These are a couple of the projects I have been finishing up, most of the products I make are designed to promote sales of my clients, so these would be bundled with other products in stores.
Some WIP textures rendered in Marmoset. Pretty happy with where everything is at now. Need to do a dirt/grunge/scratch pass and fix noisiness in the metal shader.
@duncan
Looking good ! I think you want to have the spider coming out of the cheeck seen on a second read. But at the moment it's barely visible with this lighting (the lighting itself is really nice though) and the damaged skin creates a visual noise that hides the spider a bit.
But really great work anyway !
Here's what I'm doing these days, a low poly version of Arcane Zatanna.
Duncan, I really like the spiders crawling around on her. That coupled with her very calm, almost sad, facial expression makes for a powerful piece. Looking forward to seeing more!
Thanks for @Grubber and @shirink, This is a very rough 1 week lowpolygon model for an unnamed FPS tank wargame of mobile platform,I try my best make it looks better but still not good so far~ :~(
My first time learning PBR methods. It was a bit of a learning curve, but I think it'll be a lot easier than the old spec/gloss method from here on out. The model is 1146 tris.
Recently finished working on this wyvern. Based on a concept of a friend of mine. Second shot is in Unity, rigged and all. My first semi succesful model that came out of zBrush.
Real-time Architecture Visualization Demo By ShapUP Studio using Unity5 game engine with all new physical base shades and run time light-baking feature.
Replies
Drone HP
SpiderBoss
I hope you like it
https://youtu.be/AkxKsLqDoOA
[IMG][/img]
Snefer Dude...your speed-modeling would be my I-took-a-month-to-finish-this. Your mechanical work is super rad!
In the midst of finally learning ZBrush a few days ago, so I attempted my first sculpt. Definitely a fun learning process.
thread:
http://www.polycount.com/forum/showthread.php?t=153041
marketing
Quick wardrobe update. Still pretty much all placeholder. Gotta get onto those webs.
keep it coming polyount. so much rads going on in here at the moment.
@duncan
Looking good ! I think you want to have the spider coming out of the cheeck seen on a second read. But at the moment it's barely visible with this lighting (the lighting itself is really nice though) and the damaged skin creates a visual noise that hides the spider a bit.
But really great work anyway !
Here's what I'm doing these days, a low poly version of Arcane Zatanna.
Please visit my thread
Duncan, I really like the spiders crawling around on her. That coupled with her very calm, almost sad, facial expression makes for a powerful piece. Looking forward to seeing more!
Keep up the awesome work everybody!
[ame]https://www.youtube.com/watch?v=bm-s6UP7YA0[/ame]
Sorry.
https://www.artstation.com/artwork/rockwall_01-marmoset-viewer
https://www.artstation.com/artwork/maila
[ame]https://www.youtube.com/watch?v=3o0bg1V3ZSw[/ame]
Still WIP ....
David bust statue done in zbrush rendered in vray.
we want a tutorial please
Very cool!
Check out my Camo Shaders Pack.
Available on Asset Store: http://u3d.as/fDm
[vv]128469443[/vv]
@Jonas Ronnegard stonetxtr looks awesome!
My last work tanks turret from IS-3
[SKETCHFAB]d72e7362d093418e978f52b505385070[/SKETCHFAB]
Oh,This is real cool!Compar with it I made some damn shit indeed......Great job!
Wip Thread.
I wrapped up the low poly, unwrapped and baked it and now I'm working on the materials in Unreal.
In motion here: http://i.imgur.com/cNcjrqH.gifv
Also made a test with vertex painting, this is just in the editor though.
I'm still hoping Epic will make vertex painting in UE4 available for runtime, made a thread on it here: https://forums.unrealengine.com/showthread.php?69893-Vertex-color-painting-at-runtime
this is a thread
http://www.polycount.com/forum/showthread.php?t=152965
thread
My thread: http://www.polycount.com/forum/showthread.php?t=142973
Crossposting from my thread.Would love a feedback.