Hey everybody! I know substance doodles have been posted a lot lately as it gained traction, I still want to post one I did, finally things are clicking in my brain and SD does what I want it to do Been waiting for that moment!
I just started getting into 3d modeling, spend around 6 hours making this today any criticism would be greatly appreciated.
I plan to use this asset in a game a friend an I are working on in UE4. the reason the screen is so big in the uv map is because the phone is going to be used as a gui
Front of the phone:
Back of the phone:
Phone texture:
Phone uvs:
im still trying to work out this whole topology thing :P
did a bake of my pig lantern. bake came out nice on the first attempt. woop. found a new way of adjusting a cage for baking using the conform tool in max. made adjusting the cage super quick.
Going for a bronze look. now I can move onto wall trim and other stuff to give the box halls more shape.
I've been working on some Fallout fan art in my attempts to better understand Substance Painter. I've always thought that the plasma rifle needed a scope, so I added one, while making a few design tweaks to accommodate more power. So far these are just screen shots from SP.
Hey guys, this is a personal project I'm working on, it's a cyborg with a bit of steampunk thematics going on.
Still have a lot to add and retouch before starting on details but its coming along
Tried recreating the Netflix animated intro for their original content. Lighting, color, and logo aren't completely accurate, but it was only an experiment. Rendered in 3ds max with mental ray.
Replies
Other than some really small details like wear and tear, and any crits the sculpt of the bag is pretty much done!
Been working on a piano for the old folio. It's nice to have time for personal projects again.
https://www.artstation.com/artwork/platformer-project-interior-style-test
crosspost from here:
http://www.polycount.com/forum/showthread.php?t=152856
@ Pixel Anvil : haha That is ace.
@ teaandcigarettes : Looking pretty cool. I hope you start a thread soon because I wanna see more please.
Keep the rads coming polypeeps.
I plan to use this asset in a game a friend an I are working on in UE4. the reason the screen is so big in the uv map is because the phone is going to be used as a gui
Front of the phone:
Back of the phone:
Phone texture:
Phone uvs:
im still trying to work out this whole topology thing :P
painting some highpoly mud for a Vehicle model presentation.
meshed with frost
Going for a bronze look. now I can move onto wall trim and other stuff to give the box halls more shape.
[IMG][/img]
The creature is a work in progress sculpt/sketch.
Dont suppose youll be uploading that presentation by chance eh
Still have a lot to add and retouch before starting on details but its coming along
And then i had to do this since Satsuki is my kind of kawaii.
please make tut
Yes! Love seeing your progress! MOAR MOAR!
Just somethings im working on. feedback if you want
[SKETCHFAB]a1dfe176f5bb45d5960cfd250cd85ea5[/SKETCHFAB]
this is my first post in polycount.
new sculpt/concept
Trying a bit of fibermesh and practicing some more head sculpts
Started working on a game proof of concept with a small team a couple months back.
Here's a WIP environment:
Three days?! Amazing!
Thx