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Here is a yugoslavian Prom-1 mine that i've made for my environment:
You can find more about my progress on my thread:
https://polycount.com/discussion/184236/wip-mini-environment-mad-bombers-basement#latest
Thanks!
Larger images and the other stages can be found here
Stage 1: Warframe Corpus Project Stage 1
Stage 2: Warframe Corpus Project Sage 2 & 3
Have an awesome day everyone
More captures: https://www.artstation.com/artwork/Qzr48l
WIP
more images here
More shots on my artstation
This is my latest project that I have been working on, Currently working on the High Poly and blocking out the Animation I am going to use to present it. I am thinking something quick on a loop, I am also thinking of rendering a cross section, however I am still thinking over the logistics and the viability of presenting it that way as I might have to make a separate asset.
Let me know what you think.
Here is the Blockout animation if anyone is curious:
https://www.youtube.com/watch?v=caoQLmGaNcs
A small environment based off Ex Machina
Topic: https://polycount.com/discussion/206395/ripper-from-call-of-duty-ghosts-rifle/p1?new=1
Second prop for my submission to the Artstation challenge.
More here: https://www.artstation.com/contests/feudal-japan/challenges/50/submissions/36601
Release of Spyro Reignited Trilogy. Showing some level work I did. More to come soon.
More on Artstation: https://www.artstation.com/artwork/N5xdKb
More Images Here - ArtStation
Topic - [UE4] ROME | CHURCH of SANT'IVO
@nimlot26 superb work!! your likeness is mindblowing.
@Donpolygon can't wait to try out the game, looks beautiful!
Heya guys! I bring you another weapon I did to practice a little bit more of handpainting. I hope you like it.
Concept art by Ryan Metcalf.
You can check out my artstation if you want to see the marmoset viewer.
https://www.artstation.com/alexjareno
This is a face’s anatomical study inspired by the amazing works of Krist Costa.
Many more poses, shots and anims on artstation: https://www.artstation.com/artwork/v118ZE
More shots on my Artstation!
Here is an update on my current project.
I was looking over my work today and realised some serious design flaws so I decided to return to my low poly and fix the issues. I also realised that I wasn't pushing my skills as an artist and the project wasn't much of a challenge. The piece just wasn't interesting so i've started to add a lot more form and features to it such as a metal casing which allows you to view and replace the crystals, heat sink fins, a microchip board, washers and various tertiary detail. I will continue to add detail then the next step will be blocking out how I will present this piece.
Thank you.
MCRN Donnager - work in progress
https://www.artstation.com/artwork/lVxAxa
https://polycount.com/discussion/206435/kat-ocean-dream-girl-in-swimsuit-3d-realtime-chracter-4k-renders-in-different-pose/p1?new=1
https://www.artstation.com/artwork/Jl96rz
Artstation link
Making a gorgon pistol from GoW
https://polycount.com/discussion/206344/wip-gorgon-pistol-gears-of-warhttps://polycount.com/discussion/206344/wip-gorgon-pistol-gears-of-war
Working on improving baking normal maps. Here is a hammer that I modeled and sculpted in Blender, any feedback is appreciated.
Very much inspired by Miyazaki films.
Haven't made anything from start to finish in a long time. This currently feels really busy, going to nock back a lot of details and unify colors a bit more
Updated models, lighting, color, and composition.
I will be adding more props, details, and better textures soon.
More Images Here - ArtStation
Topic - [UE4] ROME | CHURCH of SANT'IVO
Concept by Anzka Nguyen https://www.artstation.com/artwork/w8A0V6