Did a little bit of fanart for Splatoon! Woulda put it in the low-poly thread but even without the gun and inktank it was still like, 50 tris over 1k, and I wouldn't wanna break the rule that's in the thread title.
Hey guys, it's been a while since I posted something. Here's a sculpt I finished recently. Concept by Stepan Alekseev
That is freakin' amazing! Could you share some details about how you made those individual strands of hair so quickly? I couldn't really tell what was going on in the timelapse, you just sorta plopped in a ton of meshes and sculpted them all individually or something. Anyway, the result is absolutely mindblowing.
Developed my UE4 post processing painting shader further. Color and lines are now mostly stable and the line thickness is bound to world. I could not get rid of distortion artifacts because I can't actually manipulate world position in a post processing shader, just pixel position but with the outlines those artifacts are very hard to see. I also added color blur as faked depth of field.
Still have to figure out the outlines more, they can blur to dirty dark when looked at from a certain angle. Edge detection is always full of compromises though.
Developed my UE4 post processing painting shader further. Color and lines are now mostly stable and the line thickness is bound to world. I could not get rid of distortion artifacts because I can't actually manipulate world position in a post processing shader, just pixel position but with the outlines those artifacts are very hard to see. I also added color blur as faked depth of field.
Still have to figure out the outlines more, they can blur to dirty dark when looked at from a certain angle. Edge detection is always full of compromises though.
Medium Used:
.007 Led Pencil
Prisma Colored Pencil
Gouache Paint
Photoshop
Medium Used:
.007 Led Pencil
Prisma Colored Pencil
Gouache Paint
Photoshop
So I pushed the shape a bit more in the model to get a funner silhouette. still playing with the base a bit but I got it to a point where I like it I think.
Developed my UE4 post processing painting shader further. Color and lines are now mostly stable and the line thickness is bound to world. I could not get rid of distortion artifacts because I can't actually manipulate world position in a post processing shader, just pixel position but with the outlines those artifacts are very hard to see. I also added color blur as faked depth of field.
Still have to figure out the outlines more, they can blur to dirty dark when looked at from a certain angle. Edge detection is always full of compromises though.
I've seen you post a lot of cool gifs of your project, is there a devlog or anything similar?
Replies
Timelapse:
[ame]http://www.youtube.com/watch?v=xbcFmK5ih6Y[/ame]
I saw this on Twitter. I really like the insert mesh technique you used for the beard. It looks great!
and I've also recently joined ArtStation,
https://www.artstation.com/artist/jonathanjchua
Hope you all are well
Crosspost from my thread: http://www.polycount.com/forum/showthread.php?t=146426&page=2
Thread here!!!
Zbrush/Photoshop Lunch Sketch
That is freakin' amazing! Could you share some details about how you made those individual strands of hair so quickly? I couldn't really tell what was going on in the timelapse, you just sorta plopped in a ton of meshes and sculpted them all individually or something. Anyway, the result is absolutely mindblowing.
You never cease to impressed me! Awesome.
Anyway, i re-render my old stuff. It's my late entry for comicon challenge a year ago.
Thread here.
EDIT - Sketchfab
[SKETCHFAB]3837291669734bb295dee3c0884e78d3[/SKETCHFAB]
[SKETCHFAB]cb71e9d8e7e142578704f68e471aa1fc[/SKETCHFAB]
Thanks.:)
HelloSoup love it!
Did this guy a couple of nights a go, based on a Creature Box concept
Cool! Reminds me of Samurai Jack
Here is my Devlog
made doors between wagons, textured in substance designer.
screen from SD:
thread
cool char! like the design.
In the thread you can see some more progress shots
Still have to figure out the outlines more, they can blur to dirty dark when looked at from a certain angle. Edge detection is always full of compromises though.
[ame]https://www.youtube.com/watch?v=rXcwh6DqXsQ[/ame]
WIP Thread: http://www.polycount.com/forum/showthread.php?t=136302
Good job man, looks great
Medium Used:
.007 Led Pencil
Prisma Colored Pencil
Gouache Paint
Photoshop
Medium Used:
.007 Led Pencil
Prisma Colored Pencil
Gouache Paint
Photoshop
So I pushed the shape a bit more in the model to get a funner silhouette. still playing with the base a bit but I got it to a point where I like it I think.
ARTIST FOR HIRE !
thread
Here you can see small making of http://romanyukyuri.blogspot.ae/search
http://romanyuk-art.livejournal.com/
360
https://youtu.be/SrGWHeaRfsA
head thread http://www.polycount.com/forum/showthread.php?t=153225
I've seen you post a lot of cool gifs of your project, is there a devlog or anything similar?
Early greybox of a pilot and her plane for a thing.
Working on some Trees:
Full album
better quality you can see here
https://www.artstation.com/artwork/sci-fi-woman-soldier