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https://www.artstation.com/artwork/JllPYZ
I finally finished the Dwarven Butcher Shop piece I've been working on for the past 7 weeks, and I am excited to share. I got some great feedback from some of you kind folks here on Polycount that really helped improve this scene.
If you wanna come check out more detail shots there's a ton on my Artstation
I'm over here fixing up some normal map textures on the blend shape expressions. Still got a ways to go though
I'm actually working on the Artstation challenge! You can see some progress and more screenshot on my Artstation
https://youtu.be/8xjdExn0OwQ
Cheers
Sorry if the gif is a bit heavy.
Some keyshot Hi-Poly renders of my character!
MOAR on this thread: https://polycount.com/discussion/203677/wip-black-diamond-superhero-concept/
https://www.artstation.com/bitamibrahim
Low poly Dungeon environment with handpainted textures
Working on a tileable texture and a trim sheet now. There is still a lot to do yay.
Had a blast working on this skin. Projecting lightbakes and worldspace normalmaps instead of classic map-baking is so much fun! More images here:
Screenshots on artstation: https://www.artstation.com/artwork/w883W6
More on ArtStation: https://www.artstation.com/artwork/gJJWDK
https://www.artstation.com/artwork/Dxx1DG
More images here: https://www.artstation.com/artwork/Z55EBX
I would like to make a bottle in the style of the excellent work of Yannick Gombart on his bottle Plagued Spirit (Dishonored 2)
-> https://www.artstation.com/artwork/VR8eZ
My WIP here : https://polycount.com/discussion/205764/plagued-spirit-bottle-fanart#latest
AS profile:
https://www.artstation.com/ignaciojlalli
Topic : https://polycount.com/discussion/205879/head-model-in-blender/p1?new=1
The Shogunate
Quick Sculpt in Zbrush inspired by the Feudal Japan Artstation challenge, based on the concept of Andrew Mironov;
https://www.artstation.com/artwork/8llgnE
Just started a thread for Sci - Fi Formula E car I'm currently working on
Here's a link to the thread
https://polycount.com/discussion/205913/ssrl-switchblade/p1?new=1
Hope you like
Based on a concept by Shen YH.
sculpted the roof tiles and added a quick z-up moss shader to my artstation challenge scene, all textures are just 2048 or smaller
More images here: https://www.artstation.com/artwork/mqqe4e
for more: https://www.artstation.com/artwork/qAAzZR
Substance Designer practice
Hands are still ugly af
My first time taking on a "realistic" character - SSS for human skin, hair cards, face sculpting, etc.
Happy Halloween everyone! Here is my speed sculpt based on concept by Ben Garriga: https://www.instagram.com/p/BpQjwNQBEBd/…
More images here: https://www.artstation.com/artwork/1nnJRo
Armor for hard work
https://polycount.com/discussion/205952/armor-for-hard-work#latesthttp://romanyukart.com/store/category/armor/
https://www.youtube.com/watch?v=jtKfKsRfxJ0