Hi! As a long time lurker i thought it´s time to share my first ZBrush WIP with you guys. Love polycount and the output and community here .
The projects purpose is to finally learn ZBrush, 3Dcoat etc. The model is based on a cool concept by Nivanh Chanthara (check out his amazing work over at artstation). I also used the awesome kitbash sets from Nick Govacko and badking !
There´s still a lot of work left (retopo, texturing) but i am on it. Here´s some quick keyshot renders:
No way,man!You really got me!Could you plz tell me are you modeling all hardsurface in Zbrush or?
I would say about 50% Zbrush. I started using it for the hard surface stuff towards the end of modeling this guy and realized I could have used to for almost 100% of it. I used a lot of Michael Pavlochich's techniques from his YouTube channel.
I would say about 50% Zbrush. I started using it for the hard surface stuff towards the end of modeling this guy and realized I could have used to for almost 100% of it. I used a lot of Michael Pavlochich's techniques from his YouTube channel.
Oh,yeah,man. I got it,Thank you it's really useful!
Hi! As a long time lurker i thought it´s time to share my first ZBrush WIP with you guys. Love polycount and the output and community here .
The projects purpose is to finally learn ZBrush, 3Dcoat etc. The model is based on a cool concept by Nivanh Chanthara (check out his amazing work over at artstation). I also used the awesome kitbash sets from Nick Govacko and badking !
There´s still a lot of work left (retopo, texturing) but i am on it. Here´s some quick keyshot renders:
Really good so far but he seems a bit too short. Maybe you should adjust the proportions a bit.
Hello. I'm new to the forum, but love what I've seen so far. This is the first stage of a WIP for a scene I'm building in Unity. It's my first attempt at using 3ds Max. The building is inspired by Santa Margherita in Vernazza, Italy.
Hey everyone! Wanted to share a Heroes of the Storm fan art piece that I just wrapped up. This is part of a Sky Temple inspired kit that I am currently working on. Hoping to post more soon.
Looking awesome man, also taken a look at you artstation, very promosing
Another quick "lowpoly" thing
[SKETCHFAB]d30136b4b4694d348d4439ee24a93128[/SKETCHFAB]
This was very much inspired by what Christian Nordgren has been posting.
I would like to share with you the first asset for my texture/modeling reel at Think Tank Training Centre (www.tttc.ca). All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own.
If you want to check more pictures and breakdowns, feel free to check my polycount thread:
Hey guys, like many people here, long time lurker, first time posting my stuff! I'm a bit nervous but I decided it's time I get out of my shell and hopefully gather feedback on my work to get better.
Here's a CGSphere I wrapped up a few weeks ago, and my first render ever in Keyshot.
Decided to push this a little further and have the spiders coming out of her face. Played around with the crown a bit.... I suffer from pretty intense arachnophobia...so this is pretty much a nightmare to work on.
Great sculpt Duncan, has a huge "fuck no" factor, I love that the black of the spider and the black of the hole are close enough that all we see is a hint of leg.
Turbo that I´m currently working on. I don´t even know why I started this but so far it has been a fun project. Trying much simpler workflow this time. Textured in default Photoshop CS6 and rendered in Marmoset Toolbag 2.
Replies
process
a study I am doing to improve my hard surface and environment art skills here is trim sheet done by Paul Peppera Originally: http://www.peperaart.com/images/h4_05.jpg
http://www.peperaart.com/
Thank you dude~~Modeling Tanks is much easier than others because they are all made by plate:)
No way,man!You really got me!Could you plz tell me are you modeling all hardsurface in Zbrush or?
The projects purpose is to finally learn ZBrush, 3Dcoat etc. The model is based on a cool concept by Nivanh Chanthara (check out his amazing work over at artstation). I also used the awesome kitbash sets from Nick Govacko and badking !
There´s still a lot of work left (retopo, texturing) but i am on it. Here´s some quick keyshot renders:
I would say about 50% Zbrush. I started using it for the hard surface stuff towards the end of modeling this guy and realized I could have used to for almost 100% of it. I used a lot of Michael Pavlochich's techniques from his YouTube channel.
Really good so far but he seems a bit too short. Maybe you should adjust the proportions a bit.
Have any feedback, please throw it at my thread - here
Speed modelling
Ah, good memories!
Thanks.
more soon
https://vimeo.com/127979114
Looking awesome man, also taken a look at you artstation, very promosing
T.
Not sure if it is clear enough yet.
Im also doing some testing with substance to texture the lowpoly!
Here's some sketches I made for a game called "Flotsam"
(check pajama llama games facebook if you want more info)
And the translation into 3D
[SKETCHFAB]d30136b4b4694d348d4439ee24a93128[/SKETCHFAB]
This was very much inspired by what Christian Nordgren has been posting.
Spent a few hours today messing around in Keyshot adding materials to this guy. I'll eventually make a game-res and texture him:
Thanks TaylorMouse!
The gun metal is a bit chaotic and makes the gun difficult to read, and watch out for the direction the wood grain is running in the handle.
http://www.polycount.com/forum/showthread.php?t=152313
I recently finished this Mushroom Golem!
Concept Art by Charlene Le Scanff.
[sketchfab]ca813249ffb84a789212fdc293fdbbd7[/sketchfab]
Mushroom Golem by Tommy Gunardi Teguh on Sketchfab
Side by Side Comparison:
Construction Shots:
lsst night
tonight.
i created a new material for my revolver
I would like to share with you the first asset for my texture/modeling reel at Think Tank Training Centre (www.tttc.ca). All the aspects were done by me. It was created with week by week guidance from my mentor Justin Holt and critiques from classmates and faculty. It was based off a physical Gas Mask that I own.
If you want to check more pictures and breakdowns, feel free to check my polycount thread:
http://www.polycount.com/forum/showthread.php?t=152982
and if you wanna see some of my other projects and tutorials, just visit my website, my behance and my artstation
http://www.paulhpaulino.com/tutorials/
https://www.artstation.com/artist/paulhpaulino
http://www.behance.net/paulhpaulino
Hope you guys like it!
Here's a CGSphere I wrapped up a few weeks ago, and my first render ever in Keyshot.
Cheers !
Decided to push this a little further and have the spiders coming out of her face. Played around with the crown a bit.... I suffer from pretty intense arachnophobia...so this is pretty much a nightmare to work on.
more soon.
A cowgirl for a on-hold project.
Turbo that I´m currently working on. I don´t even know why I started this but so far it has been a fun project. Trying much simpler workflow this time. Textured in default Photoshop CS6 and rendered in Marmoset Toolbag 2.
sorry ._.
I am continuing to work on my wasp thing:
Flying mode:
Landed mode: