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Modular space station environment created in Unreal Engine 4 based on concept designs by Toph Gorham. All textures in this scene are tiling; with the exception of a few decals and outer space matte painting. Breakdown and details here - http://leonardocarrion.com/space_station_interior.htm
Hi everyone, here's my last personal project based on a concept of Alex Braun (check out his page: ig). Better resolution and other images on ArtStation.</code></p><p><code><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/or/vzwd2mpn47ea.jpg" title="Image: https://us.v-cdn.net/5021068/uploads/editor/or/vzwd2mpn47ea.jpg"><br>
Fridge concept work for a new game in development. Less than 5k. Wanted to keep the pipeline relatively small this time so only used Blender, Substance Painter, Marmoset Toolbag and then Photoshop for the comp work.
Map material that generates a topographic map from an input height map. Gonna add more functionality like splat map support and a variant that makes a gps map rather than a paper map. I'll make a tutorial by the end of the week and put the material up for everyone to download and play with. https://www.youtube.com/watch?v=SMnIYPtuzxQ
Replies
Some totally inspiring work in here! I'm working on a likeness of Frank Castle aka. The Punisher!
https://us.v-cdn.net/5021068/uploads/editor/qy/dnorlg7yggh4.jpg
WIP thread is here, all C&C is welcome!! http://polycount.com/discussion/194442/wip-jon-bernthal-the-punisher-likeness-ue4-character/p1?new=1
Hello Everyone!
I did this piece for my Intro to Maya class at Gnomon.
Modelled in Maya, Zbrush was used to create displacement maps for the couch, Textured in Photoshop and rendered with Vray.
More and High res renders: https://www.artstation.com/artwork/oGndO
Reference Image : https://www.flickr.com/photos/juhell/13306311565/in/faves-155690044@N07/
https://us.v-cdn.net/5021068/uploads/editor/d1/lt0m56gs84s0.jpg
https://www.artstation.com/artwork/dwqdw
Ray Gun Model and textures
More here: https://www.artstation.com/artwork/lQJ3k
https://us.v-cdn.net/5021068/uploads/editor/cu/wwl1trnxal1o.jpg
https://us.v-cdn.net/5021068/uploads/editor/4x/puh6caq1u8a2.jpg
Modular space station environment created in Unreal Engine 4 based on concept designs by Toph Gorham.
All textures in this scene are tiling; with the exception of a few decals and outer space matte painting. Breakdown and details here - http://leonardocarrion.com/space_station_interior.htm
http://leonardocarrion.com/images/lc_space_station_00.png
Great work everyone. Here's mine.
Retro sci-fi microscope
https://us.v-cdn.net/5021068/uploads/editor/pu/27rgsrydu54i.png
Lately I'm playing around with light and UE4.
https://us.v-cdn.net/5021068/uploads/editor/xd/z5rw7zvbdh9j.png
You can follow the progress on Polycount [here]
Finished this bayonet today! Learned alot about baking, retopo and how to use substance painter
https://forum.nvidia-arc.com/showthread.php?15220-JordanN-s-Realistic-and-Stylized-iRay-Gallery&p=66985#post66985
Based on a concept by Teayl Thorn, concept can be seen here
model
Concept by Peet Cooper for Riot Games.
https://us.v-cdn.net/5021068/uploads/editor/o7/4gin561g1q3b.gif
this is my new work~
model
1975 Cadillac Miller-Meteor
More on Artstation
https://www.artstation.com/artwork/oGnzk
Hi everyone, here's my last personal project based on a concept of Alex Braun (check out his page: ig). Better resolution and other images on ArtStation.
</code></p><p><code><img alt="" src="https://us.v-cdn.net/5021068/uploads/editor/or/vzwd2mpn47ea.jpg" title="Image: https://us.v-cdn.net/5021068/uploads/editor/or/vzwd2mpn47ea.jpg"><br>
more images and sketchfab on my artstaton
Finished, more pics in my artstation page:
https://www.artstation.com/artwork/g1grK
https://us.v-cdn.net/5021068/uploads/editor/9d/wjliguka3eg5.jpg
Here's a 3D interpretation tribute of the protagonist of the game Hollow Knight by Team Cherry.
www.instagram.com/keosmasons
www.facebook.com/keosmasons
www.keosmasons.com
www.marcoplouffe.com
https://us.v-cdn.net/5021068/uploads/editor/kn/vwx1ji8qtxvc.jpg
model
Here is my first stylized character - Carrie Kelley from "Dark Knight Returns" in Overwatch style.
Fridge concept work for a new game in development. Less than 5k. Wanted to keep the pipeline relatively small this time so only used Blender, Substance Painter, Marmoset Toolbag and then Photoshop for the comp work.
Almost done with this guy:), WIP thread here http://polycount.com/discussion/194258/hardsurface-et-16k-blaster#latest if you want to give some C&C
https://us.v-cdn.net/5021068/uploads/editor/qs/czf6emuthlcg.jpg
ART STATION
https://cdn1.epicgames.com/ue/product/Screenshot/UE4_ExplosExample3-1920x1080-6f56caa3cdd234d74c2d272fc7007725.jpg
Recreating Max scenes in Unity.
https://us.v-cdn.net/5021068/uploads/editor/js/egd3d3r6bg7o.jpg
I have been working on a prototype scenario for a VR videogame some days ago. I used only one house model, only with the AO map.
https://us.v-cdn.net/5021068/uploads/editor/tb/u8btrbt0pi50.png
https://www.artstation.com/artwork/wGX3V
Artstation project.
University project WIP.
Game ready character 28k tris with 2 x 2048 texture sheets.
Concept by: Nikola Matkovic
Art station: https://www.artstation.com/harrieteden
Website with progression: https://harrieteden.wixsite.com/artblog
Here's a 3D interpretation tribute of the protagonist of the game Hollow Knight by Team Cherry. in Color this time!
www.instagram.com/keosmasons
www.facebook.com/keosmasons
www.keosmasons.com
www.marcoplouffe.com
https://us.v-cdn.net/5021068/uploads/editor/o4/uedav8g9avcd.jpg
Had some great fun with this
https://www.artstation.com/dfern
https://cdna.artstation.com/p/assets/images/images/008/266/260/large/daniel-fern-shot5.jpg?1511716786">
https://cdnb.artstation.com/p/assets/images/images/008/278/223/large/daniel-fern-model-sheet.jpg?1511716514">
https://cdnb.artstation.com/p/assets/images/images/008/278/295/large/daniel-fern-model-sheet2.jpg?1511717045">
More at https://www.artstation.com/artwork/ow2kW
https://cdnb.artstation.com/p/assets/images/images/008/300/029/large/kyle-kr-hacksaw-04.jpg?1511859676">
Finished up this low poly stylized environment! More over on my ArtStation: https://gregmirles.artstation.com/projects/eyBvZ
The hairs were groomed using Xgen.
More images can be seen on https://www.facebook.com/melvinartof/ and https://www.theartofmelvin.com/wip/2017/10/26/cheeky-kids
" Meet Travis and Zeus, the coolest pilots of all the country "
https://www.artstation.com/artwork/rN9Ze
https://cdnb.artstation.com/p/assets/images/images/008/296/245/large/corey-kamezis-travis-presentation.jpg?1511827964">
Trillodrone, half trilobite half roomba.
https://cdnb.artstation.com/p/media_assets/images/images/000/157/943/medium/Trillodrone_consculpt_01.jpg?1511894563">
https://www.artstation.com/artwork/3Y9JJ
Been working on this the past few weeks
Connie the alien slayer (real-time)
Gonna add more functionality like splat map support and a variant that makes a gps map rather than a paper map.
I'll make a tutorial by the end of the week and put the material up for everyone to download and play with.
https://www.youtube.com/watch?v=SMnIYPtuzxQ
https://i.gyazo.com/db4e0135e75cc8dd003f72ab9f20a62a.gif">
Currently working on a nice tonal shader on Unity, planning to do an environment next to see how it works on more complexe scene and model.
Hi guys. I want to share my latest work <<Pirate Cannon>> C&C are welcome.
You can follow the progress here: http://polycount.com/discussion/192487/wip-pirate-ship-cannon-3d#latest
More Images in my Artstation portfolio page: https://www.artstation.com/artwork/6Gmwr
https://us.v-cdn.net/5021068/uploads/editor/9h/kjiu4a18e5fy.jpg">
Big fan of Max Grecke's work - https://www.artstation.com/artwork/zngP2
Here is my timelapse of my WIP. Enjoy!