Hi guys,
After my work on Varian Wrynn (
https://www.artstation.com/artwork/BVPAr ) I decided to work again on the hand paint textures.. I really want to improve myself so I started to work on Garrison from Battle Chasers.
I'm a big fan of Joe Madureira so I'll try to do my best on this project.
I'll use 3ds Max, 3D coat (for the first time) and Photoshop. Any critics are welcome, as I said, I want to improve myself on this style.
I finished the model and the uvs..
Now I'll start to work on the textures with 3D Coat
I hope you'll like it guys !
Cheers !
Replies
I started to work on the textures with 3D Coat. That the first time and I just love this soft ! So here the head texture of Garrison.
Cheers ( the ears are not finished )
@Ged I agree with you for the face but I take some face screen of Garrison and his face looks more "elongated" I'll try to modify this !
I start to work on the metal and gold parts but I need advice.. Make more variations ?
keep up the good work, and best of luck to you
here is a gif that might help:
Anyway, great work so far! I look forward to seeing more.
Update I need to work a lot on the metal part, I'm not really satisfied. I'll start to rework the part with the awesome correction of @Cordero. Can not wait for this weekend to work more on this guy
Handpainting is fun though! Good luck! Can't wait to see where you go with this!
Compared to the concept, homeboy is looking bright! I figure turn it down, (saturation) if you're trying to match those colors too.
Thanks all for your support !
@jarsef --> Thanks dude for your advice and your gif ! Something bothers me, do not you think the bags are too dark on your gif? I would like to use the least amount of black!
Here the update
I started to model his weapon too
I now finished working on the legs, rework all parts properly and add dirt..
Thanks for watching !
I really feel like some big areas that would help push this to the next level is more chunkiness and aggressiveness in your shapes, don't be scared to use some extra polys to achieve this as it'll really pay off. Bringing more thickness/depth into your metal trims and plates and angularity into areas of the cloth are good quick ways to achieve this.
The battle fatigue on the armor and etched runes are a good example of where you can be more bold with the aggressiveness too.
For the painting itself, try to get the values brightest at the top of the character and darkest at the feet, lowering the contrast in the lower value areas also helps too. You want to ideally be able to blur your eyes and see the most contrast and higher values/saturation around the head/shoulders (if that's your focal point).
I did a super quick PO to help illustrate what I mean, hope its helpful. Looking forward to seeing more from you keep up the good work man
@Ged --> Thanks for your advice dude ! For the proportions, I'm agree with you, I think I'll reduce hips...Like that, his torso will have the v shape.
@Pixelatedkiwi --> Thanks man ! First, I'm a big fan of your works, your creations have given me want to make handpaint textures so thanks for your advices and your paintover. It's going to help me a lot!
With your PO, I can see that my work is much too clean.. As @Ged said, I need to give more angular parts but if I add some poly for the modification, it will not "break" my uvs ? (I talk about the red scarf)
I'll start to modify my model first (arms, gold parts..) and see after if I could add more poly!
Thanks again for your PO, I see what you mean about the metal parts too and this is very helpful!
It's turning out well by the way, keep it up.
Great work already!
PS: Je n'ai pas pu m'empecher de déjà tweeter ton travail!
Mais je retweeterai quand il sera terminé!
Upd. Ups, Sorry, one mistake, i wanted to sleep... ) Your character has another face and i think you can fix it without any help, just take some rest and look closer
I haven't posted anything for a few weeks because unfortunately I am on standby at work level. My graphic tablet is completely dead ..
@frame_first --> Thanks dude for your advice ! I'll listen you and try to arrange the model!
I think it's time to post the last update of the project,
-I worked on the metal parts and the blue fabric
-Tone down the value a bit on his lower half
But for me, the character stay too clean again so I'll contiue to work on it and modify the model as @frame_first said.
Thanks !
I started working on a pose, this is very simple but it's temporary... I'd like to do more in action.
Here is an overview!
I also started texturing the sword.
Still WIP but the end is coming!
More views and better quality on my artstation
I'll post other view soon
Battle Chasers Nightwar is here and damn ! This game is just awesome ! Really good job from Airship Syndicate !
So I decided to make an other character after Garrison and now, it's time to start Alumon
So here you can see the first pass of the model, done with 3Ds Max
All reviews are welcome, I hope you'll like my work
Cheers !
Update for Alumon ! Uvs are done and I started the texturing on 3d Coat !
Great work!
I start to work on the gold parts..
I have trouble defining a light source so any help are welcome !