 256 head and misc 256x'X' for his weapons (shown ingame on 'low' settings - my PC won't go 'Ultra'!).
i'm sitting here, trying to make a point about "building it inside out", and already feeling guilty!, when KP here is sitting home pumping out all this "bones and muscle" shit !
Could anyone (multiple people, preferably) tell me if my picture up there is too light? I want it to be soft and dreamy, but a friend (with lcd-screen, i might add) recently told me it was so bright he had to squint.
Soul is hereby banned from answering.
Replies
Still have to work on some areas and on alpha...
I think this is done now. Moving to the next item :boots.
) yep.
very very WIP but this is how i work.
Is that last pic of yours for an art test somebody else here did before?
Looks cool though.
Next Level art test
...and i'm so glad this thread has done so well.
Next stop, 200 pages! Keep on pumpin out awesome work(s in progress) guys n gals!
and TGZ, i just want to say that it's been enjoyable watching your skill progress. the PSP-spec zombie town deal was very cool to see, and that "Next Level" art test is looking good too. keep it up, buddy.
i didnt even realise it was my 666 post, how sad...
This one's just Sub-D's so far. Might bring it into Z-brush for some light detailing, don't want to go too narly though which is tough once you're in there..
the red is muscle. i painted this dude in a weird way, i started with his bones and then gestured muscles in before adding some strokes of skin.
More info here
http://www.quake3bits.com/archive2005.htm#dec_bob
i'm sitting here, trying to make a point about "building it inside out", and already feeling guilty!, when KP here is sitting home pumping out all this "bones and muscle" shit !
fucking a!
lots of grey, <font color="#666666"> or is it gray?</font>
Boobz + Skin Shader + Final Gathering + HDRI
http://www.elysiumvisions.com/images/skinrendertest3.jpg
http://www.elysiumvisions.com/images/skinrendertest4.jpg
http://www.elysiumvisions.com/images/skinrendertest5.jpg
+ heavy SSS
http://www.elysiumvisions.com/images/skinrendertest6.jpg
a painting i'm working on, now that I look at it there are a lot of things i'd like to change, hope I won't be lazy.
Something more freeform for myself ..
r.
Soul is hereby banned from answering.
mighty pea, looks good here, i liked it when i first saw it. the contrast and designerly elements in the piece made me think of nivbed.