Breathing some life into Melanie Wicked. Rigged, quickie skin weighting, and some facial poses done (eyes slanted down, eyes slanted up, eye top lid closed, eye bottom lid closed, eyebrows down). Onto getting Father done...and a portfolio website .
That's awesome Gwot, I love his huge hands! Just one question: What is the idea behind modeling wrinkles in z-brush? Wouldn't it look just as good with traditional bump maps? I imagine It would be a lot faster.
Here is some progress on the jeep. Next thing to do is the interior. Then the guns! Does anyone have a good picture of the fuel entry (I don't know the word)?
friend of mine directs music videos for a living.. a few have been on mtv.. he has directed videos for mars volta and bunch of bands on the label sub pop.. he wanted to direct an animated short and i am doing all the animation.. it will be composited onto a live action background.. we are still tossing around story ideas but my favorite is this little guy is the mascott for a tobacco company and he dosent know it.. one day he is walking past the company and is confronted with an angry mob of parent protesters.. still very early in development..
nice characters, nice animation and directing mars volta music vids omg!
walkcyckle kinda defies gravity though, looks like he is about to fall backwards but some invisible force is keeping him upright (tobaco maybe ) could be the angle though.
new walk cycle is rendering.. the main problem is the posture.. he has this crotch way forward thing going on that i need to keep in the walk to convey the character.. any tips from the animation pros? this is like the first 3d thing i have animated.. e_x where you is .. i need some tips on how you got all that goodness into that awesome short you made about ninjas and forks...
Look at Day of the Tentacles nerd guy, he walks like that i think, granted hes a sprite but still you might get some ideas.
Or if you have a camera you could put it to film and walk back and forward in front of it while mimicing the walking style you want for the cool little bunny.
:edit: also maybe Chaplin had similar style, cant be arsed to remember right now tho
its an ffd spacewarp.. not modifier.. i set up the eye to a look at constraint.. then made a sphere to incase it and use the hemisphere option to animate the eyelid.. then i created a FFD spacewarp positioned it over the 2 spheres then selected them and binded them to the space warp.. then you can move the FFD control points around to deform the shape and all the controls still work while it is that shape.. another cool thing... you can even put a morpher on the FFD spacewarp and morph between several different FFD shapes.. how cool is that!!
Nice detail on that jeep so far LordScottish.
The wrinkles and stuff on the ogre are just me messing with Zbrush to see how far I can go with it at the current resolution (lvl 6 subd - 4.5 million polygons).
That's awesome Gavimage, only the background color and the lighting hurts my eyes. It's hard to give any criticism on the texture with this light setup. But it looks great non the less
Animations are looking good. My suggestions would be to add more overlap to things. Everything starts and stops at the same time, drag some keys around for the head and ears.
Balance looks a little off maybe, but it's a funny angle, so I can't really tell. He seems to be heavy on his left side on the walk. Maybe lean him forward on both animation some more.
Turn on trajectories and look at your curves for everything, especially arms and feet.
I like them though, they have a lot of character.
Oh, and you can't handle the secret ninja fork knowledge. I'm not even sure I fully understand it...
yep graves pretty nice, however your highlights especially on the cloth are getting really desaturated, doesn't look quite right... looks like paint has just worn off on the highlights, rather than actual wrinkles in the cloth... some saturation in the highlights would help that, I think.
In the frontshot the hip/crotch area looks a bit too high though, especially considering the pants she is wareing.
I guess it is a mixture out of a bit too short torso and too long upper legs.
Replies
dunno what the hell I'm doin
Sweeet concept rooster, I love the colors
Breathing some life into Melanie Wicked. Rigged, quickie skin weighting, and some facial poses done (eyes slanted down, eyes slanted up, eye top lid closed, eye bottom lid closed, eyebrows down). Onto getting Father done...and a portfolio website .
thanks eq
Couple Updates before I start a new thread for this guy:
Mostly just some more sculpting of the hands and back, and started to mess with detailing the face.
Here is some progress on the jeep. Next thing to do is the interior. Then the guns! Does anyone have a good picture of the fuel entry (I don't know the word)?
thanks out to eq again with the metal bump9 help. just dinking around with stuff.
here is the rabbit character..(still a wip)
here is a little walk cycle..
http://www.arshlevon.com/walk.mov
http://www.arshlevon.com/run.mov
walkcyckle kinda defies gravity though, looks like he is about to fall backwards but some invisible force is keeping him upright (tobaco maybe ) could be the angle though.
Aren't you going to have any © problems with that char ?
Or if you have a camera you could put it to film and walk back and forward in front of it while mimicing the walking style you want for the cool little bunny.
:edit: also maybe Chaplin had similar style, cant be arsed to remember right now tho
The wrinkles and stuff on the ogre are just me messing with Zbrush to see how far I can go with it at the current resolution (lvl 6 subd - 4.5 million polygons).
Love that rabbit Arshlevon
For a stylished lion statue.
littel relaxing stuff
something i'm working on for my hopefully soon-to-be-finished portfolio. I've got lots of old crap, but i need to put some recent things in there.
That zombie is now going through a complete revamp. Here's a comparison of the heads.
This is supposed to become Deunan Knute from the Appleseed CG movie. Still have to add all the padding to the arms and hands.
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Animations are looking good. My suggestions would be to add more overlap to things. Everything starts and stops at the same time, drag some keys around for the head and ears.
Balance looks a little off maybe, but it's a funny angle, so I can't really tell. He seems to be heavy on his left side on the walk. Maybe lean him forward on both animation some more.
Turn on trajectories and look at your curves for everything, especially arms and feet.
I like them though, they have a lot of character.
Oh, and you can't handle the secret ninja fork knowledge. I'm not even sure I fully understand it...
In the frontshot the hip/crotch area looks a bit too high though, especially considering the pants she is wareing.
I guess it is a mixture out of a bit too short torso and too long upper legs.