2 months after posting the preview of the shader in the tech forums, it is finally available for everyone to use! (and laugh at the code)
This shader is designed to allow meshes inside Marmoset Toolbag 3 to use
Triplanar Projection mapping so that you can map textures to objects
that do not have or have incorrect UV mappings.
It is free of charge but if you would like to tip me it would be greatly appreciated!
I would definitely recommend people to read the README if you are confused with what each parameter does for the shader.
The biggest issue that I have yet to solve for the shader at the moment is that the shader does not really work with the use of screen-space effects like SSAO, SSR, and GI (there are weird ghosting artifacts but the mesh could "sort of" work with them depending on the material type / angle, but it won't be 100% accurate).
Leave any feedback / bug reports / comments here!
PS: sorry for the late release of the shader. I have been busy in the last few months and was moving to a different country and only recently got *cough* amazing internet *cough*.